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'inline-' : '') + 'box') + ';' + a.replace(b, '-webkit-' + b) + ';' + a.replace(b, '-ms-' + b + 'box') + ';' + a;\n }\n\n return a + ';';\n\n case 938:\n if (45 === a.charCodeAt(5)) switch (a.charCodeAt(6)) {\n case 105:\n return b = a.replace('-items', ''), '-webkit-' + a + '-webkit-box-' + b + '-ms-flex-' + b + a;\n\n case 115:\n return '-webkit-' + a + '-ms-flex-item-' + a.replace(ba, '') + a;\n\n default:\n return '-webkit-' + a + '-ms-flex-line-pack' + a.replace('align-content', '').replace(ba, '') + a;\n }\n break;\n\n case 973:\n case 989:\n if (45 !== a.charCodeAt(3) || 122 === a.charCodeAt(4)) break;\n\n case 931:\n case 953:\n if (!0 === la.test(d)) return 115 === (b = d.substring(d.indexOf(':') + 1)).charCodeAt(0) ? P(d.replace('stretch', 'fill-available'), c, e, h).replace(':fill-available', ':stretch') : a.replace(b, '-webkit-' + b) + a.replace(b, '-moz-' + b.replace('fill-', '')) + a;\n break;\n\n case 962:\n if (a = '-webkit-' + a + (102 === a.charCodeAt(5) ? '-ms-' + a : '') + a, 211 === e + h && 105 === a.charCodeAt(13) && 0 < a.indexOf('transform', 10)) return a.substring(0, a.indexOf(';', 27) + 1).replace(ma, '$1-webkit-$2') + a;\n }\n\n return a;\n }\n\n function L(d, c) {\n var e = d.indexOf(1 === c ? ':' : '{'),\n h = d.substring(0, 3 !== c ? e : 10);\n e = d.substring(e + 1, d.length - 1);\n return R(2 !== c ? h : h.replace(na, '$1'), e, c);\n }\n\n function ea(d, c) {\n var e = P(c, c.charCodeAt(0), c.charCodeAt(1), c.charCodeAt(2));\n return e !== c + ';' ? e.replace(oa, ' or ($1)').substring(4) : '(' + c + ')';\n }\n\n function H(d, c, e, h, a, m, b, v, n, q) {\n for (var g = 0, x = c, w; g < A; ++g) {\n switch (w = S[g].call(B, d, x, e, h, a, m, b, v, n, q)) {\n case void 0:\n case !1:\n case !0:\n case null:\n break;\n\n default:\n x = w;\n }\n }\n\n if (x !== c) return x;\n }\n\n function T(d) {\n switch (d) {\n case void 0:\n case null:\n A = S.length = 0;\n break;\n\n default:\n if ('function' === typeof d) S[A++] = d;else if ('object' === typeof d) for (var c = 0, e = d.length; c < e; ++c) {\n T(d[c]);\n } else Y = !!d | 0;\n }\n\n return T;\n }\n\n function U(d) {\n d = d.prefix;\n void 0 !== d && (R = null, d ? 'function' !== typeof d ? w = 1 : (w = 2, R = d) : w = 0);\n return U;\n }\n\n function B(d, c) {\n var e = d;\n 33 > e.charCodeAt(0) && (e = e.trim());\n V = e;\n e = [V];\n\n if (0 < A) {\n var h = H(-1, c, e, e, D, z, 0, 0, 0, 0);\n void 0 !== h && 'string' === typeof h && (c = h);\n }\n\n var a = M(O, e, c, 0, 0);\n 0 < A && (h = H(-2, a, e, e, D, z, a.length, 0, 0, 0), void 0 !== h && (a = h));\n V = '';\n E = 0;\n z = D = 1;\n return a;\n }\n\n var ca = /^\\0+/g,\n N = /[\\0\\r\\f]/g,\n aa = /: */g,\n ka = /zoo|gra/,\n ma = /([,: ])(transform)/g,\n ia = /,\\r+?/g,\n F = /([\\t\\r\\n ])*\\f?&/g,\n fa = /@(k\\w+)\\s*(\\S*)\\s*/,\n Q = /::(place)/g,\n ha = /:(read-only)/g,\n G = /[svh]\\w+-[tblr]{2}/,\n da = /\\(\\s*(.*)\\s*\\)/g,\n oa = /([\\s\\S]*?);/g,\n ba = /-self|flex-/g,\n na = /[^]*?(:[rp][el]a[\\w-]+)[^]*/,\n la = /stretch|:\\s*\\w+\\-(?:conte|avail)/,\n ja = /([^-])(image-set\\()/,\n z = 1,\n D = 1,\n E = 0,\n w = 1,\n O = [],\n S = [],\n A = 0,\n R = null,\n Y = 0,\n V = '';\n B.use = T;\n B.set = U;\n void 0 !== W && U(W);\n return B;\n}\n\nexport default stylis_min;\n","var unitlessKeys = {\n animationIterationCount: 1,\n borderImageOutset: 1,\n borderImageSlice: 1,\n borderImageWidth: 1,\n boxFlex: 1,\n boxFlexGroup: 1,\n boxOrdinalGroup: 1,\n columnCount: 1,\n columns: 1,\n flex: 1,\n flexGrow: 1,\n flexPositive: 1,\n flexShrink: 1,\n flexNegative: 1,\n flexOrder: 1,\n gridRow: 1,\n gridRowEnd: 1,\n gridRowSpan: 1,\n gridRowStart: 1,\n gridColumn: 1,\n gridColumnEnd: 1,\n gridColumnSpan: 1,\n gridColumnStart: 1,\n msGridRow: 1,\n msGridRowSpan: 1,\n msGridColumn: 1,\n msGridColumnSpan: 1,\n fontWeight: 1,\n lineHeight: 1,\n opacity: 1,\n order: 1,\n orphans: 1,\n tabSize: 1,\n widows: 1,\n zIndex: 1,\n zoom: 1,\n WebkitLineClamp: 1,\n // SVG-related properties\n fillOpacity: 1,\n floodOpacity: 1,\n stopOpacity: 1,\n strokeDasharray: 1,\n strokeDashoffset: 1,\n strokeMiterlimit: 1,\n strokeOpacity: 1,\n strokeWidth: 1\n};\n\nexport default unitlessKeys;\n","function memoize(fn) {\n var cache = Object.create(null);\n return function (arg) {\n if (cache[arg] === undefined) cache[arg] = fn(arg);\n return cache[arg];\n };\n}\n\nexport { memoize as default };\n","import memoize from '@emotion/memoize';\n\nvar reactPropsRegex = /^((children|dangerouslySetInnerHTML|key|ref|autoFocus|defaultValue|defaultChecked|innerHTML|suppressContentEditableWarning|suppressHydrationWarning|valueLink|abbr|accept|acceptCharset|accessKey|action|allow|allowUserMedia|allowPaymentRequest|allowFullScreen|allowTransparency|alt|async|autoComplete|autoPlay|capture|cellPadding|cellSpacing|challenge|charSet|checked|cite|classID|className|cols|colSpan|content|contentEditable|contextMenu|controls|controlsList|coords|crossOrigin|data|dateTime|decoding|default|defer|dir|disabled|disablePictureInPicture|disableRemotePlayback|download|draggable|encType|enterKeyHint|form|formAction|formEncType|formMethod|formNoValidate|formTarget|frameBorder|headers|height|hidden|high|href|hrefLang|htmlFor|httpEquiv|id|inputMode|integrity|is|keyParams|keyType|kind|label|lang|list|loading|loop|low|marginHeight|marginWidth|max|maxLength|media|mediaGroup|method|min|minLength|multiple|muted|name|nonce|noValidate|open|optimum|pattern|placeholder|playsInline|poster|preload|profile|radioGroup|readOnly|referrerPolicy|rel|required|reversed|role|rows|rowSpan|sandbox|scope|scoped|scrolling|seamless|selected|shape|size|sizes|slot|span|spellCheck|src|srcDoc|srcLang|srcSet|start|step|style|summary|tabIndex|target|title|translate|type|useMap|value|width|wmode|wrap|about|datatype|inlist|prefix|property|resource|typeof|vocab|autoCapitalize|autoCorrect|autoSave|color|incremental|fallback|inert|itemProp|itemScope|itemType|itemID|itemRef|on|option|results|security|unselectable|accentHeight|accumulate|additive|alignmentBaseline|allowReorder|alphabetic|amplitude|arabicForm|ascent|attributeName|attributeType|autoReverse|azimuth|baseFrequency|baselineShift|baseProfile|bbox|begin|bias|by|calcMode|capHeight|clip|clipPathUnits|clipPath|clipRule|colorInterpolation|colorInterpolationFilters|colorProfile|colorRendering|contentScriptType|contentStyleType|cursor|cx|cy|d|decelerate|descent|diffuseConstant|direction|display|divisor|dominantBaseline|dur|dx|dy|edgeMode|elevation|enableBackground|end|exponent|externalResourcesRequired|fill|fillOpacity|fillRule|filter|filterRes|filterUnits|floodColor|floodOpacity|focusable|fontFamily|fontSize|fontSizeAdjust|fontStretch|fontStyle|fontVariant|fontWeight|format|from|fr|fx|fy|g1|g2|glyphName|glyphOrientationHorizontal|glyphOrientationVertical|glyphRef|gradientTransform|gradientUnits|hanging|horizAdvX|horizOriginX|ideographic|imageRendering|in|in2|intercept|k|k1|k2|k3|k4|kernelMatrix|kernelUnitLength|kerning|keyPoints|keySplines|keyTimes|lengthAdjust|letterSpacing|lightingColor|limitingConeAngle|local|markerEnd|markerMid|markerStart|markerHeight|markerUnits|markerWidth|mask|maskContentUnits|maskUnits|mathematical|mode|numOctaves|offset|opacity|operator|order|orient|orientation|origin|overflow|overlinePosition|overlineThickness|panose1|paintOrder|pathLength|patternContentUnits|patternTransform|patternUnits|pointerEvents|points|pointsAtX|pointsAtY|pointsAtZ|preserveAlpha|preserveAspectRatio|primitiveUnits|r|radius|refX|refY|renderingIntent|repeatCount|repeatDur|requiredExtensions|requiredFeatures|restart|result|rotate|rx|ry|scale|seed|shapeRendering|slope|spacing|specularConstant|specularExponent|speed|spreadMethod|startOffset|stdDeviation|stemh|stemv|stitchTiles|stopColor|stopOpacity|strikethroughPosition|strikethroughThickness|string|stroke|strokeDasharray|strokeDashoffset|strokeLinecap|strokeLinejoin|strokeMiterlimit|strokeOpacity|strokeWidth|surfaceScale|systemLanguage|tableValues|targetX|targetY|textAnchor|textDecoration|textRendering|textLength|to|transform|u1|u2|underlinePosition|underlineThickness|unicode|unicodeBidi|unicodeRange|unitsPerEm|vAlphabetic|vHanging|vIdeographic|vMathematical|values|vectorEffect|version|vertAdvY|vertOriginX|vertOriginY|viewBox|viewTarget|visibility|widths|wordSpacing|writingMode|x|xHeight|x1|x2|xChannelSelector|xlinkActuate|xlinkArcrole|xlinkHref|xlinkRole|xlinkShow|xlinkTitle|xlinkType|xmlBase|xmlns|xmlnsXlink|xmlLang|xmlSpace|y|y1|y2|yChannelSelector|z|zoomAndPan|for|class|autofocus)|(([Dd][Aa][Tt][Aa]|[Aa][Rr][Ii][Aa]|x)-.*))$/; // https://esbench.com/bench/5bfee68a4cd7e6009ef61d23\n\nvar isPropValid = /* #__PURE__ */memoize(function (prop) {\n return reactPropsRegex.test(prop) || prop.charCodeAt(0) === 111\n /* o */\n && prop.charCodeAt(1) === 110\n /* n */\n && prop.charCodeAt(2) < 91;\n}\n/* Z+1 */\n);\n\nexport { isPropValid as default };\n","// @flow\nimport type { Interpolation } from '../types';\n\nexport default (\n strings: Array,\n interpolations: Array\n): Array => {\n const result = [strings[0]];\n\n for (let i = 0, len = interpolations.length; i < len; i += 1) {\n result.push(interpolations[i], strings[i + 1]);\n }\n\n return result;\n};\n","// @flow\nimport { typeOf } from 'react-is';\n\nexport default (x: any): boolean =>\n x !== null &&\n typeof x === 'object' &&\n (x.toString ? x.toString() : Object.prototype.toString.call(x)) === '[object Object]' &&\n !typeOf(x);\n","// @flow\nexport const EMPTY_ARRAY = Object.freeze([]);\nexport const EMPTY_OBJECT = Object.freeze({});\n","// @flow\nexport default function isFunction(test: any): boolean %checks {\n return typeof test === 'function';\n}\n","// @flow\nimport type { IStyledComponent } from '../types';\n\nexport default function getComponentName(\n target: $PropertyType\n): string {\n return (\n (process.env.NODE_ENV !== 'production' ? typeof target === 'string' && target : false) ||\n // $FlowFixMe\n target.displayName ||\n // $FlowFixMe\n target.name ||\n 'Component'\n );\n}\n","// @flow\nexport default function isStyledComponent(target: any): boolean %checks {\n return target && typeof target.styledComponentId === 'string';\n}\n","// @flow\n\ndeclare var SC_DISABLE_SPEEDY: ?boolean;\ndeclare var __VERSION__: string;\n\nexport const SC_ATTR: string =\n (typeof process !== 'undefined' &&\n typeof process.env !== 'undefined' &&\n (process.env.REACT_APP_SC_ATTR || process.env.SC_ATTR)) ||\n 'data-styled';\n\nexport const SC_ATTR_ACTIVE = 'active';\nexport const SC_ATTR_VERSION = 'data-styled-version';\nexport const SC_VERSION = __VERSION__;\nexport const SPLITTER = '/*!sc*/\\n';\n\nexport const IS_BROWSER = typeof window !== 'undefined' && 'HTMLElement' in window;\n\nexport const DISABLE_SPEEDY = Boolean(\n typeof SC_DISABLE_SPEEDY === 'boolean'\n ? SC_DISABLE_SPEEDY\n : typeof process !== 'undefined' && typeof process.env !== 'undefined'\n ? typeof process.env.REACT_APP_SC_DISABLE_SPEEDY !== 'undefined' &&\n process.env.REACT_APP_SC_DISABLE_SPEEDY !== ''\n ? process.env.REACT_APP_SC_DISABLE_SPEEDY === 'false'\n ? false\n : process.env.REACT_APP_SC_DISABLE_SPEEDY\n : typeof process.env.SC_DISABLE_SPEEDY !== 'undefined' && process.env.SC_DISABLE_SPEEDY !== ''\n ? process.env.SC_DISABLE_SPEEDY === 'false'\n ? false\n : process.env.SC_DISABLE_SPEEDY\n : process.env.NODE_ENV !== 'production'\n : false\n);\n\n// Shared empty execution context when generating static styles\nexport const STATIC_EXECUTION_CONTEXT = {};\n","// @flow\nimport errorMap from './errors';\n\nconst ERRORS = process.env.NODE_ENV !== 'production' ? errorMap : {};\n\n/**\n * super basic version of sprintf\n */\nfunction format(...args) {\n let a = args[0];\n const b = [];\n\n for (let c = 1, len = args.length; c < len; c += 1) {\n b.push(args[c]);\n }\n\n b.forEach(d => {\n a = a.replace(/%[a-z]/, d);\n });\n\n return a;\n}\n\n/**\n * Create an error file out of errors.md for development and a simple web link to the full errors\n * in production mode.\n */\nexport default function throwStyledComponentsError(\n code: string | number,\n ...interpolations: Array\n) {\n if (process.env.NODE_ENV === 'production') {\n throw new Error(\n `An error occurred. See https://git.io/JUIaE#${code} for more information.${\n interpolations.length > 0 ? ` Args: ${interpolations.join(', ')}` : ''\n }`\n );\n } else {\n throw new Error(format(ERRORS[code], ...interpolations).trim());\n }\n}\n","// @flow\n/* eslint-disable no-use-before-define */\n\nimport type { GroupedTag, Tag } from './types';\nimport { SPLITTER } from '../constants';\nimport throwStyledError from '../utils/error';\n\n/** Create a GroupedTag with an underlying Tag implementation */\nexport const makeGroupedTag = (tag: Tag): GroupedTag => {\n return new DefaultGroupedTag(tag);\n};\n\nconst BASE_SIZE = 1 << 9;\n\nclass DefaultGroupedTag implements GroupedTag {\n groupSizes: Uint32Array;\n\n length: number;\n\n tag: Tag;\n\n constructor(tag: Tag) {\n this.groupSizes = new Uint32Array(BASE_SIZE);\n this.length = BASE_SIZE;\n this.tag = tag;\n }\n\n indexOfGroup(group: number): number {\n let index = 0;\n for (let i = 0; i < group; i++) {\n index += this.groupSizes[i];\n }\n\n return index;\n }\n\n insertRules(group: number, rules: string[]): void {\n if (group >= this.groupSizes.length) {\n const oldBuffer = this.groupSizes;\n const oldSize = oldBuffer.length;\n\n let newSize = oldSize;\n while (group >= newSize) {\n newSize <<= 1;\n if (newSize < 0) {\n throwStyledError(16, `${group}`);\n }\n }\n\n this.groupSizes = new Uint32Array(newSize);\n this.groupSizes.set(oldBuffer);\n this.length = newSize;\n\n for (let i = oldSize; i < newSize; i++) {\n this.groupSizes[i] = 0;\n }\n }\n\n let ruleIndex = this.indexOfGroup(group + 1);\n for (let i = 0, l = rules.length; i < l; i++) {\n if (this.tag.insertRule(ruleIndex, rules[i])) {\n this.groupSizes[group]++;\n ruleIndex++;\n }\n }\n }\n\n clearGroup(group: number): void {\n if (group < this.length) {\n const length = this.groupSizes[group];\n const startIndex = this.indexOfGroup(group);\n const endIndex = startIndex + length;\n\n this.groupSizes[group] = 0;\n\n for (let i = startIndex; i < endIndex; i++) {\n this.tag.deleteRule(startIndex);\n }\n }\n }\n\n getGroup(group: number): string {\n let css = '';\n if (group >= this.length || this.groupSizes[group] === 0) {\n return css;\n }\n\n const length = this.groupSizes[group];\n const startIndex = this.indexOfGroup(group);\n const endIndex = startIndex + length;\n\n for (let i = startIndex; i < endIndex; i++) {\n css += `${this.tag.getRule(i)}${SPLITTER}`;\n }\n\n return css;\n }\n}\n","// @flow\n\nimport throwStyledError from '../utils/error';\n\nconst MAX_SMI = 1 << 31 - 1;\n\nlet groupIDRegister: Map = new Map();\nlet reverseRegister: Map = new Map();\nlet nextFreeGroup = 1;\n\nexport const resetGroupIds = () => {\n groupIDRegister = new Map();\n reverseRegister = new Map();\n nextFreeGroup = 1;\n};\n\nexport const getGroupForId = (id: string): number => {\n if (groupIDRegister.has(id)) {\n return (groupIDRegister.get(id): any);\n }\n\n while (reverseRegister.has(nextFreeGroup)) {\n nextFreeGroup++;\n }\n\n const group = nextFreeGroup++;\n\n if (\n process.env.NODE_ENV !== 'production' &&\n ((group | 0) < 0 || group > MAX_SMI)\n ) {\n throwStyledError(16, `${group}`);\n }\n\n groupIDRegister.set(id, group);\n reverseRegister.set(group, id);\n return group;\n};\n\nexport const getIdForGroup = (group: number): void | string => {\n return reverseRegister.get(group);\n};\n\nexport const setGroupForId = (id: string, group: number) => {\n if (group >= nextFreeGroup) {\n nextFreeGroup = group + 1;\n }\n\n groupIDRegister.set(id, group);\n reverseRegister.set(group, id);\n};\n","// @flow\n\nimport { SPLITTER, SC_ATTR, SC_ATTR_ACTIVE, SC_ATTR_VERSION, SC_VERSION } from '../constants';\nimport { getIdForGroup, setGroupForId } from './GroupIDAllocator';\nimport type { Sheet } from './types';\n\nconst SELECTOR = `style[${SC_ATTR}][${SC_ATTR_VERSION}=\"${SC_VERSION}\"]`;\nconst MARKER_RE = new RegExp(`^${SC_ATTR}\\\\.g(\\\\d+)\\\\[id=\"([\\\\w\\\\d-]+)\"\\\\].*?\"([^\"]*)`);\n\nexport const outputSheet = (sheet: Sheet) => {\n const tag = sheet.getTag();\n const { length } = tag;\n\n let css = '';\n for (let group = 0; group < length; group++) {\n const id = getIdForGroup(group);\n if (id === undefined) continue;\n\n const names = sheet.names.get(id);\n const rules = tag.getGroup(group);\n if (!names || !rules || !names.size) continue;\n\n const selector = `${SC_ATTR}.g${group}[id=\"${id}\"]`;\n\n let content = '';\n if (names !== undefined) {\n names.forEach(name => {\n if (name.length > 0) {\n content += `${name},`;\n }\n });\n }\n\n // NOTE: It's easier to collect rules and have the marker\n // after the actual rules to simplify the rehydration\n css += `${rules}${selector}{content:\"${content}\"}${SPLITTER}`;\n }\n\n return css;\n};\n\nconst rehydrateNamesFromContent = (sheet: Sheet, id: string, content: string) => {\n const names = content.split(',');\n let name;\n\n for (let i = 0, l = names.length; i < l; i++) {\n // eslint-disable-next-line\n if ((name = names[i])) {\n sheet.registerName(id, name);\n }\n }\n};\n\nconst rehydrateSheetFromTag = (sheet: Sheet, style: HTMLStyleElement) => {\n const parts = (style.textContent || '').split(SPLITTER);\n const rules: string[] = [];\n\n for (let i = 0, l = parts.length; i < l; i++) {\n const part = parts[i].trim();\n if (!part) continue;\n\n const marker = part.match(MARKER_RE);\n\n if (marker) {\n const group = parseInt(marker[1], 10) | 0;\n const id = marker[2];\n\n if (group !== 0) {\n // Rehydrate componentId to group index mapping\n setGroupForId(id, group);\n // Rehydrate names and rules\n // looks like: data-styled.g11[id=\"idA\"]{content:\"nameA,\"}\n rehydrateNamesFromContent(sheet, id, marker[3]);\n sheet.getTag().insertRules(group, rules);\n }\n\n rules.length = 0;\n } else {\n rules.push(part);\n }\n }\n};\n\nexport const rehydrateSheet = (sheet: Sheet) => {\n const nodes = document.querySelectorAll(SELECTOR);\n\n for (let i = 0, l = nodes.length; i < l; i++) {\n const node = ((nodes[i]: any): HTMLStyleElement);\n if (node && node.getAttribute(SC_ATTR) !== SC_ATTR_ACTIVE) {\n rehydrateSheetFromTag(sheet, node);\n\n if (node.parentNode) {\n node.parentNode.removeChild(node);\n }\n }\n }\n};\n","// @flow\n/* eslint-disable camelcase, no-undef */\n\ndeclare var __webpack_nonce__: string;\n\nconst getNonce = () => {\n return typeof __webpack_nonce__ !== 'undefined' ? __webpack_nonce__ : null;\n};\n\nexport default getNonce;\n","// @flow\n\nimport { SC_ATTR, SC_ATTR_ACTIVE, SC_ATTR_VERSION, SC_VERSION } from '../constants';\nimport getNonce from '../utils/nonce';\nimport throwStyledError from '../utils/error';\n\nconst ELEMENT_TYPE = 1; /* Node.ELEMENT_TYPE */\n\n/** Find last style element if any inside target */\nconst findLastStyleTag = (target: HTMLElement): void | HTMLStyleElement => {\n const { childNodes } = target;\n\n for (let i = childNodes.length; i >= 0; i--) {\n const child = ((childNodes[i]: any): ?HTMLElement);\n if (child && child.nodeType === ELEMENT_TYPE && child.hasAttribute(SC_ATTR)) {\n return ((child: any): HTMLStyleElement);\n }\n }\n\n return undefined;\n};\n\n/** Create a style element inside `target` or after the last */\nexport const makeStyleTag = (target?: HTMLElement): HTMLStyleElement => {\n const head = ((document.head: any): HTMLElement);\n const parent = target || head;\n const style = document.createElement('style');\n const prevStyle = findLastStyleTag(parent);\n const nextSibling = prevStyle !== undefined ? prevStyle.nextSibling : null;\n\n style.setAttribute(SC_ATTR, SC_ATTR_ACTIVE);\n style.setAttribute(SC_ATTR_VERSION, SC_VERSION);\n\n const nonce = getNonce();\n\n if (nonce) style.setAttribute('nonce', nonce);\n\n parent.insertBefore(style, nextSibling);\n\n return style;\n};\n\n/** Get the CSSStyleSheet instance for a given style element */\nexport const getSheet = (tag: HTMLStyleElement): CSSStyleSheet => {\n if (tag.sheet) {\n return ((tag.sheet: any): CSSStyleSheet);\n }\n\n // Avoid Firefox quirk where the style element might not have a sheet property\n const { styleSheets } = document;\n for (let i = 0, l = styleSheets.length; i < l; i++) {\n const sheet = styleSheets[i];\n if (sheet.ownerNode === tag) {\n return ((sheet: any): CSSStyleSheet);\n }\n }\n\n throwStyledError(17);\n return (undefined: any);\n};\n","// @flow\n/* eslint-disable no-use-before-define */\n\nimport { makeStyleTag, getSheet } from './dom';\nimport type { SheetOptions, Tag } from './types';\n\n/** Create a CSSStyleSheet-like tag depending on the environment */\nexport const makeTag = ({ isServer, useCSSOMInjection, target }: SheetOptions): Tag => {\n if (isServer) {\n return new VirtualTag(target);\n } else if (useCSSOMInjection) {\n return new CSSOMTag(target);\n } else {\n return new TextTag(target);\n }\n};\n\nexport class CSSOMTag implements Tag {\n element: HTMLStyleElement;\n\n sheet: CSSStyleSheet;\n\n length: number;\n\n constructor(target?: HTMLElement) {\n const element = (this.element = makeStyleTag(target));\n\n // Avoid Edge bug where empty style elements don't create sheets\n element.appendChild(document.createTextNode(''));\n\n this.sheet = getSheet(element);\n this.length = 0;\n }\n\n insertRule(index: number, rule: string): boolean {\n try {\n this.sheet.insertRule(rule, index);\n this.length++;\n return true;\n } catch (_error) {\n return false;\n }\n }\n\n deleteRule(index: number): void {\n this.sheet.deleteRule(index);\n this.length--;\n }\n\n getRule(index: number): string {\n const rule = this.sheet.cssRules[index];\n // Avoid IE11 quirk where cssText is inaccessible on some invalid rules\n if (rule !== undefined && typeof rule.cssText === 'string') {\n return rule.cssText;\n } else {\n return '';\n }\n }\n}\n\n/** A Tag that emulates the CSSStyleSheet API but uses text nodes */\nexport class TextTag implements Tag {\n element: HTMLStyleElement;\n\n nodes: NodeList;\n\n length: number;\n\n constructor(target?: HTMLElement) {\n const element = (this.element = makeStyleTag(target));\n this.nodes = element.childNodes;\n this.length = 0;\n }\n\n insertRule(index: number, rule: string): boolean {\n if (index <= this.length && index >= 0) {\n const node = document.createTextNode(rule);\n const refNode = this.nodes[index];\n this.element.insertBefore(node, refNode || null);\n this.length++;\n return true;\n } else {\n return false;\n }\n }\n\n deleteRule(index: number): void {\n this.element.removeChild(this.nodes[index]);\n this.length--;\n }\n\n getRule(index: number): string {\n if (index < this.length) {\n return this.nodes[index].textContent;\n } else {\n return '';\n }\n }\n}\n\n/** A completely virtual (server-side) Tag that doesn't manipulate the DOM */\nexport class VirtualTag implements Tag {\n rules: string[];\n\n length: number;\n\n constructor(_target?: HTMLElement) {\n this.rules = [];\n this.length = 0;\n }\n\n insertRule(index: number, rule: string): boolean {\n if (index <= this.length) {\n this.rules.splice(index, 0, rule);\n this.length++;\n return true;\n } else {\n return false;\n }\n }\n\n deleteRule(index: number): void {\n this.rules.splice(index, 1);\n this.length--;\n }\n\n getRule(index: number): string {\n if (index < this.length) {\n return this.rules[index];\n } else {\n return '';\n }\n }\n}\n","// @flow\nimport { DISABLE_SPEEDY, IS_BROWSER } from '../constants';\nimport { EMPTY_OBJECT } from '../utils/empties';\nimport { makeGroupedTag } from './GroupedTag';\nimport { getGroupForId } from './GroupIDAllocator';\nimport { outputSheet, rehydrateSheet } from './Rehydration';\nimport { makeTag } from './Tag';\nimport type { GroupedTag, Sheet, SheetOptions } from './types';\n\nlet SHOULD_REHYDRATE = IS_BROWSER;\n\ntype SheetConstructorArgs = {\n isServer?: boolean,\n useCSSOMInjection?: boolean,\n target?: HTMLElement,\n};\n\ntype GlobalStylesAllocationMap = { [key: string]: number };\ntype NamesAllocationMap = Map>;\n\nconst defaultOptions: SheetOptions = {\n isServer: !IS_BROWSER,\n useCSSOMInjection: !DISABLE_SPEEDY,\n};\n\n/** Contains the main stylesheet logic for stringification and caching */\nexport default class StyleSheet implements Sheet {\n gs: GlobalStylesAllocationMap;\n\n names: NamesAllocationMap;\n\n options: SheetOptions;\n\n server: boolean;\n\n tag: void | GroupedTag;\n\n /** Register a group ID to give it an index */\n static registerId(id: string): number {\n return getGroupForId(id);\n }\n\n constructor(\n options: SheetConstructorArgs = EMPTY_OBJECT,\n globalStyles?: GlobalStylesAllocationMap = {},\n names?: NamesAllocationMap\n ) {\n this.options = {\n ...defaultOptions,\n ...options,\n };\n\n this.gs = globalStyles;\n this.names = new Map(names);\n this.server = !!options.isServer;\n\n // We rehydrate only once and use the sheet that is created first\n if (!this.server && IS_BROWSER && SHOULD_REHYDRATE) {\n SHOULD_REHYDRATE = false;\n rehydrateSheet(this);\n }\n }\n\n reconstructWithOptions(options: SheetConstructorArgs, withNames?: boolean = true) {\n return new StyleSheet(\n { ...this.options, ...options },\n this.gs,\n (withNames && this.names) || undefined\n );\n }\n\n allocateGSInstance(id: string) {\n return (this.gs[id] = (this.gs[id] || 0) + 1);\n }\n\n /** Lazily initialises a GroupedTag for when it's actually needed */\n getTag(): GroupedTag {\n return this.tag || (this.tag = makeGroupedTag(makeTag(this.options)));\n }\n\n /** Check whether a name is known for caching */\n hasNameForId(id: string, name: string): boolean {\n return this.names.has(id) && (this.names.get(id): any).has(name);\n }\n\n /** Mark a group's name as known for caching */\n registerName(id: string, name: string) {\n getGroupForId(id);\n\n if (!this.names.has(id)) {\n const groupNames = new Set();\n groupNames.add(name);\n this.names.set(id, groupNames);\n } else {\n (this.names.get(id): any).add(name);\n }\n }\n\n /** Insert new rules which also marks the name as known */\n insertRules(id: string, name: string, rules: string[]) {\n this.registerName(id, name);\n this.getTag().insertRules(getGroupForId(id), rules);\n }\n\n /** Clears all cached names for a given group ID */\n clearNames(id: string) {\n if (this.names.has(id)) {\n (this.names.get(id): any).clear();\n }\n }\n\n /** Clears all rules for a given group ID */\n clearRules(id: string) {\n this.getTag().clearGroup(getGroupForId(id));\n this.clearNames(id);\n }\n\n /** Clears the entire tag which deletes all rules but not its names */\n clearTag() {\n // NOTE: This does not clear the names, since it's only used during SSR\n // so that we can continuously output only new rules\n this.tag = undefined;\n }\n\n /** Outputs the current sheet as a CSS string with markers for SSR */\n toString(): string {\n return outputSheet(this);\n }\n}\n","// @flow\n/* eslint-disable no-bitwise */\n\nconst AD_REPLACER_R = /(a)(d)/gi;\n\n/* This is the \"capacity\" of our alphabet i.e. 2x26 for all letters plus their capitalised\n * counterparts */\nconst charsLength = 52;\n\n/* start at 75 for 'a' until 'z' (25) and then start at 65 for capitalised letters */\nconst getAlphabeticChar = (code: number): string =>\n String.fromCharCode(code + (code > 25 ? 39 : 97));\n\n/* input a number, usually a hash and convert it to base-52 */\nexport default function generateAlphabeticName(code: number): string {\n let name = '';\n let x;\n\n /* get a char and divide by alphabet-length */\n for (x = Math.abs(code); x > charsLength; x = (x / charsLength) | 0) {\n name = getAlphabeticChar(x % charsLength) + name;\n }\n\n return (getAlphabeticChar(x % charsLength) + name).replace(AD_REPLACER_R, '$1-$2');\n}\n","// @flow\n/* eslint-disable */\n\nexport const SEED = 5381;\n\n// When we have separate strings it's useful to run a progressive\n// version of djb2 where we pretend that we're still looping over\n// the same string\nexport const phash = (h: number, x: string): number => {\n let i = x.length;\n\n while (i) {\n h = (h * 33) ^ x.charCodeAt(--i);\n }\n\n return h;\n};\n\n// This is a djb2 hashing function\nexport const hash = (x: string): number => {\n return phash(SEED, x);\n};\n","// @flow\nimport isFunction from './isFunction';\nimport isStyledComponent from './isStyledComponent';\nimport type { RuleSet } from '../types';\n\nexport default function isStaticRules(rules: RuleSet): boolean {\n for (let i = 0; i < rules.length; i += 1) {\n const rule = rules[i];\n\n if (isFunction(rule) && !isStyledComponent(rule)) {\n // functions are allowed to be static if they're just being\n // used to get the classname of a nested styled component\n return false;\n }\n }\n\n return true;\n}\n","// @flow\nimport { SC_VERSION } from '../constants';\nimport StyleSheet from '../sheet';\nimport type { RuleSet, Stringifier } from '../types';\nimport flatten from '../utils/flatten';\nimport generateName from '../utils/generateAlphabeticName';\nimport { hash, phash } from '../utils/hash';\nimport isStaticRules from '../utils/isStaticRules';\n\nconst SEED = hash(SC_VERSION);\n\n/**\n * ComponentStyle is all the CSS-specific stuff, not the React-specific stuff.\n */\nexport default class ComponentStyle {\n baseHash: number;\n\n baseStyle: ?ComponentStyle;\n\n componentId: string;\n\n isStatic: boolean;\n\n rules: RuleSet;\n\n staticRulesId: string;\n\n constructor(rules: RuleSet, componentId: string, baseStyle?: ComponentStyle) {\n this.rules = rules;\n this.staticRulesId = '';\n this.isStatic = process.env.NODE_ENV === 'production' &&\n (baseStyle === undefined || baseStyle.isStatic) &&\n isStaticRules(rules);\n this.componentId = componentId;\n\n // SC_VERSION gives us isolation between multiple runtimes on the page at once\n // this is improved further with use of the babel plugin \"namespace\" feature\n this.baseHash = phash(SEED, componentId);\n\n this.baseStyle = baseStyle;\n\n // NOTE: This registers the componentId, which ensures a consistent order\n // for this component's styles compared to others\n StyleSheet.registerId(componentId);\n }\n\n /*\n * Flattens a rule set into valid CSS\n * Hashes it, wraps the whole chunk in a .hash1234 {}\n * Returns the hash to be injected on render()\n * */\n generateAndInjectStyles(executionContext: Object, styleSheet: StyleSheet, stylis: Stringifier) {\n const { componentId } = this;\n\n const names = [];\n\n if (this.baseStyle) {\n names.push(this.baseStyle.generateAndInjectStyles(executionContext, styleSheet, stylis));\n }\n\n // force dynamic classnames if user-supplied stylis plugins are in use\n if (this.isStatic && !stylis.hash) {\n if (this.staticRulesId && styleSheet.hasNameForId(componentId, this.staticRulesId)) {\n names.push(this.staticRulesId);\n } else {\n const cssStatic = flatten(this.rules, executionContext, styleSheet, stylis).join('');\n const name = generateName(phash(this.baseHash, cssStatic) >>> 0);\n\n if (!styleSheet.hasNameForId(componentId, name)) {\n const cssStaticFormatted = stylis(cssStatic, `.${name}`, undefined, componentId);\n\n styleSheet.insertRules(componentId, name, cssStaticFormatted);\n }\n\n names.push(name);\n this.staticRulesId = name;\n }\n } else {\n const { length } = this.rules;\n let dynamicHash = phash(this.baseHash, stylis.hash);\n let css = '';\n\n for (let i = 0; i < length; i++) {\n const partRule = this.rules[i];\n\n if (typeof partRule === 'string') {\n css += partRule;\n\n if (process.env.NODE_ENV !== 'production') dynamicHash = phash(dynamicHash, partRule + i);\n } else if (partRule) {\n const partChunk = flatten(partRule, executionContext, styleSheet, stylis);\n const partString = Array.isArray(partChunk) ? partChunk.join('') : partChunk;\n dynamicHash = phash(dynamicHash, partString + i);\n css += partString;\n }\n }\n\n if (css) {\n const name = generateName(dynamicHash >>> 0);\n\n if (!styleSheet.hasNameForId(componentId, name)) {\n const cssFormatted = stylis(css, `.${name}`, undefined, componentId);\n styleSheet.insertRules(componentId, name, cssFormatted);\n }\n\n names.push(name);\n }\n }\n\n return names.join(' ');\n }\n}\n","import Stylis from '@emotion/stylis';\nimport { type Stringifier } from '../types';\nimport { EMPTY_ARRAY, EMPTY_OBJECT } from './empties';\nimport throwStyledError from './error';\nimport { phash, SEED } from './hash';\nimport insertRulePlugin from './stylisPluginInsertRule';\n\nconst COMMENT_REGEX = /^\\s*\\/\\/.*$/gm;\nconst COMPLEX_SELECTOR_PREFIX = [':', '[', '.', '#'];\n\ntype StylisInstanceConstructorArgs = {\n options?: Object,\n plugins?: Array,\n};\n\nexport default function createStylisInstance({\n options = EMPTY_OBJECT,\n plugins = EMPTY_ARRAY,\n}: StylisInstanceConstructorArgs = EMPTY_OBJECT) {\n const stylis = new Stylis(options);\n\n // Wrap `insertRulePlugin to build a list of rules,\n // and then make our own plugin to return the rules. This\n // makes it easier to hook into the existing SSR architecture\n\n let parsingRules = [];\n\n // eslint-disable-next-line consistent-return\n const returnRulesPlugin = context => {\n if (context === -2) {\n const parsedRules = parsingRules;\n parsingRules = [];\n return parsedRules;\n }\n };\n\n const parseRulesPlugin = insertRulePlugin(rule => {\n parsingRules.push(rule);\n });\n\n let _componentId: string;\n let _selector: string;\n let _selectorRegexp: RegExp;\n let _consecutiveSelfRefRegExp: RegExp;\n\n const selfReferenceReplacer = (match, offset, string) => {\n if (\n // do not replace the first occurrence if it is complex (has a modifier)\n (offset === 0 ? COMPLEX_SELECTOR_PREFIX.indexOf(string[_selector.length]) === -1 : true) &&\n // no consecutive self refs (.b.b); that is a precedence boost and treated differently\n !string.match(_consecutiveSelfRefRegExp)\n ) {\n return `.${_componentId}`;\n }\n\n return match;\n };\n\n /**\n * When writing a style like\n *\n * & + & {\n * color: red;\n * }\n *\n * The second ampersand should be a reference to the static component class. stylis\n * has no knowledge of static class so we have to intelligently replace the base selector.\n *\n * https://github.com/thysultan/stylis.js/tree/v3.5.4#plugins <- more info about the context phase values\n * \"2\" means this plugin is taking effect at the very end after all other processing is complete\n */\n const selfReferenceReplacementPlugin = (context, _, selectors) => {\n if (context === 2 && selectors.length && selectors[0].lastIndexOf(_selector) > 0) {\n // eslint-disable-next-line no-param-reassign\n selectors[0] = selectors[0].replace(_selectorRegexp, selfReferenceReplacer);\n }\n };\n\n stylis.use([...plugins, selfReferenceReplacementPlugin, parseRulesPlugin, returnRulesPlugin]);\n\n function stringifyRules(css, selector, prefix, componentId = '&'): Stringifier {\n const flatCSS = css.replace(COMMENT_REGEX, '');\n const cssStr = selector && prefix ? `${prefix} ${selector} { ${flatCSS} }` : flatCSS;\n\n // stylis has no concept of state to be passed to plugins\n // but since JS is single-threaded, we can rely on that to ensure\n // these properties stay in sync with the current stylis run\n _componentId = componentId;\n _selector = selector;\n _selectorRegexp = new RegExp(`\\\\${_selector}\\\\b`, 'g');\n _consecutiveSelfRefRegExp = new RegExp(`(\\\\${_selector}\\\\b){2,}`);\n\n return stylis(prefix || !selector ? '' : selector, cssStr);\n }\n\n stringifyRules.hash = plugins.length\n ? plugins\n .reduce((acc, plugin) => {\n if (!plugin.name) {\n throwStyledError(15);\n }\n\n return phash(acc, plugin.name);\n }, SEED)\n .toString()\n : '';\n\n return stringifyRules;\n}\n","/**\n * MIT License\n *\n * Copyright (c) 2016 Sultan Tarimo\n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy of\n * this software and associated documentation files (the \"Software\"),\n * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all\n * copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS\n * OR IMPLIED INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\n * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR\n * IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n */\n/* eslint-disable */\n\nexport default function(insertRule) {\n const delimiter = '/*|*/';\n const needle = `${delimiter}}`;\n\n function toSheet(block) {\n if (block) {\n try {\n insertRule(`${block}}`);\n } catch (e) {}\n }\n }\n\n return function ruleSheet(\n context,\n content,\n selectors,\n parents,\n line,\n column,\n length,\n ns,\n depth,\n at\n ) {\n switch (context) {\n // property\n case 1:\n // @import\n if (depth === 0 && content.charCodeAt(0) === 64) return insertRule(`${content};`), '';\n break;\n // selector\n case 2:\n if (ns === 0) return content + delimiter;\n break;\n // at-rule\n case 3:\n switch (ns) {\n // @font-face, @page\n case 102:\n case 112:\n return insertRule(selectors[0] + content), '';\n default:\n return content + (at === 0 ? delimiter : '');\n }\n case -2:\n content.split(needle).forEach(toSheet);\n }\n };\n}\n","// @flow\nimport React, { type Context, type Node, useContext, useEffect, useMemo, useState } from 'react';\nimport shallowequal from 'shallowequal';\nimport StyleSheet from '../sheet';\nimport type { Stringifier } from '../types';\nimport createStylisInstance from '../utils/stylis';\n\ntype Props = {\n children?: Node,\n disableCSSOMInjection?: boolean,\n disableVendorPrefixes?: boolean,\n sheet?: StyleSheet,\n stylisPlugins?: Array,\n target?: HTMLElement,\n};\n\nexport const StyleSheetContext: Context = React.createContext();\nexport const StyleSheetConsumer = StyleSheetContext.Consumer;\nexport const StylisContext: Context = React.createContext();\nexport const StylisConsumer = StylisContext.Consumer;\n\nexport const masterSheet: StyleSheet = new StyleSheet();\nexport const masterStylis: Stringifier = createStylisInstance();\n\nexport function useStyleSheet(): StyleSheet {\n return useContext(StyleSheetContext) || masterSheet;\n}\n\nexport function useStylis(): Stringifier {\n return useContext(StylisContext) || masterStylis;\n}\n\nexport default function StyleSheetManager(props: Props) {\n const [plugins, setPlugins] = useState(props.stylisPlugins);\n const contextStyleSheet = useStyleSheet();\n\n const styleSheet = useMemo(() => {\n let sheet = contextStyleSheet;\n\n if (props.sheet) {\n // eslint-disable-next-line prefer-destructuring\n sheet = props.sheet;\n } else if (props.target) {\n sheet = sheet.reconstructWithOptions({ target: props.target }, false);\n }\n\n if (props.disableCSSOMInjection) {\n sheet = sheet.reconstructWithOptions({ useCSSOMInjection: false });\n }\n\n return sheet;\n }, [props.disableCSSOMInjection, props.sheet, props.target]);\n\n const stylis = useMemo(\n () =>\n createStylisInstance({\n options: { prefix: !props.disableVendorPrefixes },\n plugins,\n }),\n [props.disableVendorPrefixes, plugins]\n );\n\n useEffect(() => {\n if (!shallowequal(plugins, props.stylisPlugins)) setPlugins(props.stylisPlugins);\n }, [props.stylisPlugins]);\n\n return (\n \n \n {process.env.NODE_ENV !== 'production'\n ? React.Children.only(props.children)\n : props.children}\n \n \n );\n}\n","// @flow\nimport StyleSheet from '../sheet';\nimport { type Stringifier } from '../types';\nimport throwStyledError from '../utils/error';\nimport { masterStylis } from './StyleSheetManager';\n\nexport default class Keyframes {\n id: string;\n\n name: string;\n\n rules: string;\n\n constructor(name: string, rules: string) {\n this.name = name;\n this.id = `sc-keyframes-${name}`;\n this.rules = rules;\n }\n\n inject = (styleSheet: StyleSheet, stylisInstance: Stringifier = masterStylis) => {\n const resolvedName = this.name + stylisInstance.hash;\n\n if (!styleSheet.hasNameForId(this.id, resolvedName)) {\n styleSheet.insertRules(\n this.id,\n resolvedName,\n stylisInstance(this.rules, resolvedName, '@keyframes')\n );\n }\n };\n\n toString = () => {\n return throwStyledError(12, String(this.name));\n };\n\n getName(stylisInstance: Stringifier = masterStylis) {\n return this.name + stylisInstance.hash;\n }\n}\n","// @flow\n\n/**\n * inlined version of\n * https://github.com/facebook/fbjs/blob/master/packages/fbjs/src/core/hyphenateStyleName.js\n */\n\nconst uppercaseCheck = /([A-Z])/;\nconst uppercasePattern = /([A-Z])/g;\nconst msPattern = /^ms-/;\nconst prefixAndLowerCase = (char: string): string => `-${char.toLowerCase()}`;\n\n/**\n * Hyphenates a camelcased CSS property name, for example:\n *\n * > hyphenateStyleName('backgroundColor')\n * < \"background-color\"\n * > hyphenateStyleName('MozTransition')\n * < \"-moz-transition\"\n * > hyphenateStyleName('msTransition')\n * < \"-ms-transition\"\n *\n * As Modernizr suggests (http://modernizr.com/docs/#prefixed), an `ms` prefix\n * is converted to `-ms-`.\n *\n * @param {string} string\n * @return {string}\n */\nexport default function hyphenateStyleName(string: string): string {\n return uppercaseCheck.test(string)\n ? string\n .replace(uppercasePattern, prefixAndLowerCase)\n .replace(msPattern, '-ms-')\n : string;\n}\n","// @flow\nimport { isElement } from 'react-is';\nimport getComponentName from './getComponentName';\nimport isFunction from './isFunction';\nimport isStatelessFunction from './isStatelessFunction';\nimport isPlainObject from './isPlainObject';\nimport isStyledComponent from './isStyledComponent';\nimport Keyframes from '../models/Keyframes';\nimport hyphenate from './hyphenateStyleName';\nimport addUnitIfNeeded from './addUnitIfNeeded';\nimport { type Stringifier } from '../types';\n\n/**\n * It's falsish not falsy because 0 is allowed.\n */\nconst isFalsish = chunk => chunk === undefined || chunk === null || chunk === false || chunk === '';\n\nexport const objToCssArray = (obj: Object, prevKey?: string): Array => {\n const rules = [];\n\n for (const key in obj) {\n if (!obj.hasOwnProperty(key) || isFalsish(obj[key])) continue;\n\n if ((Array.isArray(obj[key]) && obj[key].isCss) || isFunction(obj[key])) {\n rules.push(`${hyphenate(key)}:`, obj[key], ';');\n } else if (isPlainObject(obj[key])) {\n rules.push(...objToCssArray(obj[key], key));\n } else {\n rules.push(`${hyphenate(key)}: ${addUnitIfNeeded(key, obj[key])};`);\n }\n }\n\n return prevKey ? [`${prevKey} {`, ...rules, '}'] : rules;\n};\n\nexport default function flatten(\n chunk: any,\n executionContext: ?Object,\n styleSheet: ?Object,\n stylisInstance: ?Stringifier\n): any {\n if (Array.isArray(chunk)) {\n const ruleSet = [];\n\n for (let i = 0, len = chunk.length, result; i < len; i += 1) {\n result = flatten(chunk[i], executionContext, styleSheet, stylisInstance);\n\n if (result === '') continue;\n else if (Array.isArray(result)) ruleSet.push(...result);\n else ruleSet.push(result);\n }\n\n return ruleSet;\n }\n\n if (isFalsish(chunk)) {\n return '';\n }\n\n /* Handle other components */\n if (isStyledComponent(chunk)) {\n return `.${chunk.styledComponentId}`;\n }\n\n /* Either execute or defer the function */\n if (isFunction(chunk)) {\n if (isStatelessFunction(chunk) && executionContext) {\n const result = chunk(executionContext);\n\n if (process.env.NODE_ENV !== 'production' && isElement(result)) {\n // eslint-disable-next-line no-console\n console.warn(\n `${getComponentName(\n chunk\n )} is not a styled component and cannot be referred to via component selector. See https://www.styled-components.com/docs/advanced#referring-to-other-components for more details.`\n );\n }\n\n return flatten(result, executionContext, styleSheet, stylisInstance);\n } else return chunk;\n }\n\n if (chunk instanceof Keyframes) {\n if (styleSheet) {\n chunk.inject(styleSheet, stylisInstance);\n return chunk.getName(stylisInstance);\n } else return chunk;\n }\n\n /* Handle objects */\n return isPlainObject(chunk) ? objToCssArray(chunk) : chunk.toString();\n}\n","// @flow\nexport default function isStatelessFunction(test: any): boolean {\n return (\n typeof test === 'function'\n && !(\n test.prototype\n && test.prototype.isReactComponent\n )\n );\n}\n","// @flow\nimport unitless from '@emotion/unitless';\n\n// Taken from https://github.com/facebook/react/blob/b87aabdfe1b7461e7331abb3601d9e6bb27544bc/packages/react-dom/src/shared/dangerousStyleValue.js\nexport default function addUnitIfNeeded(name: string, value: any): any {\n // https://github.com/amilajack/eslint-plugin-flowtype-errors/issues/133\n // $FlowFixMe\n if (value == null || typeof value === 'boolean' || value === '') {\n return '';\n }\n\n if (typeof value === 'number' && value !== 0 && !(name in unitless) && !name.startsWith('--')) {\n return `${value}px`; // Presumes implicit 'px' suffix for unitless numbers except for CSS variables\n }\n\n return String(value).trim();\n}\n","// @flow\nimport interleave from '../utils/interleave';\nimport isPlainObject from '../utils/isPlainObject';\nimport { EMPTY_ARRAY } from '../utils/empties';\nimport isFunction from '../utils/isFunction';\nimport flatten from '../utils/flatten';\nimport type { Interpolation, RuleSet, Styles } from '../types';\n\n/**\n * Used when flattening object styles to determine if we should\n * expand an array of styles.\n */\nconst addTag = arg => {\n if (Array.isArray(arg)) {\n // eslint-disable-next-line no-param-reassign\n arg.isCss = true;\n }\n return arg;\n};\n\nexport default function css(styles: Styles, ...interpolations: Array): RuleSet {\n if (isFunction(styles) || isPlainObject(styles)) {\n // $FlowFixMe\n return addTag(flatten(interleave(EMPTY_ARRAY, [styles, ...interpolations])));\n }\n\n if (interpolations.length === 0 && styles.length === 1 && typeof styles[0] === 'string') {\n // $FlowFixMe\n return styles;\n }\n\n // $FlowFixMe\n return addTag(flatten(interleave(styles, interpolations)));\n}\n","// @flow\n\nimport { useRef } from 'react';\n\nconst invalidHookCallRe = /invalid hook call/i;\nconst seen = new Set();\n\nexport const checkDynamicCreation = (displayName: string, componentId?: string) => {\n if (process.env.NODE_ENV !== 'production') {\n const parsedIdString = componentId ? ` with the id of \"${componentId}\"` : '';\n const message =\n `The component ${displayName}${parsedIdString} has been created dynamically.\\n` +\n \"You may see this warning because you've called styled inside another component.\\n\" +\n 'To resolve this only create new StyledComponents outside of any render method and function component.';\n\n // If a hook is called outside of a component:\n // React 17 and earlier throw an error\n // React 18 and above use console.error\n\n const originalConsoleError = console.error // eslint-disable-line no-console\n try {\n let didNotCallInvalidHook = true\n /* $FlowIgnore[cannot-write] */\n console.error = (consoleErrorMessage, ...consoleErrorArgs) => { // eslint-disable-line no-console\n // The error here is expected, since we're expecting anything that uses `checkDynamicCreation` to\n // be called outside of a React component.\n if (invalidHookCallRe.test(consoleErrorMessage)) {\n didNotCallInvalidHook = false\n // This shouldn't happen, but resets `warningSeen` if we had this error happen intermittently\n seen.delete(message);\n } else {\n originalConsoleError(consoleErrorMessage, ...consoleErrorArgs);\n }\n }\n // We purposefully call `useRef` outside of a component and expect it to throw\n // If it doesn't, then we're inside another component.\n // eslint-disable-next-line react-hooks/rules-of-hooks\n useRef();\n\n if (didNotCallInvalidHook && !seen.has(message)) {\n // eslint-disable-next-line no-console\n console.warn(message);\n seen.add(message);\n }\n } catch (error) {\n // The error here is expected, since we're expecting anything that uses `checkDynamicCreation` to\n // be called outside of a React component.\n if (invalidHookCallRe.test(error.message)) {\n // This shouldn't happen, but resets `warningSeen` if we had this error happen intermittently\n seen.delete(message);\n }\n } finally {\n /* $FlowIgnore[cannot-write] */\n console.error = originalConsoleError; // eslint-disable-line no-console\n }\n }\n};\n","// @flow\nimport { EMPTY_OBJECT } from './empties';\n\ntype Props = {\n theme?: any,\n};\n\nexport default (props: Props, providedTheme: any, defaultProps: any = EMPTY_OBJECT) => {\n return (props.theme !== defaultProps.theme && props.theme) || providedTheme || defaultProps.theme;\n};\n","// @flow\n\n// Source: https://www.w3.org/TR/cssom-1/#serialize-an-identifier\n// Control characters and non-letter first symbols are not supported\nconst escapeRegex = /[!\"#$%&'()*+,./:;<=>?@[\\\\\\]^`{|}~-]+/g;\n\nconst dashesAtEnds = /(^-|-$)/g;\n\n/**\n * TODO: Explore using CSS.escape when it becomes more available\n * in evergreen browsers.\n */\nexport default function escape(str: string): string {\n return (\n str\n // Replace all possible CSS selectors\n .replace(escapeRegex, '-')\n\n // Remove extraneous hyphens at the start and end\n .replace(dashesAtEnds, '')\n );\n}\n","// @flow\n/* eslint-disable */\nimport generateAlphabeticName from './generateAlphabeticName';\nimport { hash } from './hash';\n\nexport default (str: string): string => {\n return generateAlphabeticName(hash(str) >>> 0);\n};\n","// @flow\nimport type { IStyledComponent } from '../types';\n\nexport default function isTag(target: $PropertyType): boolean %checks {\n return (\n typeof target === 'string' &&\n (process.env.NODE_ENV !== 'production'\n ? target.charAt(0) === target.charAt(0).toLowerCase()\n : true)\n );\n}\n","/* eslint-disable */\n/**\n mixin-deep; https://github.com/jonschlinkert/mixin-deep\n Inlined such that it will be consistently transpiled to an IE-compatible syntax.\n\n The MIT License (MIT)\n\n Copyright (c) 2014-present, Jon Schlinkert.\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated documentation files (the \"Software\"), to deal\n in the Software without restriction, including without limitation the rights\n to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n copies of the Software, and to permit persons to whom the Software is\n furnished to do so, subject to the following conditions:\n\n The above copyright notice and this permission notice shall be included in\n all copies or substantial portions of the Software.\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n*/\n\nconst isObject = val => {\n return (\n typeof val === 'function' || (typeof val === 'object' && val !== null && !Array.isArray(val))\n );\n};\n\nconst isValidKey = key => {\n return key !== '__proto__' && key !== 'constructor' && key !== 'prototype';\n};\n\nfunction mixin(target, val, key) {\n const obj = target[key];\n if (isObject(val) && isObject(obj)) {\n mixinDeep(obj, val);\n } else {\n target[key] = val;\n }\n}\n\nexport default function mixinDeep(target, ...rest) {\n for (const obj of rest) {\n if (isObject(obj)) {\n for (const key in obj) {\n if (isValidKey(key)) {\n mixin(target, obj[key], key);\n }\n }\n }\n }\n\n return target;\n}\n","// @flow\nimport React, { useContext, useMemo, type Element, type Context } from 'react';\nimport throwStyledError from '../utils/error';\nimport isFunction from '../utils/isFunction';\n\nexport type Theme = { [key: string]: mixed };\n\ntype ThemeArgument = Theme | ((outerTheme?: Theme) => Theme);\n\ntype Props = {\n children?: Element,\n theme: ThemeArgument,\n};\n\nexport const ThemeContext: Context = React.createContext();\n\nexport const ThemeConsumer = ThemeContext.Consumer;\n\nfunction mergeTheme(theme: ThemeArgument, outerTheme?: Theme): Theme {\n if (!theme) {\n return throwStyledError(14);\n }\n\n if (isFunction(theme)) {\n const mergedTheme = theme(outerTheme);\n\n if (\n process.env.NODE_ENV !== 'production' &&\n (mergedTheme === null || Array.isArray(mergedTheme) || typeof mergedTheme !== 'object')\n ) {\n return throwStyledError(7);\n }\n\n return mergedTheme;\n }\n\n if (Array.isArray(theme) || typeof theme !== 'object') {\n return throwStyledError(8);\n }\n\n return outerTheme ? { ...outerTheme, ...theme } : theme;\n}\n\n/**\n * Provide a theme to an entire react component tree via context\n */\nexport default function ThemeProvider(props: Props) {\n const outerTheme = useContext(ThemeContext);\n const themeContext = useMemo(() => mergeTheme(props.theme, outerTheme), [\n props.theme,\n outerTheme,\n ]);\n\n if (!props.children) {\n return null;\n }\n\n return {props.children};\n}\n","// @flow\nimport validAttr from '@emotion/is-prop-valid';\nimport hoist from 'hoist-non-react-statics';\nimport React, { createElement, type Ref, useContext } from 'react';\nimport { SC_VERSION } from '../constants';\nimport type {\n Attrs,\n IStyledComponent,\n IStyledStatics,\n RuleSet,\n ShouldForwardProp,\n Target,\n} from '../types';\nimport { checkDynamicCreation } from '../utils/checkDynamicCreation';\nimport createWarnTooManyClasses from '../utils/createWarnTooManyClasses';\nimport determineTheme from '../utils/determineTheme';\nimport { EMPTY_ARRAY, EMPTY_OBJECT } from '../utils/empties';\nimport escape from '../utils/escape';\nimport generateComponentId from '../utils/generateComponentId';\nimport generateDisplayName from '../utils/generateDisplayName';\nimport getComponentName from '../utils/getComponentName';\nimport isFunction from '../utils/isFunction';\nimport isStyledComponent from '../utils/isStyledComponent';\nimport isTag from '../utils/isTag';\nimport joinStrings from '../utils/joinStrings';\nimport merge from '../utils/mixinDeep';\nimport ComponentStyle from './ComponentStyle';\nimport { useStyleSheet, useStylis } from './StyleSheetManager';\nimport { ThemeContext } from './ThemeProvider';\n\nconst identifiers = {};\n\n/* We depend on components having unique IDs */\nfunction generateId(displayName?: string, parentComponentId?: string) {\n const name = typeof displayName !== 'string' ? 'sc' : escape(displayName);\n // Ensure that no displayName can lead to duplicate componentIds\n identifiers[name] = (identifiers[name] || 0) + 1;\n\n const componentId = `${name}-${generateComponentId(\n // SC_VERSION gives us isolation between multiple runtimes on the page at once\n // this is improved further with use of the babel plugin \"namespace\" feature\n SC_VERSION + name + identifiers[name]\n )}`;\n\n return parentComponentId ? `${parentComponentId}-${componentId}` : componentId;\n}\n\nfunction useResolvedAttrs(theme: any = EMPTY_OBJECT, props: Config, attrs: Attrs) {\n // NOTE: can't memoize this\n // returns [context, resolvedAttrs]\n // where resolvedAttrs is only the things injected by the attrs themselves\n const context = { ...props, theme };\n const resolvedAttrs = {};\n\n attrs.forEach(attrDef => {\n let resolvedAttrDef = attrDef;\n let key;\n\n if (isFunction(resolvedAttrDef)) {\n resolvedAttrDef = resolvedAttrDef(context);\n }\n\n /* eslint-disable guard-for-in */\n for (key in resolvedAttrDef) {\n context[key] = resolvedAttrs[key] =\n key === 'className'\n ? joinStrings(resolvedAttrs[key], resolvedAttrDef[key])\n : resolvedAttrDef[key];\n }\n /* eslint-enable guard-for-in */\n });\n\n return [context, resolvedAttrs];\n}\n\nfunction useInjectedStyle(\n componentStyle: ComponentStyle,\n isStatic: boolean,\n resolvedAttrs: T,\n warnTooManyClasses?: $Call\n) {\n const styleSheet = useStyleSheet();\n const stylis = useStylis();\n\n const className = isStatic\n ? componentStyle.generateAndInjectStyles(EMPTY_OBJECT, styleSheet, stylis)\n : componentStyle.generateAndInjectStyles(resolvedAttrs, styleSheet, stylis);\n\n if (process.env.NODE_ENV !== 'production' && !isStatic && warnTooManyClasses) {\n warnTooManyClasses(className);\n }\n\n return className;\n}\n\nfunction useStyledComponentImpl(\n forwardedComponent: IStyledComponent,\n props: Object,\n forwardedRef: Ref,\n isStatic: boolean\n) {\n const {\n attrs: componentAttrs,\n componentStyle,\n defaultProps,\n foldedComponentIds,\n shouldForwardProp,\n styledComponentId,\n target,\n } = forwardedComponent;\n\n // NOTE: the non-hooks version only subscribes to this when !componentStyle.isStatic,\n // but that'd be against the rules-of-hooks. We could be naughty and do it anyway as it\n // should be an immutable value, but behave for now.\n const theme = determineTheme(props, useContext(ThemeContext), defaultProps);\n\n const [context, attrs] = useResolvedAttrs(theme || EMPTY_OBJECT, props, componentAttrs);\n\n const generatedClassName = useInjectedStyle(\n componentStyle,\n isStatic,\n context,\n process.env.NODE_ENV !== 'production' ? forwardedComponent.warnTooManyClasses : undefined\n );\n\n const refToForward = forwardedRef;\n\n const elementToBeCreated: Target = attrs.$as || props.$as || attrs.as || props.as || target;\n\n const isTargetTag = isTag(elementToBeCreated);\n const computedProps = attrs !== props ? { ...props, ...attrs } : props;\n const propsForElement = {};\n\n // eslint-disable-next-line guard-for-in\n for (const key in computedProps) {\n if (key[0] === '$' || key === 'as') continue;\n else if (key === 'forwardedAs') {\n propsForElement.as = computedProps[key];\n } else if (\n shouldForwardProp\n ? shouldForwardProp(key, validAttr, elementToBeCreated)\n : isTargetTag\n ? validAttr(key)\n : true\n ) {\n // Don't pass through non HTML tags through to HTML elements\n propsForElement[key] = computedProps[key];\n }\n }\n\n if (props.style && attrs.style !== props.style) {\n propsForElement.style = { ...props.style, ...attrs.style };\n }\n\n propsForElement.className = Array.prototype\n .concat(\n foldedComponentIds,\n styledComponentId,\n generatedClassName !== styledComponentId ? generatedClassName : null,\n props.className,\n attrs.className\n )\n .filter(Boolean)\n .join(' ');\n\n propsForElement.ref = refToForward;\n\n return createElement(elementToBeCreated, propsForElement);\n}\n\nexport default function createStyledComponent(\n target: $PropertyType,\n options: {\n attrs?: Attrs,\n componentId: string,\n displayName?: string,\n parentComponentId?: string,\n shouldForwardProp?: ShouldForwardProp,\n },\n rules: RuleSet\n) {\n const isTargetStyledComp = isStyledComponent(target);\n const isCompositeComponent = !isTag(target);\n\n const {\n attrs = EMPTY_ARRAY,\n componentId = generateId(options.displayName, options.parentComponentId),\n displayName = generateDisplayName(target),\n } = options;\n\n const styledComponentId =\n options.displayName && options.componentId\n ? `${escape(options.displayName)}-${options.componentId}`\n : options.componentId || componentId;\n\n // fold the underlying StyledComponent attrs up (implicit extend)\n const finalAttrs =\n isTargetStyledComp && ((target: any): IStyledComponent).attrs\n ? Array.prototype.concat(((target: any): IStyledComponent).attrs, attrs).filter(Boolean)\n : attrs;\n\n // eslint-disable-next-line prefer-destructuring\n let shouldForwardProp = options.shouldForwardProp;\n\n if (isTargetStyledComp && target.shouldForwardProp) {\n if (options.shouldForwardProp) {\n // compose nested shouldForwardProp calls\n shouldForwardProp = (prop, filterFn, elementToBeCreated) =>\n ((((target: any): IStyledComponent).shouldForwardProp: any): ShouldForwardProp)(\n prop,\n filterFn,\n elementToBeCreated\n ) &&\n ((options.shouldForwardProp: any): ShouldForwardProp)(prop, filterFn, elementToBeCreated);\n } else {\n // eslint-disable-next-line prefer-destructuring\n shouldForwardProp = ((target: any): IStyledComponent).shouldForwardProp;\n }\n }\n\n const componentStyle = new ComponentStyle(\n rules,\n styledComponentId,\n isTargetStyledComp ? ((target: Object).componentStyle: ComponentStyle) : undefined\n );\n\n // statically styled-components don't need to build an execution context object,\n // and shouldn't be increasing the number of class names\n const isStatic = componentStyle.isStatic && attrs.length === 0;\n\n /**\n * forwardRef creates a new interim component, which we'll take advantage of\n * instead of extending ParentComponent to create _another_ interim class\n */\n let WrappedStyledComponent: IStyledComponent;\n\n const forwardRef = (props, ref) =>\n // eslint-disable-next-line\n useStyledComponentImpl(WrappedStyledComponent, props, ref, isStatic);\n\n forwardRef.displayName = displayName;\n\n WrappedStyledComponent = ((React.forwardRef(forwardRef): any): IStyledComponent);\n WrappedStyledComponent.attrs = finalAttrs;\n WrappedStyledComponent.componentStyle = componentStyle;\n WrappedStyledComponent.displayName = displayName;\n WrappedStyledComponent.shouldForwardProp = shouldForwardProp;\n\n // this static is used to preserve the cascade of static classes for component selector\n // purposes; this is especially important with usage of the css prop\n WrappedStyledComponent.foldedComponentIds = isTargetStyledComp\n ? Array.prototype.concat(\n ((target: any): IStyledComponent).foldedComponentIds,\n ((target: any): IStyledComponent).styledComponentId\n )\n : EMPTY_ARRAY;\n\n WrappedStyledComponent.styledComponentId = styledComponentId;\n\n // fold the underlying StyledComponent target up since we folded the styles\n WrappedStyledComponent.target = isTargetStyledComp\n ? ((target: any): IStyledComponent).target\n : target;\n\n WrappedStyledComponent.withComponent = function withComponent(tag: Target) {\n const { componentId: previousComponentId, ...optionsToCopy } = options;\n\n const newComponentId =\n previousComponentId &&\n `${previousComponentId}-${isTag(tag) ? tag : escape(getComponentName(tag))}`;\n\n const newOptions = {\n ...optionsToCopy,\n attrs: finalAttrs,\n componentId: newComponentId,\n };\n\n return createStyledComponent(tag, newOptions, rules);\n };\n\n Object.defineProperty(WrappedStyledComponent, 'defaultProps', {\n get() {\n return this._foldedDefaultProps;\n },\n\n set(obj) {\n this._foldedDefaultProps = isTargetStyledComp\n ? merge({}, ((target: any): IStyledComponent).defaultProps, obj)\n : obj;\n },\n });\n\n if (process.env.NODE_ENV !== 'production') {\n checkDynamicCreation(displayName, styledComponentId);\n\n WrappedStyledComponent.warnTooManyClasses = createWarnTooManyClasses(\n displayName,\n styledComponentId\n );\n }\n\n // If the Object prototype is frozen, the \"toString\" property is non-writable. This means that any objects which inherit this property\n // cannot have the property changed using an assignment. If using strict mode, attempting that will cause an error. If not using strict\n // mode, attempting that will be silently ignored.\n // However, we can still explicitly shadow the prototype's \"toString\" property by defining a new \"toString\" property on this object.\n Object.defineProperty(WrappedStyledComponent, 'toString', { value: () => `.${WrappedStyledComponent.styledComponentId}` });\n\n if (isCompositeComponent) {\n hoist<\n IStyledStatics,\n $PropertyType,\n { [key: $Keys]: true }\n >(WrappedStyledComponent, ((target: any): $PropertyType), {\n // all SC-specific things should not be hoisted\n attrs: true,\n componentStyle: true,\n displayName: true,\n foldedComponentIds: true,\n shouldForwardProp: true,\n styledComponentId: true,\n target: true,\n withComponent: true,\n });\n }\n\n return WrappedStyledComponent;\n}\n","// @flow\nimport type { IStyledComponent } from '../types';\nimport getComponentName from './getComponentName';\nimport isTag from './isTag';\n\nexport default function generateDisplayName(\n target: $PropertyType\n): string {\n return isTag(target) ? `styled.${target}` : `Styled(${getComponentName(target)})`;\n}\n","/**\n * Convenience function for joining strings to form className chains\n */\nexport default function joinStrings(a: ?String, b: ?String): ?String {\n return a && b ? `${a} ${b}` : a || b;\n}\n","// @flow\n// Thanks to ReactDOMFactories for this handy list!\n\nexport default [\n 'a',\n 'abbr',\n 'address',\n 'area',\n 'article',\n 'aside',\n 'audio',\n 'b',\n 'base',\n 'bdi',\n 'bdo',\n 'big',\n 'blockquote',\n 'body',\n 'br',\n 'button',\n 'canvas',\n 'caption',\n 'cite',\n 'code',\n 'col',\n 'colgroup',\n 'data',\n 'datalist',\n 'dd',\n 'del',\n 'details',\n 'dfn',\n 'dialog',\n 'div',\n 'dl',\n 'dt',\n 'em',\n 'embed',\n 'fieldset',\n 'figcaption',\n 'figure',\n 'footer',\n 'form',\n 'h1',\n 'h2',\n 'h3',\n 'h4',\n 'h5',\n 'h6',\n 'head',\n 'header',\n 'hgroup',\n 'hr',\n 'html',\n 'i',\n 'iframe',\n 'img',\n 'input',\n 'ins',\n 'kbd',\n 'keygen',\n 'label',\n 'legend',\n 'li',\n 'link',\n 'main',\n 'map',\n 'mark',\n 'marquee',\n 'menu',\n 'menuitem',\n 'meta',\n 'meter',\n 'nav',\n 'noscript',\n 'object',\n 'ol',\n 'optgroup',\n 'option',\n 'output',\n 'p',\n 'param',\n 'picture',\n 'pre',\n 'progress',\n 'q',\n 'rp',\n 'rt',\n 'ruby',\n 's',\n 'samp',\n 'script',\n 'section',\n 'select',\n 'small',\n 'source',\n 'span',\n 'strong',\n 'style',\n 'sub',\n 'summary',\n 'sup',\n 'table',\n 'tbody',\n 'td',\n 'textarea',\n 'tfoot',\n 'th',\n 'thead',\n 'time',\n 'title',\n 'tr',\n 'track',\n 'u',\n 'ul',\n 'var',\n 'video',\n 'wbr',\n\n // SVG\n 'circle',\n 'clipPath',\n 'defs',\n 'ellipse',\n 'foreignObject',\n 'g',\n 'image',\n 'line',\n 'linearGradient',\n 'marker',\n 'mask',\n 'path',\n 'pattern',\n 'polygon',\n 'polyline',\n 'radialGradient',\n 'rect',\n 'stop',\n 'svg',\n 'text',\n 'textPath',\n 'tspan',\n];\n","// @flow\nimport constructWithOptions from './constructWithOptions';\nimport StyledComponent from '../models/StyledComponent';\nimport domElements from '../utils/domElements';\n\nimport type { Target } from '../types';\n\nconst styled = (tag: Target) => constructWithOptions(StyledComponent, tag);\n\n// Shorthands for all valid HTML Elements\ndomElements.forEach(domElement => {\n styled[domElement] = styled(domElement);\n});\n\nexport default styled;\n","// @flow\nimport { isValidElementType } from 'react-is';\nimport css from './css';\nimport throwStyledError from '../utils/error';\nimport { EMPTY_OBJECT } from '../utils/empties';\n\nimport type { Target } from '../types';\n\nexport default function constructWithOptions(\n componentConstructor: Function,\n tag: Target,\n options: Object = EMPTY_OBJECT\n) {\n if (!isValidElementType(tag)) {\n return throwStyledError(1, String(tag));\n }\n\n /* This is callable directly as a template function */\n // $FlowFixMe: Not typed to avoid destructuring arguments\n const templateFunction = (...args) => componentConstructor(tag, options, css(...args));\n\n /* If config methods are called, wrap up a new template function and merge options */\n templateFunction.withConfig = config =>\n constructWithOptions(componentConstructor, tag, { ...options, ...config });\n\n /* Modify/inject new props at runtime */\n templateFunction.attrs = attrs =>\n constructWithOptions(componentConstructor, tag, {\n ...options,\n attrs: Array.prototype.concat(options.attrs, attrs).filter(Boolean),\n });\n\n return templateFunction;\n}\n","// @flow\nimport StyleSheet from '../sheet';\nimport type { RuleSet, Stringifier } from '../types';\nimport flatten from '../utils/flatten';\nimport isStaticRules from '../utils/isStaticRules';\n\nexport default class GlobalStyle {\n componentId: string;\n\n isStatic: boolean;\n\n rules: RuleSet;\n\n constructor(rules: RuleSet, componentId: string) {\n this.rules = rules;\n this.componentId = componentId;\n this.isStatic = isStaticRules(rules);\n\n // pre-register the first instance to ensure global styles\n // load before component ones\n StyleSheet.registerId(this.componentId + 1);\n }\n\n createStyles(\n instance: number,\n executionContext: Object,\n styleSheet: StyleSheet,\n stylis: Stringifier\n ) {\n const flatCSS = flatten(this.rules, executionContext, styleSheet, stylis);\n const css = stylis(flatCSS.join(''), '');\n const id = this.componentId + instance;\n\n // NOTE: We use the id as a name as well, since these rules never change\n styleSheet.insertRules(id, id, css);\n }\n\n removeStyles(instance: number, styleSheet: StyleSheet) {\n styleSheet.clearRules(this.componentId + instance);\n }\n\n renderStyles(\n instance: number,\n executionContext: Object,\n styleSheet: StyleSheet,\n stylis: Stringifier\n ) {\n if (instance > 2) StyleSheet.registerId(this.componentId + instance);\n\n // NOTE: Remove old styles, then inject the new ones\n this.removeStyles(instance, styleSheet);\n this.createStyles(instance, executionContext, styleSheet, stylis);\n }\n}\n","// @flow\n/* eslint-disable no-underscore-dangle */\nimport React from 'react';\nimport { IS_BROWSER, SC_ATTR, SC_ATTR_VERSION, SC_VERSION } from '../constants';\nimport throwStyledError from '../utils/error';\nimport getNonce from '../utils/nonce';\nimport StyleSheet from '../sheet';\nimport StyleSheetManager from './StyleSheetManager';\n\ndeclare var __SERVER__: boolean;\n\nconst CLOSING_TAG_R = /^\\s*<\\/[a-z]/i;\n\nexport default class ServerStyleSheet {\n isStreaming: boolean;\n\n instance: StyleSheet;\n\n sealed: boolean;\n\n constructor() {\n this.instance = new StyleSheet({ isServer: true });\n this.sealed = false;\n }\n\n _emitSheetCSS = (): string => {\n const css = this.instance.toString();\n if (!css) return '';\n\n const nonce = getNonce();\n const attrs = [nonce && `nonce=\"${nonce}\"`, `${SC_ATTR}=\"true\"`, `${SC_ATTR_VERSION}=\"${SC_VERSION}\"`];\n const htmlAttr = attrs.filter(Boolean).join(' ');\n\n return ``;\n };\n\n collectStyles(children: any) {\n if (this.sealed) {\n return throwStyledError(2);\n }\n\n return {children};\n }\n\n getStyleTags = (): string => {\n if (this.sealed) {\n return throwStyledError(2);\n }\n\n return this._emitSheetCSS();\n };\n\n getStyleElement = () => {\n if (this.sealed) {\n return throwStyledError(2);\n }\n\n const props = {\n [SC_ATTR]: '',\n [SC_ATTR_VERSION]: SC_VERSION,\n dangerouslySetInnerHTML: {\n __html: this.instance.toString(),\n },\n };\n\n const nonce = getNonce();\n if (nonce) {\n (props: any).nonce = nonce;\n }\n\n // v4 returned an array for this fn, so we'll do the same for v5 for backward compat\n return [];\n };\n\n // eslint-disable-next-line consistent-return\n interleaveWithNodeStream(input: any) {\n if (!__SERVER__ || IS_BROWSER) {\n return throwStyledError(3);\n } else if (this.sealed) {\n return throwStyledError(2);\n }\n\n if (__SERVER__) {\n this.seal();\n\n // eslint-disable-next-line global-require\n const { Readable, Transform } = require('stream');\n\n const readableStream: Readable = input;\n const { instance: sheet, _emitSheetCSS } = this;\n\n const transformer = new Transform({\n transform: function appendStyleChunks(chunk, /* encoding */ _, callback) {\n // Get the chunk and retrieve the sheet's CSS as an HTML chunk,\n // then reset its rules so we get only new ones for the next chunk\n const renderedHtml = chunk.toString();\n const html = _emitSheetCSS();\n\n sheet.clearTag();\n\n // prepend style html to chunk, unless the start of the chunk is a\n // closing tag in which case append right after that\n if (CLOSING_TAG_R.test(renderedHtml)) {\n const endOfClosingTag = renderedHtml.indexOf('>') + 1;\n const before = renderedHtml.slice(0, endOfClosingTag);\n const after = renderedHtml.slice(endOfClosingTag);\n\n this.push(before + html + after);\n } else {\n this.push(html + renderedHtml);\n }\n\n callback();\n },\n });\n\n readableStream.on('error', err => {\n // forward the error to the transform stream\n transformer.emit('error', err);\n });\n\n return readableStream.pipe(transformer);\n }\n }\n\n seal = () => {\n this.sealed = true;\n };\n}\n","// @flow\n/* Import singletons */\nimport isStyledComponent from './utils/isStyledComponent';\nimport css from './constructors/css';\nimport createGlobalStyle from './constructors/createGlobalStyle';\nimport keyframes from './constructors/keyframes';\nimport ServerStyleSheet from './models/ServerStyleSheet';\nimport { SC_VERSION } from './constants';\n\nimport StyleSheetManager, {\n StyleSheetContext,\n StyleSheetConsumer,\n} from './models/StyleSheetManager';\n\n/* Import components */\nimport ThemeProvider, { ThemeContext, ThemeConsumer } from './models/ThemeProvider';\n\n/* Import Higher Order Components */\nimport withTheme from './hoc/withTheme';\n\n/* Import hooks */\nimport useTheme from './hooks/useTheme';\n\ndeclare var __SERVER__: boolean;\n\n/* Warning if you've imported this file on React Native */\nif (\n process.env.NODE_ENV !== 'production' &&\n typeof navigator !== 'undefined' &&\n navigator.product === 'ReactNative'\n) {\n // eslint-disable-next-line no-console\n console.warn(\n \"It looks like you've imported 'styled-components' on React Native.\\n\" +\n \"Perhaps you're looking to import 'styled-components/native'?\\n\" +\n 'Read more about this at https://www.styled-components.com/docs/basics#react-native'\n );\n}\n\n/* Warning if there are several instances of styled-components */\nif (process.env.NODE_ENV !== 'production' && process.env.NODE_ENV !== 'test' && typeof window !== 'undefined') {\n window['__styled-components-init__'] = window['__styled-components-init__'] || 0;\n\n if (window['__styled-components-init__'] === 1) {\n // eslint-disable-next-line no-console\n console.warn(\n \"It looks like there are several instances of 'styled-components' initialized in this application. \" +\n 'This may cause dynamic styles to not render properly, errors during the rehydration process, ' +\n 'a missing theme prop, and makes your application bigger without good reason.\\n\\n' +\n 'See https://s-c.sh/2BAXzed for more info.'\n );\n }\n\n window['__styled-components-init__'] += 1;\n}\n\n/* Export everything */\nexport * from './secretInternals';\nexport {\n createGlobalStyle,\n css,\n isStyledComponent,\n keyframes,\n ServerStyleSheet,\n StyleSheetConsumer,\n StyleSheetContext,\n StyleSheetManager,\n ThemeConsumer,\n ThemeContext,\n ThemeProvider,\n useTheme,\n SC_VERSION as version,\n withTheme,\n};\n","import { createGlobalStyle } from 'styled-components'\r\nimport { globalStyles } from 'twin.macro'\r\n\r\nconst GlobalStyles = createGlobalStyle(globalStyles, `\r\n /* Below animations are for modal created using React-Modal */\r\n .ReactModal__Overlay {\r\n transition: transform 300ms ease-in-out;\r\n transition-delay: 100ms;\r\n transform: scale(0);\r\n }\r\n .ReactModal__Overlay--after-open{\r\n transform: scale(1);\r\n }\r\n .ReactModal__Overlay--before-close{\r\n transform: scale(0);\r\n }\r\n`)\r\n\r\nexport default GlobalStyles","// @flow\nimport React, { useContext, useLayoutEffect, useRef } from 'react';\nimport { STATIC_EXECUTION_CONTEXT } from '../constants';\nimport GlobalStyle from '../models/GlobalStyle';\nimport { useStyleSheet, useStylis } from '../models/StyleSheetManager';\nimport { ThemeContext } from '../models/ThemeProvider';\nimport type { Interpolation } from '../types';\nimport { checkDynamicCreation } from '../utils/checkDynamicCreation';\nimport determineTheme from '../utils/determineTheme';\nimport generateComponentId from '../utils/generateComponentId';\nimport css from './css';\n\ndeclare var __SERVER__: boolean;\n\ntype GlobalStyleComponentPropsType = Object;\n\nexport default function createGlobalStyle(\n strings: Array,\n ...interpolations: Array\n) {\n const rules = css(strings, ...interpolations);\n const styledComponentId = `sc-global-${generateComponentId(JSON.stringify(rules))}`;\n const globalStyle = new GlobalStyle(rules, styledComponentId);\n\n if (process.env.NODE_ENV !== 'production') {\n checkDynamicCreation(styledComponentId);\n }\n\n function GlobalStyleComponent(props: GlobalStyleComponentPropsType) {\n const styleSheet = useStyleSheet();\n const stylis = useStylis();\n const theme = useContext(ThemeContext);\n const instanceRef = useRef(styleSheet.allocateGSInstance(styledComponentId));\n\n const instance = instanceRef.current;\n\n if (process.env.NODE_ENV !== 'production' && React.Children.count(props.children)) {\n // eslint-disable-next-line no-console\n console.warn(\n `The global style component ${styledComponentId} was given child JSX. createGlobalStyle does not render children.`\n );\n }\n\n if (\n process.env.NODE_ENV !== 'production' &&\n rules.some(rule => typeof rule === 'string' && rule.indexOf('@import') !== -1)\n ) {\n // eslint-disable-next-line no-console\n console.warn(\n `Please do not use @import CSS syntax in createGlobalStyle at this time, as the CSSOM APIs we use in production do not handle it well. Instead, we recommend using a library such as react-helmet to inject a typical meta tag to the stylesheet, or simply embedding it manually in your index.html section for a simpler app.`\n );\n }\n\n if (styleSheet.server) {\n renderStyles(instance, props, styleSheet, theme, stylis);\n }\n\n if (!__SERVER__) {\n // this conditional is fine because it is compiled away for the relevant builds during minification,\n // resulting in a single unguarded hook call\n // eslint-disable-next-line react-hooks/rules-of-hooks\n useLayoutEffect(() => {\n if (!styleSheet.server) {\n renderStyles(instance, props, styleSheet, theme, stylis);\n return () => globalStyle.removeStyles(instance, styleSheet);\n }\n }, [instance, props, styleSheet, theme, stylis]);\n }\n\n return null;\n }\n\n function renderStyles(instance, props, styleSheet, theme, stylis) {\n if (globalStyle.isStatic) {\n globalStyle.renderStyles(instance, STATIC_EXECUTION_CONTEXT, styleSheet, stylis);\n } else {\n const context = {\n ...props,\n theme: determineTheme(props, theme, GlobalStyleComponent.defaultProps),\n };\n\n globalStyle.renderStyles(instance, context, styleSheet, stylis);\n }\n }\n\n // $FlowFixMe\n return React.memo(GlobalStyleComponent);\n}\n","var _path;\nfunction _extends() { return _extends = Object.assign ? Object.assign.bind() : function (n) { for (var e = 1; e < arguments.length; e++) { var t = arguments[e]; for (var r in t) ({}).hasOwnProperty.call(t, r) && (n[r] = t[r]); } return n; }, _extends.apply(null, arguments); }\nimport * as React from \"react\";\nfunction SvgDotPattern(_ref, svgRef) {\n let {\n title,\n titleId,\n ...props\n } = _ref;\n return /*#__PURE__*/React.createElement(\"svg\", _extends({\n viewBox: \"0 0 1280 1280\",\n ref: svgRef,\n \"aria-labelledby\": titleId\n }, props), title ? /*#__PURE__*/React.createElement(\"title\", {\n id: titleId\n }, title) : null, _path || (_path = /*#__PURE__*/React.createElement(\"path\", {\n d: \"M55 33.5C44.5 37 35 47.6 32.8 58.3c-4.3 20.6 16.3 41.2 36.9 36.9 15.5-3.2 27.5-19 26-33.9-1.1-10.5-9-21.3-19-26.2-6.1-2.9-15.5-3.6-21.7-1.6zM183 33.5c-15.1 5-25.3 21.6-22.2 36.2 2.5 11.9 13.6 23 25.4 25.5 19.4 4.1 39.5-14.2 37.5-33.9-1.1-10.5-9-21.3-19-26.2-6.1-2.9-15.5-3.6-21.7-1.6zM311 33.5c-10.5 3.5-20 14.1-22.2 24.8-4.3 20.6 16.3 41.2 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1185.5c-10.5 3.5-20 14.1-22.2 24.8-4.3 20.6 16.3 41.2 36.9 36.9 15.5-3.2 27.5-19 26-33.9-1.1-10.5-9-21.3-19-26.2-6.1-2.9-15.5-3.6-21.7-1.6z\"\n })));\n}\nconst ForwardRef = /*#__PURE__*/React.forwardRef(SvgDotPattern);\nexport default __webpack_public_path__ + \"static/media/dot-pattern.e52f8ce47afe6f572aef5cbf0389564c.svg\";\nexport { ForwardRef as ReactComponent };","import tw from \"twin.macro\";\r\n\r\nexport const SectionHeading = tw.h2`text-4xl sm:text-5xl font-black tracking-wide text-center`\r\nexport const Subheading = tw.h5`font-bold text-primary-500`\r\n","import { createContext } from 'react';\n\n/**\n * @public\n */\nconst MotionConfigContext = createContext({\n transformPagePoint: (p) => p,\n isStatic: false,\n reducedMotion: \"never\",\n});\n\nexport { MotionConfigContext };\n","import { createContext, useContext } from 'react';\n\nconst MotionContext = createContext({});\nfunction useVisualElementContext() {\n return useContext(MotionContext).visualElement;\n}\n\nexport { MotionContext, useVisualElementContext };\n","import { createContext } from 'react';\n\n/**\n * @public\n */\nconst PresenceContext = createContext(null);\n\nexport { PresenceContext };\n","const isBrowser = typeof document !== \"undefined\";\n\nexport { isBrowser };\n","import { useLayoutEffect, useEffect } from 'react';\nimport { isBrowser } from './is-browser.mjs';\n\nconst useIsomorphicLayoutEffect = isBrowser ? useLayoutEffect : useEffect;\n\nexport { useIsomorphicLayoutEffect };\n","import { createContext } from 'react';\n\nconst LazyContext = createContext({ strict: false });\n\nexport { LazyContext };\n","import { useContext, useRef } from 'react';\nimport { PresenceContext } from '../../context/PresenceContext.mjs';\nimport { useVisualElementContext } from '../../context/MotionContext/index.mjs';\nimport { useIsomorphicLayoutEffect } from '../../utils/use-isomorphic-effect.mjs';\nimport { LazyContext } from '../../context/LazyContext.mjs';\nimport { MotionConfigContext } from '../../context/MotionConfigContext.mjs';\n\nfunction useVisualElement(Component, visualState, props, createVisualElement) {\n const parent = useVisualElementContext();\n const lazyContext = useContext(LazyContext);\n const presenceContext = useContext(PresenceContext);\n const reducedMotionConfig = useContext(MotionConfigContext).reducedMotion;\n const visualElementRef = useRef();\n /**\n * If we haven't preloaded a renderer, check to see if we have one lazy-loaded\n */\n createVisualElement = createVisualElement || lazyContext.renderer;\n if (!visualElementRef.current && createVisualElement) {\n visualElementRef.current = createVisualElement(Component, {\n visualState,\n parent,\n props,\n presenceId: presenceContext ? presenceContext.id : undefined,\n blockInitialAnimation: presenceContext\n ? presenceContext.initial === false\n : false,\n reducedMotionConfig,\n });\n }\n const visualElement = visualElementRef.current;\n useIsomorphicLayoutEffect(() => {\n visualElement && visualElement.render();\n });\n /**\n * If we have optimised appear animations to handoff from, trigger animateChanges\n * from a synchronous useLayoutEffect to ensure there's no flash of incorrectly\n * styled component in the event of a hydration error.\n */\n useIsomorphicLayoutEffect(() => {\n if (visualElement && visualElement.animationState) {\n visualElement.animationState.animateChanges();\n }\n });\n useIsomorphicLayoutEffect(() => () => visualElement && visualElement.notify(\"Unmount\"), []);\n return visualElement;\n}\n\nexport { useVisualElement };\n","function isRefObject(ref) {\n return (typeof ref === \"object\" &&\n Object.prototype.hasOwnProperty.call(ref, \"current\"));\n}\n\nexport { isRefObject };\n","/**\n * Decides if the supplied variable is variant label\n */\nfunction isVariantLabel(v) {\n return typeof v === \"string\" || Array.isArray(v);\n}\n\nexport { isVariantLabel };\n","function isAnimationControls(v) {\n return typeof v === \"object\" && typeof v.start === \"function\";\n}\n\nexport { isAnimationControls };\n","import { isAnimationControls } from '../../animation/utils/is-animation-controls.mjs';\nimport { isVariantLabel } from './is-variant-label.mjs';\n\nconst variantProps = [\n \"initial\",\n \"animate\",\n \"exit\",\n \"whileHover\",\n \"whileDrag\",\n \"whileTap\",\n \"whileFocus\",\n \"whileInView\",\n];\nfunction isControllingVariants(props) {\n return (isAnimationControls(props.animate) ||\n variantProps.some((name) => isVariantLabel(props[name])));\n}\nfunction isVariantNode(props) {\n return Boolean(isControllingVariants(props) || props.variants);\n}\n\nexport { isControllingVariants, isVariantNode };\n","import { useContext, useMemo } from 'react';\nimport { MotionContext } from './index.mjs';\nimport { getCurrentTreeVariants } from './utils.mjs';\n\nfunction useCreateMotionContext(props) {\n const { initial, animate } = getCurrentTreeVariants(props, useContext(MotionContext));\n return useMemo(() => ({ initial, animate }), [variantLabelsAsDependency(initial), variantLabelsAsDependency(animate)]);\n}\nfunction variantLabelsAsDependency(prop) {\n return Array.isArray(prop) ? prop.join(\" \") : prop;\n}\n\nexport { useCreateMotionContext };\n","import { isVariantLabel } from '../../render/utils/is-variant-label.mjs';\nimport { isControllingVariants } from '../../render/utils/is-controlling-variants.mjs';\n\nfunction getCurrentTreeVariants(props, context) {\n if (isControllingVariants(props)) {\n const { initial, animate } = props;\n return {\n initial: initial === false || isVariantLabel(initial)\n ? initial\n : undefined,\n animate: isVariantLabel(animate) ? animate : undefined,\n };\n }\n return props.inherit !== false ? context : {};\n}\n\nexport { getCurrentTreeVariants };\n","const createDefinition = (propNames) => ({\n isEnabled: (props) => propNames.some((name) => !!props[name]),\n});\nconst featureDefinitions = {\n measureLayout: createDefinition([\"layout\", \"layoutId\", \"drag\"]),\n animation: createDefinition([\n \"animate\",\n \"exit\",\n \"variants\",\n \"whileHover\",\n \"whileTap\",\n \"whileFocus\",\n \"whileDrag\",\n \"whileInView\",\n ]),\n exit: createDefinition([\"exit\"]),\n drag: createDefinition([\"drag\", \"dragControls\"]),\n focus: createDefinition([\"whileFocus\"]),\n hover: createDefinition([\"whileHover\", \"onHoverStart\", \"onHoverEnd\"]),\n tap: createDefinition([\"whileTap\", \"onTap\", \"onTapStart\", \"onTapCancel\"]),\n pan: createDefinition([\n \"onPan\",\n \"onPanStart\",\n \"onPanSessionStart\",\n \"onPanEnd\",\n ]),\n inView: createDefinition([\n \"whileInView\",\n \"onViewportEnter\",\n \"onViewportLeave\",\n ]),\n};\n\nexport { featureDefinitions };\n","import { useRef } from 'react';\n\n/**\n * Creates a constant value over the lifecycle of a component.\n *\n * Even if `useMemo` is provided an empty array as its final argument, it doesn't offer\n * a guarantee that it won't re-run for performance reasons later on. By using `useConstant`\n * you can ensure that initialisers don't execute twice or more.\n */\nfunction useConstant(init) {\n const ref = useRef(null);\n if (ref.current === null) {\n ref.current = init();\n }\n return ref.current;\n}\n\nexport { useConstant };\n","/**\n * This should only ever be modified on the client otherwise it'll\n * persist through server requests. If we need instanced states we\n * could lazy-init via root.\n */\nconst globalProjectionState = {\n /**\n * Global flag as to whether the tree has animated since the last time\n * we resized the window\n */\n hasAnimatedSinceResize: true,\n /**\n * We set this to true once, on the first update. Any nodes added to the tree beyond that\n * update will be given a `data-projection-id` attribute.\n */\n hasEverUpdated: false,\n};\n\nexport { globalProjectionState };\n","import { useConstant } from '../../utils/use-constant.mjs';\nimport { globalProjectionState } from './state.mjs';\n\nlet id = 1;\nfunction useProjectionId() {\n return useConstant(() => {\n if (globalProjectionState.hasEverUpdated) {\n return id++;\n }\n });\n}\n\nexport { useProjectionId };\n","import { createContext } from 'react';\n\nconst LayoutGroupContext = createContext({});\n\nexport { LayoutGroupContext };\n","import React__default from 'react';\n\nclass VisualElementHandler extends React__default.Component {\n /**\n * Update visual element props as soon as we know this update is going to be commited.\n */\n getSnapshotBeforeUpdate() {\n const { visualElement, props } = this.props;\n if (visualElement)\n visualElement.setProps(props);\n return null;\n }\n componentDidUpdate() { }\n render() {\n return this.props.children;\n }\n}\n\nexport { VisualElementHandler };\n","import { createContext } from 'react';\n\n/**\n * Internal, exported only for usage in Framer\n */\nconst SwitchLayoutGroupContext = createContext({});\n\nexport { SwitchLayoutGroupContext };\n","const motionComponentSymbol = Symbol.for(\"motionComponentSymbol\");\n\nexport { motionComponentSymbol };\n","import * as React from 'react';\nimport { forwardRef, useContext } from 'react';\nimport { MotionConfigContext } from '../context/MotionConfigContext.mjs';\nimport { MotionContext } from '../context/MotionContext/index.mjs';\nimport { useVisualElement } from './utils/use-visual-element.mjs';\nimport { useMotionRef } from './utils/use-motion-ref.mjs';\nimport { useCreateMotionContext } from '../context/MotionContext/create.mjs';\nimport { featureDefinitions } from './features/definitions.mjs';\nimport { loadFeatures } from './features/load-features.mjs';\nimport { isBrowser } from '../utils/is-browser.mjs';\nimport { useProjectionId } from '../projection/node/id.mjs';\nimport { LayoutGroupContext } from '../context/LayoutGroupContext.mjs';\nimport { VisualElementHandler } from './utils/VisualElementHandler.mjs';\nimport { LazyContext } from '../context/LazyContext.mjs';\nimport { SwitchLayoutGroupContext } from '../context/SwitchLayoutGroupContext.mjs';\nimport { motionComponentSymbol } from './utils/symbol.mjs';\n\n/**\n * Create a `motion` component.\n *\n * This function accepts a Component argument, which can be either a string (ie \"div\"\n * for `motion.div`), or an actual React component.\n *\n * Alongside this is a config option which provides a way of rendering the provided\n * component \"offline\", or outside the React render cycle.\n */\nfunction createMotionComponent({ preloadedFeatures, createVisualElement, projectionNodeConstructor, useRender, useVisualState, Component, }) {\n preloadedFeatures && loadFeatures(preloadedFeatures);\n function MotionComponent(props, externalRef) {\n const configAndProps = {\n ...useContext(MotionConfigContext),\n ...props,\n layoutId: useLayoutId(props),\n };\n const { isStatic } = configAndProps;\n let features = null;\n const context = useCreateMotionContext(props);\n /**\n * Create a unique projection ID for this component. If a new component is added\n * during a layout animation we'll use this to query the DOM and hydrate its ref early, allowing\n * us to measure it as soon as any layout effect flushes pending layout animations.\n *\n * Performance note: It'd be better not to have to search the DOM for these elements.\n * For newly-entering components it could be enough to only correct treeScale, in which\n * case we could mount in a scale-correction mode. This wouldn't be enough for\n * shared element transitions however. Perhaps for those we could revert to a root node\n * that gets forceRendered and layout animations are triggered on its layout effect.\n */\n const projectionId = isStatic ? undefined : useProjectionId();\n /**\n *\n */\n const visualState = useVisualState(props, isStatic);\n if (!isStatic && isBrowser) {\n /**\n * Create a VisualElement for this component. A VisualElement provides a common\n * interface to renderer-specific APIs (ie DOM/Three.js etc) as well as\n * providing a way of rendering to these APIs outside of the React render loop\n * for more performant animations and interactions\n */\n context.visualElement = useVisualElement(Component, visualState, configAndProps, createVisualElement);\n /**\n * Load Motion gesture and animation features. These are rendered as renderless\n * components so each feature can optionally make use of React lifecycle methods.\n */\n const lazyStrictMode = useContext(LazyContext).strict;\n const initialLayoutGroupConfig = useContext(SwitchLayoutGroupContext);\n if (context.visualElement) {\n features = context.visualElement.loadFeatures(\n // Note: Pass the full new combined props to correctly re-render dynamic feature components.\n configAndProps, lazyStrictMode, preloadedFeatures, projectionId, projectionNodeConstructor ||\n featureDefinitions.projectionNodeConstructor, initialLayoutGroupConfig);\n }\n }\n /**\n * The mount order and hierarchy is specific to ensure our element ref\n * is hydrated by the time features fire their effects.\n */\n return (React.createElement(VisualElementHandler, { visualElement: context.visualElement, props: configAndProps },\n features,\n React.createElement(MotionContext.Provider, { value: context }, useRender(Component, props, projectionId, useMotionRef(visualState, context.visualElement, externalRef), visualState, isStatic, context.visualElement))));\n }\n const ForwardRefComponent = forwardRef(MotionComponent);\n ForwardRefComponent[motionComponentSymbol] = Component;\n return ForwardRefComponent;\n}\nfunction useLayoutId({ layoutId }) {\n const layoutGroupId = useContext(LayoutGroupContext).id;\n return layoutGroupId && layoutId !== undefined\n ? layoutGroupId + \"-\" + layoutId\n : layoutId;\n}\n\nexport { createMotionComponent };\n","import { featureDefinitions } from './definitions.mjs';\n\nfunction loadFeatures(features) {\n for (const key in features) {\n if (key === \"projectionNodeConstructor\") {\n featureDefinitions.projectionNodeConstructor = features[key];\n }\n else {\n featureDefinitions[key].Component = features[key];\n }\n }\n}\n\nexport { loadFeatures };\n","import { useCallback } from 'react';\nimport { isRefObject } from '../../utils/is-ref-object.mjs';\n\n/**\n * Creates a ref function that, when called, hydrates the provided\n * external ref and VisualElement.\n */\nfunction useMotionRef(visualState, visualElement, externalRef) {\n return useCallback((instance) => {\n instance && visualState.mount && visualState.mount(instance);\n if (visualElement) {\n instance\n ? visualElement.mount(instance)\n : visualElement.unmount();\n }\n if (externalRef) {\n if (typeof externalRef === \"function\") {\n externalRef(instance);\n }\n else if (isRefObject(externalRef)) {\n externalRef.current = instance;\n }\n }\n }, \n /**\n * Only pass a new ref callback to React if we've received a visual element\n * factory. Otherwise we'll be mounting/remounting every time externalRef\n * or other dependencies change.\n */\n [visualElement]);\n}\n\nexport { useMotionRef };\n","import { createMotionComponent } from '../../motion/index.mjs';\n\n/**\n * Convert any React component into a `motion` component. The provided component\n * **must** use `React.forwardRef` to the underlying DOM component you want to animate.\n *\n * ```jsx\n * const Component = React.forwardRef((props, ref) => {\n * return \n * })\n *\n * const MotionComponent = motion(Component)\n * ```\n *\n * @public\n */\nfunction createMotionProxy(createConfig) {\n function custom(Component, customMotionComponentConfig = {}) {\n return createMotionComponent(createConfig(Component, customMotionComponentConfig));\n }\n if (typeof Proxy === \"undefined\") {\n return custom;\n }\n /**\n * A cache of generated `motion` components, e.g `motion.div`, `motion.input` etc.\n * Rather than generating them anew every render.\n */\n const componentCache = new Map();\n return new Proxy(custom, {\n /**\n * Called when `motion` is referenced with a prop: `motion.div`, `motion.input` etc.\n * The prop name is passed through as `key` and we can use that to generate a `motion`\n * DOM component with that name.\n */\n get: (_target, key) => {\n /**\n * If this element doesn't exist in the component cache, create it and cache.\n */\n if (!componentCache.has(key)) {\n componentCache.set(key, custom(key));\n }\n return componentCache.get(key);\n },\n });\n}\n\nexport { createMotionProxy };\n","/**\n * We keep these listed seperately as we use the lowercase tag names as part\n * of the runtime bundle to detect SVG components\n */\nconst lowercaseSVGElements = [\n \"animate\",\n \"circle\",\n \"defs\",\n \"desc\",\n \"ellipse\",\n \"g\",\n \"image\",\n \"line\",\n \"filter\",\n \"marker\",\n \"mask\",\n \"metadata\",\n \"path\",\n \"pattern\",\n \"polygon\",\n \"polyline\",\n \"rect\",\n \"stop\",\n \"switch\",\n \"symbol\",\n \"svg\",\n \"text\",\n \"tspan\",\n \"use\",\n \"view\",\n];\n\nexport { lowercaseSVGElements };\n","import { lowercaseSVGElements } from '../../svg/lowercase-elements.mjs';\n\nfunction isSVGComponent(Component) {\n if (\n /**\n * If it's not a string, it's a custom React component. Currently we only support\n * HTML custom React components.\n */\n typeof Component !== \"string\" ||\n /**\n * If it contains a dash, the element is a custom HTML webcomponent.\n */\n Component.includes(\"-\")) {\n return false;\n }\n else if (\n /**\n * If it's in our list of lowercase SVG tags, it's an SVG component\n */\n lowercaseSVGElements.indexOf(Component) > -1 ||\n /**\n * If it contains a capital letter, it's an SVG component\n */\n /[A-Z]/.test(Component)) {\n return true;\n }\n return false;\n}\n\nexport { isSVGComponent };\n","const scaleCorrectors = {};\nfunction addScaleCorrector(correctors) {\n Object.assign(scaleCorrectors, correctors);\n}\n\nexport { addScaleCorrector, scaleCorrectors };\n","/**\n * Generate a list of every possible transform key.\n */\nconst transformPropOrder = [\n \"transformPerspective\",\n \"x\",\n \"y\",\n \"z\",\n \"translateX\",\n \"translateY\",\n \"translateZ\",\n \"scale\",\n \"scaleX\",\n \"scaleY\",\n \"rotate\",\n \"rotateX\",\n \"rotateY\",\n \"rotateZ\",\n \"skew\",\n \"skewX\",\n \"skewY\",\n];\n/**\n * A quick lookup for transform props.\n */\nconst transformProps = new Set(transformPropOrder);\n\nexport { transformPropOrder, transformProps };\n","import { scaleCorrectors } from '../../projection/styles/scale-correction.mjs';\nimport { transformProps } from '../../render/html/utils/transform.mjs';\n\nfunction isForcedMotionValue(key, { layout, layoutId }) {\n return (transformProps.has(key) ||\n key.startsWith(\"origin\") ||\n ((layout || layoutId !== undefined) &&\n (!!scaleCorrectors[key] || key === \"opacity\")));\n}\n\nexport { isForcedMotionValue };\n","const isMotionValue = (value) => !!(value === null || value === void 0 ? void 0 : value.getVelocity);\n\nexport { isMotionValue };\n","import { transformPropOrder } from './transform.mjs';\n\nconst translateAlias = {\n x: \"translateX\",\n y: \"translateY\",\n z: \"translateZ\",\n transformPerspective: \"perspective\",\n};\n/**\n * A function to use with Array.sort to sort transform keys by their default order.\n */\nconst sortTransformProps = (a, b) => transformPropOrder.indexOf(a) - transformPropOrder.indexOf(b);\n/**\n * Build a CSS transform style from individual x/y/scale etc properties.\n *\n * This outputs with a default order of transforms/scales/rotations, this can be customised by\n * providing a transformTemplate function.\n */\nfunction buildTransform({ transform, transformKeys, }, { enableHardwareAcceleration = true, allowTransformNone = true, }, transformIsDefault, transformTemplate) {\n // The transform string we're going to build into.\n let transformString = \"\";\n // Transform keys into their default order - this will determine the output order.\n transformKeys.sort(sortTransformProps);\n // Loop over each transform and build them into transformString\n for (const key of transformKeys) {\n transformString += `${translateAlias[key] || key}(${transform[key]}) `;\n }\n if (enableHardwareAcceleration && !transform.z) {\n transformString += \"translateZ(0)\";\n }\n transformString = transformString.trim();\n // If we have a custom `transform` template, pass our transform values and\n // generated transformString to that before returning\n if (transformTemplate) {\n transformString = transformTemplate(transform, transformIsDefault ? \"\" : transformString);\n }\n else if (allowTransformNone && transformIsDefault) {\n transformString = \"none\";\n }\n return transformString;\n}\n\nexport { buildTransform };\n","/**\n * Returns true if the provided key is a CSS variable\n */\nfunction isCSSVariable(key) {\n return key.startsWith(\"--\");\n}\n\nexport { isCSSVariable };\n","/**\n * Provided a value and a ValueType, returns the value as that value type.\n */\nconst getValueAsType = (value, type) => {\n return type && typeof value === \"number\"\n ? type.transform(value)\n : value;\n};\n\nexport { getValueAsType };\n","const clamp = (min, max, v) => Math.min(Math.max(v, min), max);\n\nexport { clamp };\n","import { clamp } from '../../../utils/clamp.mjs';\n\nconst number = {\n test: (v) => typeof v === \"number\",\n parse: parseFloat,\n transform: (v) => v,\n};\nconst alpha = {\n ...number,\n transform: (v) => clamp(0, 1, v),\n};\nconst scale = {\n ...number,\n default: 1,\n};\n\nexport { alpha, number, scale };\n","/**\n * TODO: When we move from string as a source of truth to data models\n * everything in this folder should probably be referred to as models vs types\n */\n// If this number is a decimal, make it just five decimal places\n// to avoid exponents\nconst sanitize = (v) => Math.round(v * 100000) / 100000;\nconst floatRegex = /(-)?([\\d]*\\.?[\\d])+/g;\nconst colorRegex = /(#[0-9a-f]{6}|#[0-9a-f]{3}|#(?:[0-9a-f]{2}){2,4}|(rgb|hsl)a?\\((-?[\\d\\.]+%?[,\\s]+){2}(-?[\\d\\.]+%?)\\s*[\\,\\/]?\\s*[\\d\\.]*%?\\))/gi;\nconst singleColorRegex = /^(#[0-9a-f]{3}|#(?:[0-9a-f]{2}){2,4}|(rgb|hsl)a?\\((-?[\\d\\.]+%?[,\\s]+){2}(-?[\\d\\.]+%?)\\s*[\\,\\/]?\\s*[\\d\\.]*%?\\))$/i;\nfunction isString(v) {\n return typeof v === \"string\";\n}\n\nexport { colorRegex, floatRegex, isString, sanitize, singleColorRegex };\n","import { isString } from '../utils.mjs';\n\nconst createUnitType = (unit) => ({\n test: (v) => isString(v) && v.endsWith(unit) && v.split(\" \").length === 1,\n parse: parseFloat,\n transform: (v) => `${v}${unit}`,\n});\nconst degrees = createUnitType(\"deg\");\nconst percent = createUnitType(\"%\");\nconst px = createUnitType(\"px\");\nconst vh = createUnitType(\"vh\");\nconst vw = createUnitType(\"vw\");\nconst progressPercentage = {\n ...percent,\n parse: (v) => percent.parse(v) / 100,\n transform: (v) => percent.transform(v * 100),\n};\n\nexport { degrees, percent, progressPercentage, px, vh, vw };\n","import { number } from '../../../value/types/numbers/index.mjs';\n\nconst int = {\n ...number,\n transform: Math.round,\n};\n\nexport { int };\n","import { scale, alpha } from '../../../value/types/numbers/index.mjs';\nimport { px, degrees, progressPercentage } from '../../../value/types/numbers/units.mjs';\nimport { int } from './type-int.mjs';\n\nconst numberValueTypes = {\n // Border props\n borderWidth: px,\n borderTopWidth: px,\n borderRightWidth: px,\n borderBottomWidth: px,\n borderLeftWidth: px,\n borderRadius: px,\n radius: px,\n borderTopLeftRadius: px,\n borderTopRightRadius: px,\n borderBottomRightRadius: px,\n borderBottomLeftRadius: px,\n // Positioning props\n width: px,\n maxWidth: px,\n height: px,\n maxHeight: px,\n size: px,\n top: px,\n right: px,\n bottom: px,\n left: px,\n // Spacing props\n padding: px,\n paddingTop: px,\n paddingRight: px,\n paddingBottom: px,\n paddingLeft: px,\n margin: px,\n marginTop: px,\n marginRight: px,\n marginBottom: px,\n marginLeft: px,\n // Transform props\n rotate: degrees,\n rotateX: degrees,\n rotateY: degrees,\n rotateZ: degrees,\n scale,\n scaleX: scale,\n scaleY: scale,\n scaleZ: scale,\n skew: degrees,\n skewX: degrees,\n skewY: degrees,\n distance: px,\n translateX: px,\n translateY: px,\n translateZ: px,\n x: px,\n y: px,\n z: px,\n perspective: px,\n transformPerspective: px,\n opacity: alpha,\n originX: progressPercentage,\n originY: progressPercentage,\n originZ: px,\n // Misc\n zIndex: int,\n // SVG\n fillOpacity: alpha,\n strokeOpacity: alpha,\n numOctaves: int,\n};\n\nexport { numberValueTypes };\n","import { buildTransform } from './build-transform.mjs';\nimport { isCSSVariable } from '../../dom/utils/is-css-variable.mjs';\nimport { transformProps } from './transform.mjs';\nimport { getValueAsType } from '../../dom/value-types/get-as-type.mjs';\nimport { numberValueTypes } from '../../dom/value-types/number.mjs';\n\nfunction buildHTMLStyles(state, latestValues, options, transformTemplate) {\n const { style, vars, transform, transformKeys, transformOrigin } = state;\n transformKeys.length = 0;\n // Track whether we encounter any transform or transformOrigin values.\n let hasTransform = false;\n let hasTransformOrigin = false;\n // Does the calculated transform essentially equal \"none\"?\n let transformIsNone = true;\n /**\n * Loop over all our latest animated values and decide whether to handle them\n * as a style or CSS variable.\n *\n * Transforms and transform origins are kept seperately for further processing.\n */\n for (const key in latestValues) {\n const value = latestValues[key];\n /**\n * If this is a CSS variable we don't do any further processing.\n */\n if (isCSSVariable(key)) {\n vars[key] = value;\n continue;\n }\n // Convert the value to its default value type, ie 0 -> \"0px\"\n const valueType = numberValueTypes[key];\n const valueAsType = getValueAsType(value, valueType);\n if (transformProps.has(key)) {\n // If this is a transform, flag to enable further transform processing\n hasTransform = true;\n transform[key] = valueAsType;\n transformKeys.push(key);\n // If we already know we have a non-default transform, early return\n if (!transformIsNone)\n continue;\n // Otherwise check to see if this is a default transform\n if (value !== (valueType.default || 0))\n transformIsNone = false;\n }\n else if (key.startsWith(\"origin\")) {\n // If this is a transform origin, flag and enable further transform-origin processing\n hasTransformOrigin = true;\n transformOrigin[key] = valueAsType;\n }\n else {\n style[key] = valueAsType;\n }\n }\n if (!latestValues.transform) {\n if (hasTransform || transformTemplate) {\n style.transform = buildTransform(state, options, transformIsNone, transformTemplate);\n }\n else if (style.transform) {\n /**\n * If we have previously created a transform but currently don't have any,\n * reset transform style to none.\n */\n style.transform = \"none\";\n }\n }\n /**\n * Build a transformOrigin style. Uses the same defaults as the browser for\n * undefined origins.\n */\n if (hasTransformOrigin) {\n const { originX = \"50%\", originY = \"50%\", originZ = 0, } = transformOrigin;\n style.transformOrigin = `${originX} ${originY} ${originZ}`;\n }\n}\n\nexport { buildHTMLStyles };\n","const createHtmlRenderState = () => ({\n style: {},\n transform: {},\n transformKeys: [],\n transformOrigin: {},\n vars: {},\n});\n\nexport { createHtmlRenderState };\n","import { useMemo } from 'react';\nimport { isForcedMotionValue } from '../../motion/utils/is-forced-motion-value.mjs';\nimport { isMotionValue } from '../../value/utils/is-motion-value.mjs';\nimport { buildHTMLStyles } from './utils/build-styles.mjs';\nimport { createHtmlRenderState } from './utils/create-render-state.mjs';\n\nfunction copyRawValuesOnly(target, source, props) {\n for (const key in source) {\n if (!isMotionValue(source[key]) && !isForcedMotionValue(key, props)) {\n target[key] = source[key];\n }\n }\n}\nfunction useInitialMotionValues({ transformTemplate }, visualState, isStatic) {\n return useMemo(() => {\n const state = createHtmlRenderState();\n buildHTMLStyles(state, visualState, { enableHardwareAcceleration: !isStatic }, transformTemplate);\n return Object.assign({}, state.vars, state.style);\n }, [visualState]);\n}\nfunction useStyle(props, visualState, isStatic) {\n const styleProp = props.style || {};\n const style = {};\n /**\n * Copy non-Motion Values straight into style\n */\n copyRawValuesOnly(style, styleProp, props);\n Object.assign(style, useInitialMotionValues(props, visualState, isStatic));\n return props.transformValues ? props.transformValues(style) : style;\n}\nfunction useHTMLProps(props, visualState, isStatic) {\n // The `any` isn't ideal but it is the type of createElement props argument\n const htmlProps = {};\n const style = useStyle(props, visualState, isStatic);\n if (props.drag && props.dragListener !== false) {\n // Disable the ghost element when a user drags\n htmlProps.draggable = false;\n // Disable text selection\n style.userSelect =\n style.WebkitUserSelect =\n style.WebkitTouchCallout =\n \"none\";\n // Disable scrolling on the draggable direction\n style.touchAction =\n props.drag === true\n ? \"none\"\n : `pan-${props.drag === \"x\" ? \"y\" : \"x\"}`;\n }\n htmlProps.style = style;\n return htmlProps;\n}\n\nexport { copyRawValuesOnly, useHTMLProps };\n","const animationProps = [\n \"animate\",\n \"exit\",\n \"variants\",\n \"whileHover\",\n \"whileTap\",\n \"whileFocus\",\n \"whileDrag\",\n \"whileInView\",\n];\nconst tapProps = [\"whileTap\", \"onTap\", \"onTapStart\", \"onTapCancel\"];\nconst panProps = [\"onPan\", \"onPanStart\", \"onPanSessionStart\", \"onPanEnd\"];\nconst inViewProps = [\n \"whileInView\",\n \"onViewportEnter\",\n \"onViewportLeave\",\n \"viewport\",\n];\n/**\n * A list of all valid MotionProps.\n *\n * @privateRemarks\n * This doesn't throw if a `MotionProp` name is missing - it should.\n */\nconst validMotionProps = new Set([\n \"initial\",\n \"style\",\n \"values\",\n \"variants\",\n \"transition\",\n \"transformTemplate\",\n \"transformValues\",\n \"custom\",\n \"inherit\",\n \"layout\",\n \"layoutId\",\n \"layoutDependency\",\n \"onLayoutAnimationStart\",\n \"onLayoutAnimationComplete\",\n \"onLayoutMeasure\",\n \"onBeforeLayoutMeasure\",\n \"onAnimationStart\",\n \"onAnimationComplete\",\n \"onUpdate\",\n \"onDragStart\",\n \"onDrag\",\n \"onDragEnd\",\n \"onMeasureDragConstraints\",\n \"onDirectionLock\",\n \"onDragTransitionEnd\",\n \"drag\",\n \"dragControls\",\n \"dragListener\",\n \"dragConstraints\",\n \"dragDirectionLock\",\n \"dragSnapToOrigin\",\n \"_dragX\",\n \"_dragY\",\n \"dragElastic\",\n \"dragMomentum\",\n \"dragPropagation\",\n \"dragTransition\",\n \"onHoverStart\",\n \"onHoverEnd\",\n \"layoutScroll\",\n ...inViewProps,\n ...tapProps,\n ...animationProps,\n ...panProps,\n]);\n/**\n * Check whether a prop name is a valid `MotionProp` key.\n *\n * @param key - Name of the property to check\n * @returns `true` is key is a valid `MotionProp`.\n *\n * @public\n */\nfunction isValidMotionProp(key) {\n return validMotionProps.has(key);\n}\n\nexport { isValidMotionProp };\n","import { isValidMotionProp } from '../../../motion/utils/valid-prop.mjs';\n\nlet shouldForward = (key) => !isValidMotionProp(key);\nfunction loadExternalIsValidProp(isValidProp) {\n if (!isValidProp)\n return;\n // Explicitly filter our events\n shouldForward = (key) => key.startsWith(\"on\") ? !isValidMotionProp(key) : isValidProp(key);\n}\n/**\n * Emotion and Styled Components both allow users to pass through arbitrary props to their components\n * to dynamically generate CSS. They both use the `@emotion/is-prop-valid` package to determine which\n * of these should be passed to the underlying DOM node.\n *\n * However, when styling a Motion component `styled(motion.div)`, both packages pass through *all* props\n * as it's seen as an arbitrary component rather than a DOM node. Motion only allows arbitrary props\n * passed through the `custom` prop so it doesn't *need* the payload or computational overhead of\n * `@emotion/is-prop-valid`, however to fix this problem we need to use it.\n *\n * By making it an optionalDependency we can offer this functionality only in the situations where it's\n * actually required.\n */\ntry {\n /**\n * We attempt to import this package but require won't be defined in esm environments, in that case\n * isPropValid will have to be provided via `MotionContext`. In a 6.0.0 this should probably be removed\n * in favour of explicit injection.\n */\n loadExternalIsValidProp(require(\"@emotion/is-prop-valid\").default);\n}\ncatch (_a) {\n // We don't need to actually do anything here - the fallback is the existing `isPropValid`.\n}\nfunction filterProps(props, isDom, forwardMotionProps) {\n const filteredProps = {};\n for (const key in props) {\n if (shouldForward(key) ||\n (forwardMotionProps === true && isValidMotionProp(key)) ||\n (!isDom && !isValidMotionProp(key)) ||\n // If trying to use native HTML drag events, forward drag listeners\n (props[\"draggable\"] && key.startsWith(\"onDrag\"))) {\n filteredProps[key] = props[key];\n }\n }\n return filteredProps;\n}\n\nexport { filterProps, loadExternalIsValidProp };\n","import { px } from '../../../value/types/numbers/units.mjs';\n\nfunction calcOrigin(origin, offset, size) {\n return typeof origin === \"string\"\n ? origin\n : px.transform(offset + size * origin);\n}\n/**\n * The SVG transform origin defaults are different to CSS and is less intuitive,\n * so we use the measured dimensions of the SVG to reconcile these.\n */\nfunction calcSVGTransformOrigin(dimensions, originX, originY) {\n const pxOriginX = calcOrigin(originX, dimensions.x, dimensions.width);\n const pxOriginY = calcOrigin(originY, dimensions.y, dimensions.height);\n return `${pxOriginX} ${pxOriginY}`;\n}\n\nexport { calcSVGTransformOrigin };\n","import { px } from '../../../value/types/numbers/units.mjs';\n\nconst dashKeys = {\n offset: \"stroke-dashoffset\",\n array: \"stroke-dasharray\",\n};\nconst camelKeys = {\n offset: \"strokeDashoffset\",\n array: \"strokeDasharray\",\n};\n/**\n * Build SVG path properties. Uses the path's measured length to convert\n * our custom pathLength, pathSpacing and pathOffset into stroke-dashoffset\n * and stroke-dasharray attributes.\n *\n * This function is mutative to reduce per-frame GC.\n */\nfunction buildSVGPath(attrs, length, spacing = 1, offset = 0, useDashCase = true) {\n // Normalise path length by setting SVG attribute pathLength to 1\n attrs.pathLength = 1;\n // We use dash case when setting attributes directly to the DOM node and camel case\n // when defining props on a React component.\n const keys = useDashCase ? dashKeys : camelKeys;\n // Build the dash offset\n attrs[keys.offset] = px.transform(-offset);\n // Build the dash array\n const pathLength = px.transform(length);\n const pathSpacing = px.transform(spacing);\n attrs[keys.array] = `${pathLength} ${pathSpacing}`;\n}\n\nexport { buildSVGPath };\n","import { buildHTMLStyles } from '../../html/utils/build-styles.mjs';\nimport { calcSVGTransformOrigin } from './transform-origin.mjs';\nimport { buildSVGPath } from './path.mjs';\n\n/**\n * Build SVG visual attrbutes, like cx and style.transform\n */\nfunction buildSVGAttrs(state, { attrX, attrY, originX, originY, pathLength, pathSpacing = 1, pathOffset = 0, \n// This is object creation, which we try to avoid per-frame.\n...latest }, options, isSVGTag, transformTemplate) {\n buildHTMLStyles(state, latest, options, transformTemplate);\n /**\n * For svg tags we just want to make sure viewBox is animatable and treat all the styles\n * as normal HTML tags.\n */\n if (isSVGTag) {\n if (state.style.viewBox) {\n state.attrs.viewBox = state.style.viewBox;\n }\n return;\n }\n state.attrs = state.style;\n state.style = {};\n const { attrs, style, dimensions } = state;\n /**\n * However, we apply transforms as CSS transforms. So if we detect a transform we take it from attrs\n * and copy it into style.\n */\n if (attrs.transform) {\n if (dimensions)\n style.transform = attrs.transform;\n delete attrs.transform;\n }\n // Parse transformOrigin\n if (dimensions &&\n (originX !== undefined || originY !== undefined || style.transform)) {\n style.transformOrigin = calcSVGTransformOrigin(dimensions, originX !== undefined ? originX : 0.5, originY !== undefined ? originY : 0.5);\n }\n // Treat x/y not as shortcuts but as actual attributes\n if (attrX !== undefined)\n attrs.x = attrX;\n if (attrY !== undefined)\n attrs.y = attrY;\n // Build SVG path if one has been defined\n if (pathLength !== undefined) {\n buildSVGPath(attrs, pathLength, pathSpacing, pathOffset, false);\n }\n}\n\nexport { buildSVGAttrs };\n","import { createHtmlRenderState } from '../../html/utils/create-render-state.mjs';\n\nconst createSvgRenderState = () => ({\n ...createHtmlRenderState(),\n attrs: {},\n});\n\nexport { createSvgRenderState };\n","const isSVGTag = (tag) => typeof tag === \"string\" && tag.toLowerCase() === \"svg\";\n\nexport { isSVGTag };\n","import { useMemo } from 'react';\nimport { copyRawValuesOnly } from '../html/use-props.mjs';\nimport { buildSVGAttrs } from './utils/build-attrs.mjs';\nimport { createSvgRenderState } from './utils/create-render-state.mjs';\nimport { isSVGTag } from './utils/is-svg-tag.mjs';\n\nfunction useSVGProps(props, visualState, _isStatic, Component) {\n const visualProps = useMemo(() => {\n const state = createSvgRenderState();\n buildSVGAttrs(state, visualState, { enableHardwareAcceleration: false }, isSVGTag(Component), props.transformTemplate);\n return {\n ...state.attrs,\n style: { ...state.style },\n };\n }, [visualState]);\n if (props.style) {\n const rawStyles = {};\n copyRawValuesOnly(rawStyles, props.style, props);\n visualProps.style = { ...rawStyles, ...visualProps.style };\n }\n return visualProps;\n}\n\nexport { useSVGProps };\n","import { createElement } from 'react';\nimport { useHTMLProps } from '../html/use-props.mjs';\nimport { filterProps } from './utils/filter-props.mjs';\nimport { isSVGComponent } from './utils/is-svg-component.mjs';\nimport { useSVGProps } from '../svg/use-props.mjs';\n\nfunction createUseRender(forwardMotionProps = false) {\n const useRender = (Component, props, projectionId, ref, { latestValues }, isStatic) => {\n const useVisualProps = isSVGComponent(Component)\n ? useSVGProps\n : useHTMLProps;\n const visualProps = useVisualProps(props, latestValues, isStatic, Component);\n const filteredProps = filterProps(props, typeof Component === \"string\", forwardMotionProps);\n const elementProps = {\n ...filteredProps,\n ...visualProps,\n ref,\n };\n if (projectionId) {\n elementProps[\"data-projection-id\"] = projectionId;\n }\n return createElement(Component, elementProps);\n };\n return useRender;\n}\n\nexport { createUseRender };\n","/**\n * Convert camelCase to dash-case properties.\n */\nconst camelToDash = (str) => str.replace(/([a-z])([A-Z])/g, \"$1-$2\").toLowerCase();\n\nexport { camelToDash };\n","function renderHTML(element, { style, vars }, styleProp, projection) {\n Object.assign(element.style, style, projection && projection.getProjectionStyles(styleProp));\n // Loop over any CSS variables and assign those.\n for (const key in vars) {\n element.style.setProperty(key, vars[key]);\n }\n}\n\nexport { renderHTML };\n","/**\n * A set of attribute names that are always read/written as camel case.\n */\nconst camelCaseAttributes = new Set([\n \"baseFrequency\",\n \"diffuseConstant\",\n \"kernelMatrix\",\n \"kernelUnitLength\",\n \"keySplines\",\n \"keyTimes\",\n \"limitingConeAngle\",\n \"markerHeight\",\n \"markerWidth\",\n \"numOctaves\",\n \"targetX\",\n \"targetY\",\n \"surfaceScale\",\n \"specularConstant\",\n \"specularExponent\",\n \"stdDeviation\",\n \"tableValues\",\n \"viewBox\",\n \"gradientTransform\",\n \"pathLength\",\n \"startOffset\",\n \"textLength\",\n \"lengthAdjust\",\n]);\n\nexport { camelCaseAttributes };\n","import { camelToDash } from '../../dom/utils/camel-to-dash.mjs';\nimport { renderHTML } from '../../html/utils/render.mjs';\nimport { camelCaseAttributes } from './camel-case-attrs.mjs';\n\nfunction renderSVG(element, renderState, _styleProp, projection) {\n renderHTML(element, renderState, undefined, projection);\n for (const key in renderState.attrs) {\n element.setAttribute(!camelCaseAttributes.has(key) ? camelToDash(key) : key, renderState.attrs[key]);\n }\n}\n\nexport { renderSVG };\n","import { isForcedMotionValue } from '../../../motion/utils/is-forced-motion-value.mjs';\nimport { isMotionValue } from '../../../value/utils/is-motion-value.mjs';\n\nfunction scrapeMotionValuesFromProps(props) {\n const { style } = props;\n const newValues = {};\n for (const key in style) {\n if (isMotionValue(style[key]) || isForcedMotionValue(key, props)) {\n newValues[key] = style[key];\n }\n }\n return newValues;\n}\n\nexport { scrapeMotionValuesFromProps };\n","import { isMotionValue } from '../../../value/utils/is-motion-value.mjs';\nimport { scrapeMotionValuesFromProps as scrapeMotionValuesFromProps$1 } from '../../html/utils/scrape-motion-values.mjs';\n\nfunction scrapeMotionValuesFromProps(props) {\n const newValues = scrapeMotionValuesFromProps$1(props);\n for (const key in props) {\n if (isMotionValue(props[key])) {\n const targetKey = key === \"x\" || key === \"y\" ? \"attr\" + key.toUpperCase() : key;\n newValues[targetKey] = props[key];\n }\n }\n return newValues;\n}\n\nexport { scrapeMotionValuesFromProps };\n","function resolveVariantFromProps(props, definition, custom, currentValues = {}, currentVelocity = {}) {\n /**\n * If the variant definition is a function, resolve.\n */\n if (typeof definition === \"function\") {\n definition = definition(custom !== undefined ? custom : props.custom, currentValues, currentVelocity);\n }\n /**\n * If the variant definition is a variant label, or\n * the function returned a variant label, resolve.\n */\n if (typeof definition === \"string\") {\n definition = props.variants && props.variants[definition];\n }\n /**\n * At this point we've resolved both functions and variant labels,\n * but the resolved variant label might itself have been a function.\n * If so, resolve. This can only have returned a valid target object.\n */\n if (typeof definition === \"function\") {\n definition = definition(custom !== undefined ? custom : props.custom, currentValues, currentVelocity);\n }\n return definition;\n}\n\nexport { resolveVariantFromProps };\n","const isKeyframesTarget = (v) => {\n return Array.isArray(v);\n};\n\nexport { isKeyframesTarget };\n","import { isKeyframesTarget } from '../animation/utils/is-keyframes-target.mjs';\n\nconst isCustomValue = (v) => {\n return Boolean(v && typeof v === \"object\" && v.mix && v.toValue);\n};\nconst resolveFinalValueInKeyframes = (v) => {\n // TODO maybe throw if v.length - 1 is placeholder token?\n return isKeyframesTarget(v) ? v[v.length - 1] || 0 : v;\n};\n\nexport { isCustomValue, resolveFinalValueInKeyframes };\n","import { isCustomValue } from '../../utils/resolve-value.mjs';\nimport { isMotionValue } from './is-motion-value.mjs';\n\n/**\n * If the provided value is a MotionValue, this returns the actual value, otherwise just the value itself\n *\n * TODO: Remove and move to library\n */\nfunction resolveMotionValue(value) {\n const unwrappedValue = isMotionValue(value) ? value.get() : value;\n return isCustomValue(unwrappedValue)\n ? unwrappedValue.toValue()\n : unwrappedValue;\n}\n\nexport { resolveMotionValue };\n","import { useContext } from 'react';\nimport { isAnimationControls } from '../../animation/utils/is-animation-controls.mjs';\nimport { PresenceContext } from '../../context/PresenceContext.mjs';\nimport { resolveVariantFromProps } from '../../render/utils/resolve-variants.mjs';\nimport { useConstant } from '../../utils/use-constant.mjs';\nimport { resolveMotionValue } from '../../value/utils/resolve-motion-value.mjs';\nimport { MotionContext } from '../../context/MotionContext/index.mjs';\nimport { isControllingVariants, isVariantNode } from '../../render/utils/is-controlling-variants.mjs';\n\nfunction makeState({ scrapeMotionValuesFromProps, createRenderState, onMount, }, props, context, presenceContext) {\n const state = {\n latestValues: makeLatestValues(props, context, presenceContext, scrapeMotionValuesFromProps),\n renderState: createRenderState(),\n };\n if (onMount) {\n state.mount = (instance) => onMount(props, instance, state);\n }\n return state;\n}\nconst makeUseVisualState = (config) => (props, isStatic) => {\n const context = useContext(MotionContext);\n const presenceContext = useContext(PresenceContext);\n const make = () => makeState(config, props, context, presenceContext);\n return isStatic ? make() : useConstant(make);\n};\nfunction makeLatestValues(props, context, presenceContext, scrapeMotionValues) {\n const values = {};\n const motionValues = scrapeMotionValues(props);\n for (const key in motionValues) {\n values[key] = resolveMotionValue(motionValues[key]);\n }\n let { initial, animate } = props;\n const isControllingVariants$1 = isControllingVariants(props);\n const isVariantNode$1 = isVariantNode(props);\n if (context &&\n isVariantNode$1 &&\n !isControllingVariants$1 &&\n props.inherit !== false) {\n if (initial === undefined)\n initial = context.initial;\n if (animate === undefined)\n animate = context.animate;\n }\n let isInitialAnimationBlocked = presenceContext\n ? presenceContext.initial === false\n : false;\n isInitialAnimationBlocked = isInitialAnimationBlocked || initial === false;\n const variantToSet = isInitialAnimationBlocked ? animate : initial;\n if (variantToSet &&\n typeof variantToSet !== \"boolean\" &&\n !isAnimationControls(variantToSet)) {\n const list = Array.isArray(variantToSet) ? variantToSet : [variantToSet];\n list.forEach((definition) => {\n const resolved = resolveVariantFromProps(props, definition);\n if (!resolved)\n return;\n const { transitionEnd, transition, ...target } = resolved;\n for (const key in target) {\n let valueTarget = target[key];\n if (Array.isArray(valueTarget)) {\n /**\n * Take final keyframe if the initial animation is blocked because\n * we want to initialise at the end of that blocked animation.\n */\n const index = isInitialAnimationBlocked\n ? valueTarget.length - 1\n : 0;\n valueTarget = valueTarget[index];\n }\n if (valueTarget !== null) {\n values[key] = valueTarget;\n }\n }\n for (const key in transitionEnd)\n values[key] = transitionEnd[key];\n });\n }\n return values;\n}\n\nexport { makeUseVisualState };\n","import { renderSVG } from './utils/render.mjs';\nimport { scrapeMotionValuesFromProps } from './utils/scrape-motion-values.mjs';\nimport { makeUseVisualState } from '../../motion/utils/use-visual-state.mjs';\nimport { createSvgRenderState } from './utils/create-render-state.mjs';\nimport { buildSVGAttrs } from './utils/build-attrs.mjs';\nimport { isSVGTag } from './utils/is-svg-tag.mjs';\n\nconst svgMotionConfig = {\n useVisualState: makeUseVisualState({\n scrapeMotionValuesFromProps: scrapeMotionValuesFromProps,\n createRenderState: createSvgRenderState,\n onMount: (props, instance, { renderState, latestValues }) => {\n try {\n renderState.dimensions =\n typeof instance.getBBox ===\n \"function\"\n ? instance.getBBox()\n : instance.getBoundingClientRect();\n }\n catch (e) {\n // Most likely trying to measure an unrendered element under Firefox\n renderState.dimensions = {\n x: 0,\n y: 0,\n width: 0,\n height: 0,\n };\n }\n buildSVGAttrs(renderState, latestValues, { enableHardwareAcceleration: false }, isSVGTag(instance.tagName), props.transformTemplate);\n renderSVG(instance, renderState);\n },\n }),\n};\n\nexport { svgMotionConfig };\n","import { makeUseVisualState } from '../../motion/utils/use-visual-state.mjs';\nimport { scrapeMotionValuesFromProps } from './utils/scrape-motion-values.mjs';\nimport { createHtmlRenderState } from './utils/create-render-state.mjs';\n\nconst htmlMotionConfig = {\n useVisualState: makeUseVisualState({\n scrapeMotionValuesFromProps,\n createRenderState: createHtmlRenderState,\n }),\n};\n\nexport { htmlMotionConfig };\n","var AnimationType;\n(function (AnimationType) {\n AnimationType[\"Animate\"] = \"animate\";\n AnimationType[\"Hover\"] = \"whileHover\";\n AnimationType[\"Tap\"] = \"whileTap\";\n AnimationType[\"Drag\"] = \"whileDrag\";\n AnimationType[\"Focus\"] = \"whileFocus\";\n AnimationType[\"InView\"] = \"whileInView\";\n AnimationType[\"Exit\"] = \"exit\";\n})(AnimationType || (AnimationType = {}));\n\nexport { AnimationType };\n","import { useEffect } from 'react';\n\nfunction addDomEvent(target, eventName, handler, options = { passive: true }) {\n target.addEventListener(eventName, handler, options);\n return () => target.removeEventListener(eventName, handler);\n}\n/**\n * Attaches an event listener directly to the provided DOM element.\n *\n * Bypassing React's event system can be desirable, for instance when attaching non-passive\n * event handlers.\n *\n * ```jsx\n * const ref = useRef(null)\n *\n * useDomEvent(ref, 'wheel', onWheel, { passive: false })\n *\n * return \n * ```\n *\n * @param ref - React.RefObject that's been provided to the element you want to bind the listener to.\n * @param eventName - Name of the event you want listen for.\n * @param handler - Function to fire when receiving the event.\n * @param options - Options to pass to `Event.addEventListener`.\n *\n * @public\n */\nfunction useDomEvent(ref, eventName, handler, options) {\n useEffect(() => {\n const element = ref.current;\n if (handler && element) {\n return addDomEvent(element, eventName, handler, options);\n }\n }, [ref, eventName, handler, options]);\n}\n\nexport { addDomEvent, useDomEvent };\n","function isMouseEvent(event) {\n // PointerEvent inherits from MouseEvent so we can't use a straight instanceof check.\n if (typeof PointerEvent !== \"undefined\" && event instanceof PointerEvent) {\n return !!(event.pointerType === \"mouse\");\n }\n return event instanceof MouseEvent;\n}\nfunction isTouchEvent(event) {\n const hasTouches = !!event.touches;\n return hasTouches;\n}\n\nexport { isMouseEvent, isTouchEvent };\n","import { isTouchEvent } from '../gestures/utils/event-type.mjs';\n\n/**\n * Filters out events not attached to the primary pointer (currently left mouse button)\n * @param eventHandler\n */\nfunction filterPrimaryPointer(eventHandler) {\n return (event) => {\n const isMouseEvent = event instanceof MouseEvent;\n const isPrimaryPointer = !isMouseEvent ||\n (isMouseEvent && event.button === 0);\n if (isPrimaryPointer) {\n eventHandler(event);\n }\n };\n}\nconst defaultPagePoint = { pageX: 0, pageY: 0 };\nfunction pointFromTouch(e, pointType = \"page\") {\n const primaryTouch = e.touches[0] || e.changedTouches[0];\n const point = primaryTouch || defaultPagePoint;\n return {\n x: point[pointType + \"X\"],\n y: point[pointType + \"Y\"],\n };\n}\nfunction pointFromMouse(point, pointType = \"page\") {\n return {\n x: point[pointType + \"X\"],\n y: point[pointType + \"Y\"],\n };\n}\nfunction extractEventInfo(event, pointType = \"page\") {\n return {\n point: isTouchEvent(event)\n ? pointFromTouch(event, pointType)\n : pointFromMouse(event, pointType),\n };\n}\nconst wrapHandler = (handler, shouldFilterPrimaryPointer = false) => {\n const listener = (event) => handler(event, extractEventInfo(event));\n return shouldFilterPrimaryPointer\n ? filterPrimaryPointer(listener)\n : listener;\n};\n\nexport { extractEventInfo, wrapHandler };\n","import { isBrowser } from '../utils/is-browser.mjs';\n\n// We check for event support via functions in case they've been mocked by a testing suite.\nconst supportsPointerEvents = () => isBrowser && window.onpointerdown === null;\nconst supportsTouchEvents = () => isBrowser && window.ontouchstart === null;\nconst supportsMouseEvents = () => isBrowser && window.onmousedown === null;\n\nexport { supportsMouseEvents, supportsPointerEvents, supportsTouchEvents };\n","import { addDomEvent, useDomEvent } from './use-dom-event.mjs';\nimport { wrapHandler } from './event-info.mjs';\nimport { supportsPointerEvents, supportsTouchEvents, supportsMouseEvents } from './utils.mjs';\n\nconst mouseEventNames = {\n pointerdown: \"mousedown\",\n pointermove: \"mousemove\",\n pointerup: \"mouseup\",\n pointercancel: \"mousecancel\",\n pointerover: \"mouseover\",\n pointerout: \"mouseout\",\n pointerenter: \"mouseenter\",\n pointerleave: \"mouseleave\",\n};\nconst touchEventNames = {\n pointerdown: \"touchstart\",\n pointermove: \"touchmove\",\n pointerup: \"touchend\",\n pointercancel: \"touchcancel\",\n};\nfunction getPointerEventName(name) {\n if (supportsPointerEvents()) {\n return name;\n }\n else if (supportsTouchEvents()) {\n return touchEventNames[name];\n }\n else if (supportsMouseEvents()) {\n return mouseEventNames[name];\n }\n return name;\n}\nfunction addPointerEvent(target, eventName, handler, options) {\n return addDomEvent(target, getPointerEventName(eventName), wrapHandler(handler, eventName === \"pointerdown\"), options);\n}\nfunction usePointerEvent(ref, eventName, handler, options) {\n return useDomEvent(ref, getPointerEventName(eventName), handler && wrapHandler(handler, eventName === \"pointerdown\"), options);\n}\n\nexport { addPointerEvent, usePointerEvent };\n","function createLock(name) {\n let lock = null;\n return () => {\n const openLock = () => {\n lock = null;\n };\n if (lock === null) {\n lock = name;\n return openLock;\n }\n return false;\n };\n}\nconst globalHorizontalLock = createLock(\"dragHorizontal\");\nconst globalVerticalLock = createLock(\"dragVertical\");\nfunction getGlobalLock(drag) {\n let lock = false;\n if (drag === \"y\") {\n lock = globalVerticalLock();\n }\n else if (drag === \"x\") {\n lock = globalHorizontalLock();\n }\n else {\n const openHorizontal = globalHorizontalLock();\n const openVertical = globalVerticalLock();\n if (openHorizontal && openVertical) {\n lock = () => {\n openHorizontal();\n openVertical();\n };\n }\n else {\n // Release the locks because we don't use them\n if (openHorizontal)\n openHorizontal();\n if (openVertical)\n openVertical();\n }\n }\n return lock;\n}\nfunction isDragActive() {\n // Check the gesture lock - if we get it, it means no drag gesture is active\n // and we can safely fire the tap gesture.\n const openGestureLock = getGlobalLock(true);\n if (!openGestureLock)\n return true;\n openGestureLock();\n return false;\n}\n\nexport { createLock, getGlobalLock, isDragActive };\n","import { isMouseEvent } from './utils/event-type.mjs';\nimport { AnimationType } from '../render/utils/types.mjs';\nimport { usePointerEvent } from '../events/use-pointer-event.mjs';\nimport { isDragActive } from './drag/utils/lock.mjs';\n\nfunction createHoverEvent(visualElement, isActive, callback) {\n return (event, info) => {\n if (!isMouseEvent(event) || isDragActive())\n return;\n /**\n * Ensure we trigger animations before firing event callback\n */\n if (visualElement.animationState) {\n visualElement.animationState.setActive(AnimationType.Hover, isActive);\n }\n callback && callback(event, info);\n };\n}\nfunction useHoverGesture({ onHoverStart, onHoverEnd, whileHover, visualElement, }) {\n usePointerEvent(visualElement, \"pointerenter\", onHoverStart || whileHover\n ? createHoverEvent(visualElement, true, onHoverStart)\n : undefined, { passive: !onHoverStart });\n usePointerEvent(visualElement, \"pointerleave\", onHoverEnd || whileHover\n ? createHoverEvent(visualElement, false, onHoverEnd)\n : undefined, { passive: !onHoverEnd });\n}\n\nexport { useHoverGesture };\n","/**\n * Recursively traverse up the tree to check whether the provided child node\n * is the parent or a descendant of it.\n *\n * @param parent - Element to find\n * @param child - Element to test against parent\n */\nconst isNodeOrChild = (parent, child) => {\n if (!child) {\n return false;\n }\n else if (parent === child) {\n return true;\n }\n else {\n return isNodeOrChild(parent, child.parentElement);\n }\n};\n\nexport { isNodeOrChild };\n","import { useEffect } from 'react';\n\nfunction useUnmountEffect(callback) {\n return useEffect(() => () => callback(), []);\n}\n\nexport { useUnmountEffect };\n","/**\n * Pipe\n * Compose other transformers to run linearily\n * pipe(min(20), max(40))\n * @param {...functions} transformers\n * @return {function}\n */\nconst combineFunctions = (a, b) => (v) => b(a(v));\nconst pipe = (...transformers) => transformers.reduce(combineFunctions);\n\nexport { pipe };\n","/**\n * Browser-safe usage of process\n */\nconst defaultEnvironment = \"production\";\nconst env = typeof process === \"undefined\" || process.env === undefined\n ? defaultEnvironment\n : process.env.NODE_ENV || defaultEnvironment;\n\nexport { env };\n","const warned = new Set();\nfunction warnOnce(condition, message, element) {\n if (condition || warned.has(message))\n return;\n console.warn(message);\n if (element)\n console.warn(element);\n warned.add(message);\n}\n\nexport { warnOnce };\n","/**\n * Map an IntersectionHandler callback to an element. We only ever make one handler for one\n * element, so even though these handlers might all be triggered by different\n * observers, we can keep them in the same map.\n */\nconst observerCallbacks = new WeakMap();\n/**\n * Multiple observers can be created for multiple element/document roots. Each with\n * different settings. So here we store dictionaries of observers to each root,\n * using serialised settings (threshold/margin) as lookup keys.\n */\nconst observers = new WeakMap();\nconst fireObserverCallback = (entry) => {\n const callback = observerCallbacks.get(entry.target);\n callback && callback(entry);\n};\nconst fireAllObserverCallbacks = (entries) => {\n entries.forEach(fireObserverCallback);\n};\nfunction initIntersectionObserver({ root, ...options }) {\n const lookupRoot = root || document;\n /**\n * If we don't have an observer lookup map for this root, create one.\n */\n if (!observers.has(lookupRoot)) {\n observers.set(lookupRoot, {});\n }\n const rootObservers = observers.get(lookupRoot);\n const key = JSON.stringify(options);\n /**\n * If we don't have an observer for this combination of root and settings,\n * create one.\n */\n if (!rootObservers[key]) {\n rootObservers[key] = new IntersectionObserver(fireAllObserverCallbacks, { root, ...options });\n }\n return rootObservers[key];\n}\nfunction observeIntersection(element, options, callback) {\n const rootInteresectionObserver = initIntersectionObserver(options);\n observerCallbacks.set(element, callback);\n rootInteresectionObserver.observe(element);\n return () => {\n observerCallbacks.delete(element);\n rootInteresectionObserver.unobserve(element);\n };\n}\n\nexport { observeIntersection };\n","import { env } from '../../../utils/process.mjs';\nimport { useRef, useEffect } from 'react';\nimport { AnimationType } from '../../../render/utils/types.mjs';\nimport { warnOnce } from '../../../utils/warn-once.mjs';\nimport { observeIntersection } from './observers.mjs';\n\nfunction useViewport({ visualElement, whileInView, onViewportEnter, onViewportLeave, viewport = {}, }) {\n const state = useRef({\n hasEnteredView: false,\n isInView: false,\n });\n let shouldObserve = Boolean(whileInView || onViewportEnter || onViewportLeave);\n if (viewport.once && state.current.hasEnteredView)\n shouldObserve = false;\n const useObserver = typeof IntersectionObserver === \"undefined\"\n ? useMissingIntersectionObserver\n : useIntersectionObserver;\n useObserver(shouldObserve, state.current, visualElement, viewport);\n}\nconst thresholdNames = {\n some: 0,\n all: 1,\n};\nfunction useIntersectionObserver(shouldObserve, state, visualElement, { root, margin: rootMargin, amount = \"some\", once }) {\n useEffect(() => {\n if (!shouldObserve || !visualElement.current)\n return;\n const options = {\n root: root === null || root === void 0 ? void 0 : root.current,\n rootMargin,\n threshold: typeof amount === \"number\" ? amount : thresholdNames[amount],\n };\n const intersectionCallback = (entry) => {\n const { isIntersecting } = entry;\n /**\n * If there's been no change in the viewport state, early return.\n */\n if (state.isInView === isIntersecting)\n return;\n state.isInView = isIntersecting;\n /**\n * Handle hasEnteredView. If this is only meant to run once, and\n * element isn't visible, early return. Otherwise set hasEnteredView to true.\n */\n if (once && !isIntersecting && state.hasEnteredView) {\n return;\n }\n else if (isIntersecting) {\n state.hasEnteredView = true;\n }\n if (visualElement.animationState) {\n visualElement.animationState.setActive(AnimationType.InView, isIntersecting);\n }\n /**\n * Use the latest committed props rather than the ones in scope\n * when this observer is created\n */\n const props = visualElement.getProps();\n const callback = isIntersecting\n ? props.onViewportEnter\n : props.onViewportLeave;\n callback && callback(entry);\n };\n return observeIntersection(visualElement.current, options, intersectionCallback);\n }, [shouldObserve, root, rootMargin, amount]);\n}\n/**\n * If IntersectionObserver is missing, we activate inView and fire onViewportEnter\n * on mount. This way, the page will be in the state the author expects users\n * to see it in for everyone.\n */\nfunction useMissingIntersectionObserver(shouldObserve, state, visualElement, { fallback = true }) {\n useEffect(() => {\n if (!shouldObserve || !fallback)\n return;\n if (env !== \"production\") {\n warnOnce(false, \"IntersectionObserver not available on this device. whileInView animations will trigger on mount.\");\n }\n /**\n * Fire this in an rAF because, at this point, the animation state\n * won't have flushed for the first time and there's certain logic in\n * there that behaves differently on the initial animation.\n *\n * This hook should be quite rarely called so setting this in an rAF\n * is preferred to changing the behaviour of the animation state.\n */\n requestAnimationFrame(() => {\n state.hasEnteredView = true;\n const { onViewportEnter } = visualElement.getProps();\n onViewportEnter && onViewportEnter(null);\n if (visualElement.animationState) {\n visualElement.animationState.setActive(AnimationType.InView, true);\n }\n });\n }, [shouldObserve]);\n}\n\nexport { useViewport };\n","const makeRenderlessComponent = (hook) => (props) => {\n hook(props);\n return null;\n};\n\nexport { makeRenderlessComponent };\n","import { useFocusGesture } from '../../gestures/use-focus-gesture.mjs';\nimport { useHoverGesture } from '../../gestures/use-hover-gesture.mjs';\nimport { useTapGesture } from '../../gestures/use-tap-gesture.mjs';\nimport { useViewport } from './viewport/use-viewport.mjs';\nimport { makeRenderlessComponent } from '../utils/make-renderless-component.mjs';\n\nconst gestureAnimations = {\n inView: makeRenderlessComponent(useViewport),\n tap: makeRenderlessComponent(useTapGesture),\n focus: makeRenderlessComponent(useFocusGesture),\n hover: makeRenderlessComponent(useHoverGesture),\n};\n\nexport { gestureAnimations };\n","import { useRef } from 'react';\nimport { isNodeOrChild } from './utils/is-node-or-child.mjs';\nimport { usePointerEvent, addPointerEvent } from '../events/use-pointer-event.mjs';\nimport { useUnmountEffect } from '../utils/use-unmount-effect.mjs';\nimport { AnimationType } from '../render/utils/types.mjs';\nimport { isDragActive } from './drag/utils/lock.mjs';\nimport { pipe } from '../utils/pipe.mjs';\n\n/**\n * @param handlers -\n * @internal\n */\nfunction useTapGesture({ onTap, onTapStart, onTapCancel, whileTap, visualElement, }) {\n const hasPressListeners = onTap || onTapStart || onTapCancel || whileTap;\n const isPressing = useRef(false);\n const cancelPointerEndListeners = useRef(null);\n /**\n * Only set listener to passive if there are no external listeners.\n */\n const eventOptions = {\n passive: !(onTapStart || onTap || onTapCancel || onPointerDown),\n };\n function removePointerEndListener() {\n cancelPointerEndListeners.current && cancelPointerEndListeners.current();\n cancelPointerEndListeners.current = null;\n }\n function checkPointerEnd() {\n removePointerEndListener();\n isPressing.current = false;\n visualElement.animationState &&\n visualElement.animationState.setActive(AnimationType.Tap, false);\n return !isDragActive();\n }\n function onPointerUp(event, info) {\n if (!checkPointerEnd())\n return;\n /**\n * We only count this as a tap gesture if the event.target is the same\n * as, or a child of, this component's element\n */\n !isNodeOrChild(visualElement.current, event.target)\n ? onTapCancel && onTapCancel(event, info)\n : onTap && onTap(event, info);\n }\n function onPointerCancel(event, info) {\n if (!checkPointerEnd())\n return;\n onTapCancel && onTapCancel(event, info);\n }\n function onPointerDown(event, info) {\n removePointerEndListener();\n if (isPressing.current)\n return;\n isPressing.current = true;\n cancelPointerEndListeners.current = pipe(addPointerEvent(window, \"pointerup\", onPointerUp, eventOptions), addPointerEvent(window, \"pointercancel\", onPointerCancel, eventOptions));\n /**\n * Ensure we trigger animations before firing event callback\n */\n visualElement.animationState &&\n visualElement.animationState.setActive(AnimationType.Tap, true);\n onTapStart && onTapStart(event, info);\n }\n usePointerEvent(visualElement, \"pointerdown\", hasPressListeners ? onPointerDown : undefined, eventOptions);\n useUnmountEffect(removePointerEndListener);\n}\n\nexport { useTapGesture };\n","import { AnimationType } from '../render/utils/types.mjs';\nimport { useDomEvent } from '../events/use-dom-event.mjs';\n\n/**\n *\n * @param props\n * @param ref\n * @internal\n */\nfunction useFocusGesture({ whileFocus, visualElement, }) {\n const { animationState } = visualElement;\n const onFocus = () => {\n animationState && animationState.setActive(AnimationType.Focus, true);\n };\n const onBlur = () => {\n animationState && animationState.setActive(AnimationType.Focus, false);\n };\n useDomEvent(visualElement, \"focus\", whileFocus ? onFocus : undefined);\n useDomEvent(visualElement, \"blur\", whileFocus ? onBlur : undefined);\n}\n\nexport { useFocusGesture };\n","import { useContext, useId, useEffect } from 'react';\nimport { PresenceContext } from '../../context/PresenceContext.mjs';\n\n/**\n * When a component is the child of `AnimatePresence`, it can use `usePresence`\n * to access information about whether it's still present in the React tree.\n *\n * ```jsx\n * import { usePresence } from \"framer-motion\"\n *\n * export const Component = () => {\n * const [isPresent, safeToRemove] = usePresence()\n *\n * useEffect(() => {\n * !isPresent && setTimeout(safeToRemove, 1000)\n * }, [isPresent])\n *\n * return \n * }\n * ```\n *\n * If `isPresent` is `false`, it means that a component has been removed the tree, but\n * `AnimatePresence` won't really remove it until `safeToRemove` has been called.\n *\n * @public\n */\nfunction usePresence() {\n const context = useContext(PresenceContext);\n if (context === null)\n return [true, null];\n const { isPresent, onExitComplete, register } = context;\n // It's safe to call the following hooks conditionally (after an early return) because the context will always\n // either be null or non-null for the lifespan of the component.\n // Replace with useId when released in React\n const id = useId();\n useEffect(() => register(id), []);\n const safeToRemove = () => onExitComplete && onExitComplete(id);\n return !isPresent && onExitComplete ? [false, safeToRemove] : [true];\n}\n/**\n * Similar to `usePresence`, except `useIsPresent` simply returns whether or not the component is present.\n * There is no `safeToRemove` function.\n *\n * ```jsx\n * import { useIsPresent } from \"framer-motion\"\n *\n * export const Component = () => {\n * const isPresent = useIsPresent()\n *\n * useEffect(() => {\n * !isPresent && console.log(\"I've been removed!\")\n * }, [isPresent])\n *\n * return \n * }\n * ```\n *\n * @public\n */\nfunction useIsPresent() {\n return isPresent(useContext(PresenceContext));\n}\nfunction isPresent(context) {\n return context === null ? true : context.isPresent;\n}\n\nexport { isPresent, useIsPresent, usePresence };\n","function shallowCompare(next, prev) {\n if (!Array.isArray(prev))\n return false;\n const prevLength = prev.length;\n if (prevLength !== next.length)\n return false;\n for (let i = 0; i < prevLength; i++) {\n if (prev[i] !== next[i])\n return false;\n }\n return true;\n}\n\nexport { shallowCompare };\n","/**\n * Check if value is a numerical string, ie a string that is purely a number eg \"100\" or \"-100.1\"\n */\nconst isNumericalString = (v) => /^\\-?\\d*\\.?\\d+$/.test(v);\n\nexport { isNumericalString };\n","/**\n * Check if the value is a zero value string like \"0px\" or \"0%\"\n */\nconst isZeroValueString = (v) => /^0[^.\\s]+$/.test(v);\n\nexport { isZeroValueString };\n","const frameData = {\n delta: 0,\n timestamp: 0,\n};\n\nexport { frameData };\n","/*\n Detect and load appropriate clock setting for the execution environment\n */\nconst defaultTimestep = (1 / 60) * 1000;\nconst getCurrentTime = typeof performance !== \"undefined\"\n ? () => performance.now()\n : () => Date.now();\nconst onNextFrame = typeof window !== \"undefined\"\n ? (callback) => window.requestAnimationFrame(callback)\n : (callback) => setTimeout(() => callback(getCurrentTime()), defaultTimestep);\n\nexport { defaultTimestep, onNextFrame };\n","import { onNextFrame, defaultTimestep } from './on-next-frame.mjs';\nimport { createRenderStep } from './create-render-step.mjs';\nimport { frameData } from './data.mjs';\n\nconst maxElapsed = 40;\nlet useDefaultElapsed = true;\nlet runNextFrame = false;\nlet isProcessing = false;\nconst stepsOrder = [\n \"read\",\n \"update\",\n \"preRender\",\n \"render\",\n \"postRender\",\n];\nconst steps = stepsOrder.reduce((acc, key) => {\n acc[key] = createRenderStep(() => (runNextFrame = true));\n return acc;\n}, {});\nconst sync = stepsOrder.reduce((acc, key) => {\n const step = steps[key];\n acc[key] = (process, keepAlive = false, immediate = false) => {\n if (!runNextFrame)\n startLoop();\n return step.schedule(process, keepAlive, immediate);\n };\n return acc;\n}, {});\nconst cancelSync = stepsOrder.reduce((acc, key) => {\n acc[key] = steps[key].cancel;\n return acc;\n}, {});\nconst flushSync = stepsOrder.reduce((acc, key) => {\n acc[key] = () => steps[key].process(frameData);\n return acc;\n}, {});\nconst processStep = (stepId) => steps[stepId].process(frameData);\nconst processFrame = (timestamp) => {\n runNextFrame = false;\n frameData.delta = useDefaultElapsed\n ? defaultTimestep\n : Math.max(Math.min(timestamp - frameData.timestamp, maxElapsed), 1);\n frameData.timestamp = timestamp;\n isProcessing = true;\n stepsOrder.forEach(processStep);\n isProcessing = false;\n if (runNextFrame) {\n useDefaultElapsed = false;\n onNextFrame(processFrame);\n }\n};\nconst startLoop = () => {\n runNextFrame = true;\n useDefaultElapsed = true;\n if (!isProcessing)\n onNextFrame(processFrame);\n};\n\nexport { cancelSync, flushSync, sync };\n","function createRenderStep(runNextFrame) {\n /**\n * We create and reuse two arrays, one to queue jobs for the current frame\n * and one for the next. We reuse to avoid triggering GC after x frames.\n */\n let toRun = [];\n let toRunNextFrame = [];\n /**\n *\n */\n let numToRun = 0;\n /**\n * Track whether we're currently processing jobs in this step. This way\n * we can decide whether to schedule new jobs for this frame or next.\n */\n let isProcessing = false;\n let flushNextFrame = false;\n /**\n * A set of processes which were marked keepAlive when scheduled.\n */\n const toKeepAlive = new WeakSet();\n const step = {\n /**\n * Schedule a process to run on the next frame.\n */\n schedule: (callback, keepAlive = false, immediate = false) => {\n const addToCurrentFrame = immediate && isProcessing;\n const buffer = addToCurrentFrame ? toRun : toRunNextFrame;\n if (keepAlive)\n toKeepAlive.add(callback);\n // If the buffer doesn't already contain this callback, add it\n if (buffer.indexOf(callback) === -1) {\n buffer.push(callback);\n // If we're adding it to the currently running buffer, update its measured size\n if (addToCurrentFrame && isProcessing)\n numToRun = toRun.length;\n }\n return callback;\n },\n /**\n * Cancel the provided callback from running on the next frame.\n */\n cancel: (callback) => {\n const index = toRunNextFrame.indexOf(callback);\n if (index !== -1)\n toRunNextFrame.splice(index, 1);\n toKeepAlive.delete(callback);\n },\n /**\n * Execute all schedule callbacks.\n */\n process: (frameData) => {\n /**\n * If we're already processing we've probably been triggered by a flushSync\n * inside an existing process. Instead of executing, mark flushNextFrame\n * as true and ensure we flush the following frame at the end of this one.\n */\n if (isProcessing) {\n flushNextFrame = true;\n return;\n }\n isProcessing = true;\n [toRun, toRunNextFrame] = [toRunNextFrame, toRun];\n // Clear the next frame list\n toRunNextFrame.length = 0;\n // Execute this frame\n numToRun = toRun.length;\n if (numToRun) {\n for (let i = 0; i < numToRun; i++) {\n const callback = toRun[i];\n callback(frameData);\n if (toKeepAlive.has(callback)) {\n step.schedule(callback);\n runNextFrame();\n }\n }\n }\n isProcessing = false;\n if (flushNextFrame) {\n flushNextFrame = false;\n step.process(frameData);\n }\n },\n };\n return step;\n}\n\nexport { createRenderStep };\n","function addUniqueItem(arr, item) {\n if (arr.indexOf(item) === -1)\n arr.push(item);\n}\nfunction removeItem(arr, item) {\n const index = arr.indexOf(item);\n if (index > -1)\n arr.splice(index, 1);\n}\n// Adapted from array-move\nfunction moveItem([...arr], fromIndex, toIndex) {\n const startIndex = fromIndex < 0 ? arr.length + fromIndex : fromIndex;\n if (startIndex >= 0 && startIndex < arr.length) {\n const endIndex = toIndex < 0 ? arr.length + toIndex : toIndex;\n const [item] = arr.splice(fromIndex, 1);\n arr.splice(endIndex, 0, item);\n }\n return arr;\n}\n\nexport { addUniqueItem, moveItem, removeItem };\n","import { addUniqueItem, removeItem } from './array.mjs';\n\nclass SubscriptionManager {\n constructor() {\n this.subscriptions = [];\n }\n add(handler) {\n addUniqueItem(this.subscriptions, handler);\n return () => removeItem(this.subscriptions, handler);\n }\n notify(a, b, c) {\n const numSubscriptions = this.subscriptions.length;\n if (!numSubscriptions)\n return;\n if (numSubscriptions === 1) {\n /**\n * If there's only a single handler we can just call it without invoking a loop.\n */\n this.subscriptions[0](a, b, c);\n }\n else {\n for (let i = 0; i < numSubscriptions; i++) {\n /**\n * Check whether the handler exists before firing as it's possible\n * the subscriptions were modified during this loop running.\n */\n const handler = this.subscriptions[i];\n handler && handler(a, b, c);\n }\n }\n }\n getSize() {\n return this.subscriptions.length;\n }\n clear() {\n this.subscriptions.length = 0;\n }\n}\n\nexport { SubscriptionManager };\n","/*\n Convert velocity into velocity per second\n\n @param [number]: Unit per frame\n @param [number]: Frame duration in ms\n*/\nfunction velocityPerSecond(velocity, frameDuration) {\n return frameDuration ? velocity * (1000 / frameDuration) : 0;\n}\n\nexport { velocityPerSecond };\n","import { frameData } from '../frameloop/data.mjs';\nimport { sync } from '../frameloop/index.mjs';\nimport { SubscriptionManager } from '../utils/subscription-manager.mjs';\nimport { velocityPerSecond } from '../utils/velocity-per-second.mjs';\n\nconst isFloat = (value) => {\n return !isNaN(parseFloat(value));\n};\n/**\n * `MotionValue` is used to track the state and velocity of motion values.\n *\n * @public\n */\nclass MotionValue {\n /**\n * @param init - The initiating value\n * @param config - Optional configuration options\n *\n * - `transformer`: A function to transform incoming values with.\n *\n * @internal\n */\n constructor(init, options = {}) {\n /**\n * This will be replaced by the build step with the latest version number.\n * When MotionValues are provided to motion components, warn if versions are mixed.\n */\n this.version = \"7.10.3\";\n /**\n * Duration, in milliseconds, since last updating frame.\n *\n * @internal\n */\n this.timeDelta = 0;\n /**\n * Timestamp of the last time this `MotionValue` was updated.\n *\n * @internal\n */\n this.lastUpdated = 0;\n /**\n * Tracks whether this value can output a velocity. Currently this is only true\n * if the value is numerical, but we might be able to widen the scope here and support\n * other value types.\n *\n * @internal\n */\n this.canTrackVelocity = false;\n /**\n * An object containing a SubscriptionManager for each active event.\n */\n this.events = {};\n this.updateAndNotify = (v, render = true) => {\n this.prev = this.current;\n this.current = v;\n // Update timestamp\n const { delta, timestamp } = frameData;\n if (this.lastUpdated !== timestamp) {\n this.timeDelta = delta;\n this.lastUpdated = timestamp;\n sync.postRender(this.scheduleVelocityCheck);\n }\n // Update update subscribers\n if (this.prev !== this.current && this.events.change) {\n this.events.change.notify(this.current);\n }\n // Update velocity subscribers\n if (this.events.velocityChange) {\n this.events.velocityChange.notify(this.getVelocity());\n }\n // Update render subscribers\n if (render && this.events.renderRequest) {\n this.events.renderRequest.notify(this.current);\n }\n };\n /**\n * Schedule a velocity check for the next frame.\n *\n * This is an instanced and bound function to prevent generating a new\n * function once per frame.\n *\n * @internal\n */\n this.scheduleVelocityCheck = () => sync.postRender(this.velocityCheck);\n /**\n * Updates `prev` with `current` if the value hasn't been updated this frame.\n * This ensures velocity calculations return `0`.\n *\n * This is an instanced and bound function to prevent generating a new\n * function once per frame.\n *\n * @internal\n */\n this.velocityCheck = ({ timestamp }) => {\n if (timestamp !== this.lastUpdated) {\n this.prev = this.current;\n if (this.events.velocityChange) {\n this.events.velocityChange.notify(this.getVelocity());\n }\n }\n };\n this.hasAnimated = false;\n this.prev = this.current = init;\n this.canTrackVelocity = isFloat(this.current);\n this.owner = options.owner;\n }\n /**\n * Adds a function that will be notified when the `MotionValue` is updated.\n *\n * It returns a function that, when called, will cancel the subscription.\n *\n * When calling `onChange` inside a React component, it should be wrapped with the\n * `useEffect` hook. As it returns an unsubscribe function, this should be returned\n * from the `useEffect` function to ensure you don't add duplicate subscribers..\n *\n * ```jsx\n * export const MyComponent = () => {\n * const x = useMotionValue(0)\n * const y = useMotionValue(0)\n * const opacity = useMotionValue(1)\n *\n * useEffect(() => {\n * function updateOpacity() {\n * const maxXY = Math.max(x.get(), y.get())\n * const newOpacity = transform(maxXY, [0, 100], [1, 0])\n * opacity.set(newOpacity)\n * }\n *\n * const unsubscribeX = x.on(\"change\", updateOpacity)\n * const unsubscribeY = y.on(\"change\", updateOpacity)\n *\n * return () => {\n * unsubscribeX()\n * unsubscribeY()\n * }\n * }, [])\n *\n * return \n * }\n * ```\n *\n * @privateRemarks\n *\n * We could look into a `useOnChange` hook if the above lifecycle management proves confusing.\n *\n * ```jsx\n * useOnChange(x, () => {})\n * ```\n *\n * @param subscriber - A function that receives the latest value.\n * @returns A function that, when called, will cancel this subscription.\n *\n * @deprecated\n */\n onChange(subscription) {\n return this.on(\"change\", subscription);\n }\n on(eventName, callback) {\n if (!this.events[eventName]) {\n this.events[eventName] = new SubscriptionManager();\n }\n return this.events[eventName].add(callback);\n }\n clearListeners() {\n for (const eventManagers in this.events) {\n this.events[eventManagers].clear();\n }\n }\n /**\n * Attaches a passive effect to the `MotionValue`.\n *\n * @internal\n */\n attach(passiveEffect) {\n this.passiveEffect = passiveEffect;\n }\n /**\n * Sets the state of the `MotionValue`.\n *\n * @remarks\n *\n * ```jsx\n * const x = useMotionValue(0)\n * x.set(10)\n * ```\n *\n * @param latest - Latest value to set.\n * @param render - Whether to notify render subscribers. Defaults to `true`\n *\n * @public\n */\n set(v, render = true) {\n if (!render || !this.passiveEffect) {\n this.updateAndNotify(v, render);\n }\n else {\n this.passiveEffect(v, this.updateAndNotify);\n }\n }\n setWithVelocity(prev, current, delta) {\n this.set(current);\n this.prev = prev;\n this.timeDelta = delta;\n }\n /**\n * Returns the latest state of `MotionValue`\n *\n * @returns - The latest state of `MotionValue`\n *\n * @public\n */\n get() {\n return this.current;\n }\n /**\n * @public\n */\n getPrevious() {\n return this.prev;\n }\n /**\n * Returns the latest velocity of `MotionValue`\n *\n * @returns - The latest velocity of `MotionValue`. Returns `0` if the state is non-numerical.\n *\n * @public\n */\n getVelocity() {\n // This could be isFloat(this.prev) && isFloat(this.current), but that would be wasteful\n return this.canTrackVelocity\n ? // These casts could be avoided if parseFloat would be typed better\n velocityPerSecond(parseFloat(this.current) -\n parseFloat(this.prev), this.timeDelta)\n : 0;\n }\n /**\n * Registers a new animation to control this `MotionValue`. Only one\n * animation can drive a `MotionValue` at one time.\n *\n * ```jsx\n * value.start()\n * ```\n *\n * @param animation - A function that starts the provided animation\n *\n * @internal\n */\n start(animation) {\n this.stop();\n return new Promise((resolve) => {\n this.hasAnimated = true;\n this.stopAnimation = animation(resolve);\n if (this.events.animationStart) {\n this.events.animationStart.notify();\n }\n }).then(() => {\n if (this.events.animationComplete) {\n this.events.animationComplete.notify();\n }\n this.clearAnimation();\n });\n }\n /**\n * Stop the currently active animation.\n *\n * @public\n */\n stop() {\n if (this.stopAnimation) {\n this.stopAnimation();\n if (this.events.animationCancel) {\n this.events.animationCancel.notify();\n }\n }\n this.clearAnimation();\n }\n /**\n * Returns `true` if this value is currently animating.\n *\n * @public\n */\n isAnimating() {\n return !!this.stopAnimation;\n }\n clearAnimation() {\n this.stopAnimation = null;\n }\n /**\n * Destroy and clean up subscribers to this `MotionValue`.\n *\n * The `MotionValue` hooks like `useMotionValue` and `useTransform` automatically\n * handle the lifecycle of the returned `MotionValue`, so this method is only necessary if you've manually\n * created a `MotionValue` via the `motionValue` function.\n *\n * @public\n */\n destroy() {\n this.clearListeners();\n this.stop();\n }\n}\nfunction motionValue(init, options) {\n return new MotionValue(init, options);\n}\n\nexport { MotionValue, motionValue };\n","import { isString, singleColorRegex, floatRegex } from '../utils.mjs';\n\n/**\n * Returns true if the provided string is a color, ie rgba(0,0,0,0) or #000,\n * but false if a number or multiple colors\n */\nconst isColorString = (type, testProp) => (v) => {\n return Boolean((isString(v) && singleColorRegex.test(v) && v.startsWith(type)) ||\n (testProp && Object.prototype.hasOwnProperty.call(v, testProp)));\n};\nconst splitColor = (aName, bName, cName) => (v) => {\n if (!isString(v))\n return v;\n const [a, b, c, alpha] = v.match(floatRegex);\n return {\n [aName]: parseFloat(a),\n [bName]: parseFloat(b),\n [cName]: parseFloat(c),\n alpha: alpha !== undefined ? parseFloat(alpha) : 1,\n };\n};\n\nexport { isColorString, splitColor };\n","import { clamp } from '../../../utils/clamp.mjs';\nimport { number, alpha } from '../numbers/index.mjs';\nimport { sanitize } from '../utils.mjs';\nimport { isColorString, splitColor } from './utils.mjs';\n\nconst clampRgbUnit = (v) => clamp(0, 255, v);\nconst rgbUnit = {\n ...number,\n transform: (v) => Math.round(clampRgbUnit(v)),\n};\nconst rgba = {\n test: isColorString(\"rgb\", \"red\"),\n parse: splitColor(\"red\", \"green\", \"blue\"),\n transform: ({ red, green, blue, alpha: alpha$1 = 1 }) => \"rgba(\" +\n rgbUnit.transform(red) +\n \", \" +\n rgbUnit.transform(green) +\n \", \" +\n rgbUnit.transform(blue) +\n \", \" +\n sanitize(alpha.transform(alpha$1)) +\n \")\",\n};\n\nexport { rgbUnit, rgba };\n","import { rgba } from './rgba.mjs';\nimport { isColorString } from './utils.mjs';\n\nfunction parseHex(v) {\n let r = \"\";\n let g = \"\";\n let b = \"\";\n let a = \"\";\n // If we have 6 characters, ie #FF0000\n if (v.length > 5) {\n r = v.substring(1, 3);\n g = v.substring(3, 5);\n b = v.substring(5, 7);\n a = v.substring(7, 9);\n // Or we have 3 characters, ie #F00\n }\n else {\n r = v.substring(1, 2);\n g = v.substring(2, 3);\n b = v.substring(3, 4);\n a = v.substring(4, 5);\n r += r;\n g += g;\n b += b;\n a += a;\n }\n return {\n red: parseInt(r, 16),\n green: parseInt(g, 16),\n blue: parseInt(b, 16),\n alpha: a ? parseInt(a, 16) / 255 : 1,\n };\n}\nconst hex = {\n test: isColorString(\"#\"),\n parse: parseHex,\n transform: rgba.transform,\n};\n\nexport { hex };\n","import { alpha } from '../numbers/index.mjs';\nimport { percent } from '../numbers/units.mjs';\nimport { sanitize } from '../utils.mjs';\nimport { isColorString, splitColor } from './utils.mjs';\n\nconst hsla = {\n test: isColorString(\"hsl\", \"hue\"),\n parse: splitColor(\"hue\", \"saturation\", \"lightness\"),\n transform: ({ hue, saturation, lightness, alpha: alpha$1 = 1 }) => {\n return (\"hsla(\" +\n Math.round(hue) +\n \", \" +\n percent.transform(sanitize(saturation)) +\n \", \" +\n percent.transform(sanitize(lightness)) +\n \", \" +\n sanitize(alpha.transform(alpha$1)) +\n \")\");\n },\n};\n\nexport { hsla };\n","import { isString } from '../utils.mjs';\nimport { hex } from './hex.mjs';\nimport { hsla } from './hsla.mjs';\nimport { rgba } from './rgba.mjs';\n\nconst color = {\n test: (v) => rgba.test(v) || hex.test(v) || hsla.test(v),\n parse: (v) => {\n if (rgba.test(v)) {\n return rgba.parse(v);\n }\n else if (hsla.test(v)) {\n return hsla.parse(v);\n }\n else {\n return hex.parse(v);\n }\n },\n transform: (v) => {\n return isString(v)\n ? v\n : v.hasOwnProperty(\"red\")\n ? rgba.transform(v)\n : hsla.transform(v);\n },\n};\n\nexport { color };\n","import { color } from '../color/index.mjs';\nimport { number } from '../numbers/index.mjs';\nimport { isString, floatRegex, colorRegex, sanitize } from '../utils.mjs';\n\nconst colorToken = \"${c}\";\nconst numberToken = \"${n}\";\nfunction test(v) {\n var _a, _b;\n return (isNaN(v) &&\n isString(v) &&\n (((_a = v.match(floatRegex)) === null || _a === void 0 ? void 0 : _a.length) || 0) +\n (((_b = v.match(colorRegex)) === null || _b === void 0 ? void 0 : _b.length) || 0) >\n 0);\n}\nfunction analyseComplexValue(v) {\n if (typeof v === \"number\")\n v = `${v}`;\n const values = [];\n let numColors = 0;\n let numNumbers = 0;\n const colors = v.match(colorRegex);\n if (colors) {\n numColors = colors.length;\n // Strip colors from input so they're not picked up by number regex.\n // There's a better way to combine these regex searches, but its beyond my regex skills\n v = v.replace(colorRegex, colorToken);\n values.push(...colors.map(color.parse));\n }\n const numbers = v.match(floatRegex);\n if (numbers) {\n numNumbers = numbers.length;\n v = v.replace(floatRegex, numberToken);\n values.push(...numbers.map(number.parse));\n }\n return { values, numColors, numNumbers, tokenised: v };\n}\nfunction parse(v) {\n return analyseComplexValue(v).values;\n}\nfunction createTransformer(source) {\n const { values, numColors, tokenised } = analyseComplexValue(source);\n const numValues = values.length;\n return (v) => {\n let output = tokenised;\n for (let i = 0; i < numValues; i++) {\n output = output.replace(i < numColors ? colorToken : numberToken, i < numColors\n ? color.transform(v[i])\n : sanitize(v[i]));\n }\n return output;\n };\n}\nconst convertNumbersToZero = (v) => typeof v === \"number\" ? 0 : v;\nfunction getAnimatableNone(v) {\n const parsed = parse(v);\n const transformer = createTransformer(v);\n return transformer(parsed.map(convertNumbersToZero));\n}\nconst complex = { test, parse, createTransformer, getAnimatableNone };\n\nexport { analyseComplexValue, complex };\n","import { complex } from './index.mjs';\nimport { floatRegex } from '../utils.mjs';\n\n/**\n * Properties that should default to 1 or 100%\n */\nconst maxDefaults = new Set([\"brightness\", \"contrast\", \"saturate\", \"opacity\"]);\nfunction applyDefaultFilter(v) {\n const [name, value] = v.slice(0, -1).split(\"(\");\n if (name === \"drop-shadow\")\n return v;\n const [number] = value.match(floatRegex) || [];\n if (!number)\n return v;\n const unit = value.replace(number, \"\");\n let defaultValue = maxDefaults.has(name) ? 1 : 0;\n if (number !== value)\n defaultValue *= 100;\n return name + \"(\" + defaultValue + unit + \")\";\n}\nconst functionRegex = /([a-z-]*)\\(.*?\\)/g;\nconst filter = {\n ...complex,\n getAnimatableNone: (v) => {\n const functions = v.match(functionRegex);\n return functions ? functions.map(applyDefaultFilter).join(\" \") : v;\n },\n};\n\nexport { filter };\n","import { color } from '../../../value/types/color/index.mjs';\nimport { filter } from '../../../value/types/complex/filter.mjs';\nimport { numberValueTypes } from './number.mjs';\n\n/**\n * A map of default value types for common values\n */\nconst defaultValueTypes = {\n ...numberValueTypes,\n // Color props\n color,\n backgroundColor: color,\n outlineColor: color,\n fill: color,\n stroke: color,\n // Border props\n borderColor: color,\n borderTopColor: color,\n borderRightColor: color,\n borderBottomColor: color,\n borderLeftColor: color,\n filter,\n WebkitFilter: filter,\n};\n/**\n * Gets the default ValueType for the provided value key\n */\nconst getDefaultValueType = (key) => defaultValueTypes[key];\n\nexport { defaultValueTypes, getDefaultValueType };\n","import { complex } from '../../../value/types/complex/index.mjs';\nimport { filter } from '../../../value/types/complex/filter.mjs';\nimport { getDefaultValueType } from './defaults.mjs';\n\nfunction getAnimatableNone(key, value) {\n var _a;\n let defaultValueType = getDefaultValueType(key);\n if (defaultValueType !== filter)\n defaultValueType = complex;\n // If value is not recognised as animatable, ie \"none\", create an animatable version origin based on the target\n return (_a = defaultValueType.getAnimatableNone) === null || _a === void 0 ? void 0 : _a.call(defaultValueType, value);\n}\n\nexport { getAnimatableNone };\n","/**\n * Tests a provided value against a ValueType\n */\nconst testValueType = (v) => (type) => type.test(v);\n\nexport { testValueType };\n","import { number } from '../../../value/types/numbers/index.mjs';\nimport { px, percent, degrees, vw, vh } from '../../../value/types/numbers/units.mjs';\nimport { testValueType } from './test.mjs';\nimport { auto } from './type-auto.mjs';\n\n/**\n * A list of value types commonly used for dimensions\n */\nconst dimensionValueTypes = [number, px, percent, degrees, vw, vh, auto];\n/**\n * Tests a dimensional value against the list of dimension ValueTypes\n */\nconst findDimensionValueType = (v) => dimensionValueTypes.find(testValueType(v));\n\nexport { dimensionValueTypes, findDimensionValueType };\n","/**\n * ValueType for \"auto\"\n */\nconst auto = {\n test: (v) => v === \"auto\",\n parse: (v) => v,\n};\n\nexport { auto };\n","import { color } from '../../../value/types/color/index.mjs';\nimport { complex } from '../../../value/types/complex/index.mjs';\nimport { dimensionValueTypes } from './dimensions.mjs';\nimport { testValueType } from './test.mjs';\n\n/**\n * A list of all ValueTypes\n */\nconst valueTypes = [...dimensionValueTypes, color, complex];\n/**\n * Tests a value against the list of ValueTypes\n */\nconst findValueType = (v) => valueTypes.find(testValueType(v));\n\nexport { findValueType };\n","import { resolveVariantFromProps } from './resolve-variants.mjs';\n\n/**\n * Creates an object containing the latest state of every MotionValue on a VisualElement\n */\nfunction getCurrent(visualElement) {\n const current = {};\n visualElement.values.forEach((value, key) => (current[key] = value.get()));\n return current;\n}\n/**\n * Creates an object containing the latest velocity of every MotionValue on a VisualElement\n */\nfunction getVelocity(visualElement) {\n const velocity = {};\n visualElement.values.forEach((value, key) => (velocity[key] = value.getVelocity()));\n return velocity;\n}\nfunction resolveVariant(visualElement, definition, custom) {\n const props = visualElement.getProps();\n return resolveVariantFromProps(props, definition, custom !== undefined ? custom : props.custom, getCurrent(visualElement), getVelocity(visualElement));\n}\n\nexport { resolveVariant };\n","import { isNumericalString } from '../../utils/is-numerical-string.mjs';\nimport { isZeroValueString } from '../../utils/is-zero-value-string.mjs';\nimport { resolveFinalValueInKeyframes } from '../../utils/resolve-value.mjs';\nimport { motionValue } from '../../value/index.mjs';\nimport { complex } from '../../value/types/complex/index.mjs';\nimport { getAnimatableNone } from '../dom/value-types/animatable-none.mjs';\nimport { findValueType } from '../dom/value-types/find.mjs';\nimport { resolveVariant } from './resolve-dynamic-variants.mjs';\n\n/**\n * Set VisualElement's MotionValue, creating a new MotionValue for it if\n * it doesn't exist.\n */\nfunction setMotionValue(visualElement, key, value) {\n if (visualElement.hasValue(key)) {\n visualElement.getValue(key).set(value);\n }\n else {\n visualElement.addValue(key, motionValue(value));\n }\n}\nfunction setTarget(visualElement, definition) {\n const resolved = resolveVariant(visualElement, definition);\n let { transitionEnd = {}, transition = {}, ...target } = resolved ? visualElement.makeTargetAnimatable(resolved, false) : {};\n target = { ...target, ...transitionEnd };\n for (const key in target) {\n const value = resolveFinalValueInKeyframes(target[key]);\n setMotionValue(visualElement, key, value);\n }\n}\nfunction setVariants(visualElement, variantLabels) {\n const reversedLabels = [...variantLabels].reverse();\n reversedLabels.forEach((key) => {\n var _a;\n const variant = visualElement.getVariant(key);\n variant && setTarget(visualElement, variant);\n (_a = visualElement.variantChildren) === null || _a === void 0 ? void 0 : _a.forEach((child) => {\n setVariants(child, variantLabels);\n });\n });\n}\nfunction setValues(visualElement, definition) {\n if (Array.isArray(definition)) {\n return setVariants(visualElement, definition);\n }\n else if (typeof definition === \"string\") {\n return setVariants(visualElement, [definition]);\n }\n else {\n setTarget(visualElement, definition);\n }\n}\nfunction checkTargetForNewValues(visualElement, target, origin) {\n var _a, _b;\n const newValueKeys = Object.keys(target).filter((key) => !visualElement.hasValue(key));\n const numNewValues = newValueKeys.length;\n if (!numNewValues)\n return;\n for (let i = 0; i < numNewValues; i++) {\n const key = newValueKeys[i];\n const targetValue = target[key];\n let value = null;\n /**\n * If the target is a series of keyframes, we can use the first value\n * in the array. If this first value is null, we'll still need to read from the DOM.\n */\n if (Array.isArray(targetValue)) {\n value = targetValue[0];\n }\n /**\n * If the target isn't keyframes, or the first keyframe was null, we need to\n * first check if an origin value was explicitly defined in the transition as \"from\",\n * if not read the value from the DOM. As an absolute fallback, take the defined target value.\n */\n if (value === null) {\n value = (_b = (_a = origin[key]) !== null && _a !== void 0 ? _a : visualElement.readValue(key)) !== null && _b !== void 0 ? _b : target[key];\n }\n /**\n * If value is still undefined or null, ignore it. Preferably this would throw,\n * but this was causing issues in Framer.\n */\n if (value === undefined || value === null)\n continue;\n if (typeof value === \"string\" &&\n (isNumericalString(value) || isZeroValueString(value))) {\n // If this is a number read as a string, ie \"0\" or \"200\", convert it to a number\n value = parseFloat(value);\n }\n else if (!findValueType(value) && complex.test(targetValue)) {\n value = getAnimatableNone(key, targetValue);\n }\n visualElement.addValue(key, motionValue(value, { owner: visualElement }));\n if (origin[key] === undefined) {\n origin[key] = value;\n }\n if (value !== null)\n visualElement.setBaseTarget(key, value);\n }\n}\nfunction getOriginFromTransition(key, transition) {\n if (!transition)\n return;\n const valueTransition = transition[key] || transition[\"default\"] || transition;\n return valueTransition.from;\n}\nfunction getOrigin(target, transition, visualElement) {\n var _a;\n const origin = {};\n for (const key in target) {\n const transitionOrigin = getOriginFromTransition(key, transition);\n origin[key] =\n transitionOrigin !== undefined\n ? transitionOrigin\n : (_a = visualElement.getValue(key)) === null || _a === void 0 ? void 0 : _a.get();\n }\n return origin;\n}\n\nexport { checkTargetForNewValues, getOrigin, getOriginFromTransition, setTarget, setValues };\n","import { isMotionValue } from '../utils/is-motion-value.mjs';\n\nfunction isWillChangeMotionValue(value) {\n return Boolean(isMotionValue(value) && value.add);\n}\n\nexport { isWillChangeMotionValue };\n","const appearStoreId = (id, value) => `${id}: ${value}`;\n\nexport { appearStoreId };\n","import { sync } from '../../frameloop/index.mjs';\nimport { transformProps } from '../../render/html/utils/transform.mjs';\nimport { appearStoreId } from './store-id.mjs';\n\nfunction handoffOptimizedAppearAnimation(id, name) {\n const { MotionAppearAnimations } = window;\n const animationId = appearStoreId(id, transformProps.has(name) ? \"transform\" : name);\n const animation = MotionAppearAnimations && MotionAppearAnimations.get(animationId);\n if (animation) {\n /**\n * We allow the animation to persist until the next frame:\n * 1. So it continues to play until Framer Motion is ready to render\n * (avoiding a potential flash of the element's original state)\n * 2. As all independent transforms share a single transform animation, stopping\n * it synchronously would prevent subsequent transforms from handing off.\n */\n sync.render(() => {\n /**\n * Animation.cancel() throws so it needs to be wrapped in a try/catch\n */\n try {\n animation.cancel();\n MotionAppearAnimations.delete(animationId);\n }\n catch (e) { }\n });\n return animation.currentTime || 0;\n }\n else {\n return 0;\n }\n}\n\nexport { handoffOptimizedAppearAnimation };\n","import { camelToDash } from '../../render/dom/utils/camel-to-dash.mjs';\n\nconst optimizedAppearDataId = \"framerAppearId\";\nconst optimizedAppearDataAttribute = \"data-\" + camelToDash(optimizedAppearDataId);\n\nexport { optimizedAppearDataAttribute, optimizedAppearDataId };\n","var warning = function () { };\r\nvar invariant = function () { };\r\nif (process.env.NODE_ENV !== 'production') {\r\n warning = function (check, message) {\r\n if (!check && typeof console !== 'undefined') {\r\n console.warn(message);\r\n }\r\n };\r\n invariant = function (check, message) {\r\n if (!check) {\r\n throw new Error(message);\r\n }\r\n };\r\n}\n\nexport { invariant, warning };\n","/**\n * Converts seconds to milliseconds\n *\n * @param seconds - Time in seconds.\n * @return milliseconds - Converted time in milliseconds.\n */\nconst secondsToMilliseconds = (seconds) => seconds * 1000;\n\nexport { secondsToMilliseconds };\n","const instantAnimationState = {\n current: false,\n};\n\nexport { instantAnimationState };\n","// Accepts an easing function and returns a new one that outputs mirrored values for\n// the second half of the animation. Turns easeIn into easeInOut.\nconst mirrorEasing = (easing) => (p) => p <= 0.5 ? easing(2 * p) / 2 : (2 - easing(2 * (1 - p))) / 2;\n\nexport { mirrorEasing };\n","// Accepts an easing function and returns a new one that outputs reversed values.\n// Turns easeIn into easeOut.\nconst reverseEasing = (easing) => (p) => 1 - easing(1 - p);\n\nexport { reverseEasing };\n","import { mirrorEasing } from './modifiers/mirror.mjs';\nimport { reverseEasing } from './modifiers/reverse.mjs';\n\nconst easeIn = (p) => p * p;\nconst easeOut = reverseEasing(easeIn);\nconst easeInOut = mirrorEasing(easeIn);\n\nexport { easeIn, easeInOut, easeOut };\n","/*\n Value in range from progress\n\n Given a lower limit and an upper limit, we return the value within\n that range as expressed by progress (usually a number from 0 to 1)\n\n So progress = 0.5 would change\n\n from -------- to\n\n to\n\n from ---- to\n\n E.g. from = 10, to = 20, progress = 0.5 => 15\n\n @param [number]: Lower limit of range\n @param [number]: Upper limit of range\n @param [number]: The progress between lower and upper limits expressed 0-1\n @return [number]: Value as calculated from progress within range (not limited within range)\n*/\nconst mix = (from, to, progress) => -progress * from + progress * to + from;\n\nexport { mix };\n","// Adapted from https://gist.github.com/mjackson/5311256\nfunction hueToRgb(p, q, t) {\n if (t < 0)\n t += 1;\n if (t > 1)\n t -= 1;\n if (t < 1 / 6)\n return p + (q - p) * 6 * t;\n if (t < 1 / 2)\n return q;\n if (t < 2 / 3)\n return p + (q - p) * (2 / 3 - t) * 6;\n return p;\n}\nfunction hslaToRgba({ hue, saturation, lightness, alpha }) {\n hue /= 360;\n saturation /= 100;\n lightness /= 100;\n let red = 0;\n let green = 0;\n let blue = 0;\n if (!saturation) {\n red = green = blue = lightness;\n }\n else {\n const q = lightness < 0.5\n ? lightness * (1 + saturation)\n : lightness + saturation - lightness * saturation;\n const p = 2 * lightness - q;\n red = hueToRgb(p, q, hue + 1 / 3);\n green = hueToRgb(p, q, hue);\n blue = hueToRgb(p, q, hue - 1 / 3);\n }\n return {\n red: Math.round(red * 255),\n green: Math.round(green * 255),\n blue: Math.round(blue * 255),\n alpha,\n };\n}\n\nexport { hslaToRgba };\n","import { mix } from './mix.mjs';\nimport { invariant } from 'hey-listen';\nimport { hslaToRgba } from './hsla-to-rgba.mjs';\nimport { hex } from '../value/types/color/hex.mjs';\nimport { rgba } from '../value/types/color/rgba.mjs';\nimport { hsla } from '../value/types/color/hsla.mjs';\n\n// Linear color space blending\n// Explained https://www.youtube.com/watch?v=LKnqECcg6Gw\n// Demonstrated http://codepen.io/osublake/pen/xGVVaN\nconst mixLinearColor = (from, to, v) => {\n const fromExpo = from * from;\n return Math.sqrt(Math.max(0, v * (to * to - fromExpo) + fromExpo));\n};\nconst colorTypes = [hex, rgba, hsla];\nconst getColorType = (v) => colorTypes.find((type) => type.test(v));\nfunction asRGBA(color) {\n const type = getColorType(color);\n invariant(Boolean(type), `'${color}' is not an animatable color. Use the equivalent color code instead.`);\n let model = type.parse(color);\n if (type === hsla) {\n // TODO Remove this cast - needed since Framer Motion's stricter typing\n model = hslaToRgba(model);\n }\n return model;\n}\nconst mixColor = (from, to) => {\n const fromRGBA = asRGBA(from);\n const toRGBA = asRGBA(to);\n const blended = { ...fromRGBA };\n return (v) => {\n blended.red = mixLinearColor(fromRGBA.red, toRGBA.red, v);\n blended.green = mixLinearColor(fromRGBA.green, toRGBA.green, v);\n blended.blue = mixLinearColor(fromRGBA.blue, toRGBA.blue, v);\n blended.alpha = mix(fromRGBA.alpha, toRGBA.alpha, v);\n return rgba.transform(blended);\n };\n};\n\nexport { mixColor, mixLinearColor };\n","import { mix } from './mix.mjs';\nimport { mixColor } from './mix-color.mjs';\nimport { pipe } from './pipe.mjs';\nimport { warning } from 'hey-listen';\nimport { color } from '../value/types/color/index.mjs';\nimport { complex, analyseComplexValue } from '../value/types/complex/index.mjs';\n\nfunction getMixer(origin, target) {\n if (typeof origin === \"number\") {\n return (v) => mix(origin, target, v);\n }\n else if (color.test(origin)) {\n return mixColor(origin, target);\n }\n else {\n return mixComplex(origin, target);\n }\n}\nconst mixArray = (from, to) => {\n const output = [...from];\n const numValues = output.length;\n const blendValue = from.map((fromThis, i) => getMixer(fromThis, to[i]));\n return (v) => {\n for (let i = 0; i < numValues; i++) {\n output[i] = blendValue[i](v);\n }\n return output;\n };\n};\nconst mixObject = (origin, target) => {\n const output = { ...origin, ...target };\n const blendValue = {};\n for (const key in output) {\n if (origin[key] !== undefined && target[key] !== undefined) {\n blendValue[key] = getMixer(origin[key], target[key]);\n }\n }\n return (v) => {\n for (const key in blendValue) {\n output[key] = blendValue[key](v);\n }\n return output;\n };\n};\nconst mixComplex = (origin, target) => {\n const template = complex.createTransformer(target);\n const originStats = analyseComplexValue(origin);\n const targetStats = analyseComplexValue(target);\n const canInterpolate = originStats.numColors === targetStats.numColors &&\n originStats.numNumbers >= targetStats.numNumbers;\n if (canInterpolate) {\n return pipe(mixArray(originStats.values, targetStats.values), template);\n }\n else {\n warning(true, `Complex values '${origin}' and '${target}' too different to mix. Ensure all colors are of the same type, and that each contains the same quantity of number and color values. Falling back to instant transition.`);\n return (p) => `${p > 0 ? target : origin}`;\n }\n};\n\nexport { mixArray, mixComplex, mixObject };\n","/*\n Progress within given range\n\n Given a lower limit and an upper limit, we return the progress\n (expressed as a number 0-1) represented by the given value, and\n limit that progress to within 0-1.\n\n @param [number]: Lower limit\n @param [number]: Upper limit\n @param [number]: Value to find progress within given range\n @return [number]: Progress of value within range as expressed 0-1\n*/\nconst progress = (from, to, value) => {\n const toFromDifference = to - from;\n return toFromDifference === 0 ? 1 : (value - from) / toFromDifference;\n};\n\nexport { progress };\n","import { invariant } from 'hey-listen';\nimport { color } from '../value/types/color/index.mjs';\nimport { clamp } from './clamp.mjs';\nimport { mix } from './mix.mjs';\nimport { mixColor } from './mix-color.mjs';\nimport { mixComplex, mixArray, mixObject } from './mix-complex.mjs';\nimport { pipe } from './pipe.mjs';\nimport { progress } from './progress.mjs';\n\nconst mixNumber = (from, to) => (p) => mix(from, to, p);\nfunction detectMixerFactory(v) {\n if (typeof v === \"number\") {\n return mixNumber;\n }\n else if (typeof v === \"string\") {\n if (color.test(v)) {\n return mixColor;\n }\n else {\n return mixComplex;\n }\n }\n else if (Array.isArray(v)) {\n return mixArray;\n }\n else if (typeof v === \"object\") {\n return mixObject;\n }\n return mixNumber;\n}\nfunction createMixers(output, ease, customMixer) {\n const mixers = [];\n const mixerFactory = customMixer || detectMixerFactory(output[0]);\n const numMixers = output.length - 1;\n for (let i = 0; i < numMixers; i++) {\n let mixer = mixerFactory(output[i], output[i + 1]);\n if (ease) {\n const easingFunction = Array.isArray(ease) ? ease[i] : ease;\n mixer = pipe(easingFunction, mixer);\n }\n mixers.push(mixer);\n }\n return mixers;\n}\n/**\n * Create a function that maps from a numerical input array to a generic output array.\n *\n * Accepts:\n * - Numbers\n * - Colors (hex, hsl, hsla, rgb, rgba)\n * - Complex (combinations of one or more numbers or strings)\n *\n * ```jsx\n * const mixColor = interpolate([0, 1], ['#fff', '#000'])\n *\n * mixColor(0.5) // 'rgba(128, 128, 128, 1)'\n * ```\n *\n * TODO Revist this approach once we've moved to data models for values,\n * probably not needed to pregenerate mixer functions.\n *\n * @public\n */\nfunction interpolate(input, output, { clamp: isClamp = true, ease, mixer } = {}) {\n const inputLength = input.length;\n invariant(inputLength === output.length, \"Both input and output ranges must be the same length\");\n invariant(!ease || !Array.isArray(ease) || ease.length === inputLength - 1, \"Array of easing functions must be of length `input.length - 1`, as it applies to the transitions **between** the defined values.\");\n // If input runs highest -> lowest, reverse both arrays\n if (input[0] > input[inputLength - 1]) {\n input = [...input].reverse();\n output = [...output].reverse();\n }\n const mixers = createMixers(output, ease, mixer);\n const numMixers = mixers.length;\n const interpolator = (v) => {\n let i = 0;\n if (numMixers > 1) {\n for (; i < input.length - 2; i++) {\n if (v < input[i + 1])\n break;\n }\n }\n const progressInRange = progress(input[i], input[i + 1], v);\n return mixers[i](progressInRange);\n };\n return isClamp\n ? (v) => interpolator(clamp(input[0], input[inputLength - 1], v))\n : interpolator;\n}\n\nexport { interpolate };\n","const noop = (any) => any;\n\nexport { noop };\n","import { noop } from '../utils/noop.mjs';\n\n/*\n Bezier function generator\n This has been modified from Gaëtan Renaudeau's BezierEasing\n https://github.com/gre/bezier-easing/blob/master/src/index.js\n https://github.com/gre/bezier-easing/blob/master/LICENSE\n \n I've removed the newtonRaphsonIterate algo because in benchmarking it\n wasn't noticiably faster than binarySubdivision, indeed removing it\n usually improved times, depending on the curve.\n I also removed the lookup table, as for the added bundle size and loop we're\n only cutting ~4 or so subdivision iterations. I bumped the max iterations up\n to 12 to compensate and this still tended to be faster for no perceivable\n loss in accuracy.\n Usage\n const easeOut = cubicBezier(.17,.67,.83,.67);\n const x = easeOut(0.5); // returns 0.627...\n*/\n// Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2.\nconst calcBezier = (t, a1, a2) => (((1.0 - 3.0 * a2 + 3.0 * a1) * t + (3.0 * a2 - 6.0 * a1)) * t + 3.0 * a1) *\n t;\nconst subdivisionPrecision = 0.0000001;\nconst subdivisionMaxIterations = 12;\nfunction binarySubdivide(x, lowerBound, upperBound, mX1, mX2) {\n let currentX;\n let currentT;\n let i = 0;\n do {\n currentT = lowerBound + (upperBound - lowerBound) / 2.0;\n currentX = calcBezier(currentT, mX1, mX2) - x;\n if (currentX > 0.0) {\n upperBound = currentT;\n }\n else {\n lowerBound = currentT;\n }\n } while (Math.abs(currentX) > subdivisionPrecision &&\n ++i < subdivisionMaxIterations);\n return currentT;\n}\nfunction cubicBezier(mX1, mY1, mX2, mY2) {\n // If this is a linear gradient, return linear easing\n if (mX1 === mY1 && mX2 === mY2)\n return noop;\n const getTForX = (aX) => binarySubdivide(aX, 0, 1, mX1, mX2);\n // If animation is at start/end, return t without easing\n return (t) => t === 0 || t === 1 ? t : calcBezier(getTForX(t), mY1, mY2);\n}\n\nexport { cubicBezier };\n","import { mirrorEasing } from './modifiers/mirror.mjs';\nimport { reverseEasing } from './modifiers/reverse.mjs';\n\nconst circIn = (p) => 1 - Math.sin(Math.acos(p));\nconst circOut = reverseEasing(circIn);\nconst circInOut = mirrorEasing(circOut);\n\nexport { circIn, circInOut, circOut };\n","import { cubicBezier } from './cubic-bezier.mjs';\nimport { mirrorEasing } from './modifiers/mirror.mjs';\nimport { reverseEasing } from './modifiers/reverse.mjs';\n\nconst backOut = cubicBezier(0.33, 1.53, 0.69, 0.99);\nconst backIn = reverseEasing(backOut);\nconst backInOut = mirrorEasing(backIn);\n\nexport { backIn, backInOut, backOut };\n","import { invariant } from 'hey-listen';\nimport { cubicBezier } from '../../easing/cubic-bezier.mjs';\nimport { noop } from '../../utils/noop.mjs';\nimport { easeIn, easeInOut, easeOut } from '../../easing/ease.mjs';\nimport { circIn, circInOut, circOut } from '../../easing/circ.mjs';\nimport { backIn, backInOut, backOut } from '../../easing/back.mjs';\nimport { anticipate } from '../../easing/anticipate.mjs';\n\nconst easingLookup = {\n linear: noop,\n easeIn,\n easeInOut,\n easeOut,\n circIn,\n circInOut,\n circOut,\n backIn,\n backInOut,\n backOut,\n anticipate,\n};\nconst easingDefinitionToFunction = (definition) => {\n if (Array.isArray(definition)) {\n // If cubic bezier definition, create bezier curve\n invariant(definition.length === 4, `Cubic bezier arrays must contain four numerical values.`);\n const [x1, y1, x2, y2] = definition;\n return cubicBezier(x1, y1, x2, y2);\n }\n else if (typeof definition === \"string\") {\n // Else lookup from table\n invariant(easingLookup[definition] !== undefined, `Invalid easing type '${definition}'`);\n return easingLookup[definition];\n }\n return definition;\n};\nconst isEasingArray = (ease) => {\n return Array.isArray(ease) && typeof ease[0] !== \"number\";\n};\n\nexport { easingDefinitionToFunction, isEasingArray };\n","import { backIn } from './back.mjs';\n\nconst anticipate = (p) => (p *= 2) < 1 ? 0.5 * backIn(p) : 0.5 * (2 - Math.pow(2, -10 * (p - 1)));\n\nexport { anticipate };\n","import { easeInOut } from '../../easing/ease.mjs';\nimport { interpolate } from '../../utils/interpolate.mjs';\nimport { isEasingArray, easingDefinitionToFunction } from '../utils/easing.mjs';\n\nfunction defaultEasing(values, easing) {\n return values.map(() => easing || easeInOut).splice(0, values.length - 1);\n}\nfunction defaultOffset(values) {\n const numValues = values.length;\n return values.map((_value, i) => i !== 0 ? i / (numValues - 1) : 0);\n}\nfunction convertOffsetToTimes(offset, duration) {\n return offset.map((o) => o * duration);\n}\nfunction keyframes({ keyframes: keyframeValues, ease = easeInOut, times, duration = 300, }) {\n keyframeValues = [...keyframeValues];\n const origin = keyframes[0];\n /**\n * Easing functions can be externally defined as strings. Here we convert them\n * into actual functions.\n */\n const easingFunctions = isEasingArray(ease)\n ? ease.map(easingDefinitionToFunction)\n : easingDefinitionToFunction(ease);\n /**\n * This is the Iterator-spec return value. We ensure it's mutable rather than using a generator\n * to reduce GC during animation.\n */\n const state = { done: false, value: origin };\n /**\n * Create a times array based on the provided 0-1 offsets\n */\n const absoluteTimes = convertOffsetToTimes(\n // Only use the provided offsets if they're the correct length\n // TODO Maybe we should warn here if there's a length mismatch\n times && times.length === keyframes.length\n ? times\n : defaultOffset(keyframeValues), duration);\n function createInterpolator() {\n return interpolate(absoluteTimes, keyframeValues, {\n ease: Array.isArray(easingFunctions)\n ? easingFunctions\n : defaultEasing(keyframeValues, easingFunctions),\n });\n }\n let interpolator = createInterpolator();\n return {\n next: (t) => {\n state.value = interpolator(t);\n state.done = t >= duration;\n return state;\n },\n flipTarget: () => {\n keyframeValues.reverse();\n interpolator = createInterpolator();\n },\n };\n}\n\nexport { convertOffsetToTimes, defaultEasing, defaultOffset, keyframes };\n","import { warning } from 'hey-listen';\nimport { clamp } from '../../utils/clamp.mjs';\n\nconst safeMin = 0.001;\nconst minDuration = 0.01;\nconst maxDuration = 10.0;\nconst minDamping = 0.05;\nconst maxDamping = 1;\nfunction findSpring({ duration = 800, bounce = 0.25, velocity = 0, mass = 1, }) {\n let envelope;\n let derivative;\n warning(duration <= maxDuration * 1000, \"Spring duration must be 10 seconds or less\");\n let dampingRatio = 1 - bounce;\n /**\n * Restrict dampingRatio and duration to within acceptable ranges.\n */\n dampingRatio = clamp(minDamping, maxDamping, dampingRatio);\n duration = clamp(minDuration, maxDuration, duration / 1000);\n if (dampingRatio < 1) {\n /**\n * Underdamped spring\n */\n envelope = (undampedFreq) => {\n const exponentialDecay = undampedFreq * dampingRatio;\n const delta = exponentialDecay * duration;\n const a = exponentialDecay - velocity;\n const b = calcAngularFreq(undampedFreq, dampingRatio);\n const c = Math.exp(-delta);\n return safeMin - (a / b) * c;\n };\n derivative = (undampedFreq) => {\n const exponentialDecay = undampedFreq * dampingRatio;\n const delta = exponentialDecay * duration;\n const d = delta * velocity + velocity;\n const e = Math.pow(dampingRatio, 2) * Math.pow(undampedFreq, 2) * duration;\n const f = Math.exp(-delta);\n const g = calcAngularFreq(Math.pow(undampedFreq, 2), dampingRatio);\n const factor = -envelope(undampedFreq) + safeMin > 0 ? -1 : 1;\n return (factor * ((d - e) * f)) / g;\n };\n }\n else {\n /**\n * Critically-damped spring\n */\n envelope = (undampedFreq) => {\n const a = Math.exp(-undampedFreq * duration);\n const b = (undampedFreq - velocity) * duration + 1;\n return -safeMin + a * b;\n };\n derivative = (undampedFreq) => {\n const a = Math.exp(-undampedFreq * duration);\n const b = (velocity - undampedFreq) * (duration * duration);\n return a * b;\n };\n }\n const initialGuess = 5 / duration;\n const undampedFreq = approximateRoot(envelope, derivative, initialGuess);\n duration = duration * 1000;\n if (isNaN(undampedFreq)) {\n return {\n stiffness: 100,\n damping: 10,\n duration,\n };\n }\n else {\n const stiffness = Math.pow(undampedFreq, 2) * mass;\n return {\n stiffness,\n damping: dampingRatio * 2 * Math.sqrt(mass * stiffness),\n duration,\n };\n }\n}\nconst rootIterations = 12;\nfunction approximateRoot(envelope, derivative, initialGuess) {\n let result = initialGuess;\n for (let i = 1; i < rootIterations; i++) {\n result = result - envelope(result) / derivative(result);\n }\n return result;\n}\nfunction calcAngularFreq(undampedFreq, dampingRatio) {\n return undampedFreq * Math.sqrt(1 - dampingRatio * dampingRatio);\n}\n\nexport { calcAngularFreq, findSpring, maxDamping, maxDuration, minDamping, minDuration };\n","import { findSpring, calcAngularFreq } from './find-spring.mjs';\nimport { velocityPerSecond } from '../../utils/velocity-per-second.mjs';\n\nconst durationKeys = [\"duration\", \"bounce\"];\nconst physicsKeys = [\"stiffness\", \"damping\", \"mass\"];\nfunction isSpringType(options, keys) {\n return keys.some((key) => options[key] !== undefined);\n}\nfunction getSpringOptions(options) {\n let springOptions = {\n velocity: 0.0,\n stiffness: 100,\n damping: 10,\n mass: 1.0,\n isResolvedFromDuration: false,\n ...options,\n };\n // stiffness/damping/mass overrides duration/bounce\n if (!isSpringType(options, physicsKeys) &&\n isSpringType(options, durationKeys)) {\n const derived = findSpring(options);\n springOptions = {\n ...springOptions,\n ...derived,\n velocity: 0.0,\n mass: 1.0,\n };\n springOptions.isResolvedFromDuration = true;\n }\n return springOptions;\n}\nconst velocitySampleDuration = 5;\n/**\n * This is based on the spring implementation of Wobble https://github.com/skevy/wobble\n */\nfunction spring({ keyframes, restSpeed = 2, restDelta = 0.01, ...options }) {\n let origin = keyframes[0];\n let target = keyframes[keyframes.length - 1];\n /**\n * This is the Iterator-spec return value. We ensure it's mutable rather than using a generator\n * to reduce GC during animation.\n */\n const state = { done: false, value: origin };\n const { stiffness, damping, mass, velocity, duration, isResolvedFromDuration, } = getSpringOptions(options);\n let resolveSpring = zero;\n let initialVelocity = velocity ? -(velocity / 1000) : 0.0;\n const dampingRatio = damping / (2 * Math.sqrt(stiffness * mass));\n function createSpring() {\n const initialDelta = target - origin;\n const undampedAngularFreq = Math.sqrt(stiffness / mass) / 1000;\n /**\n * If we're working within what looks like a 0-1 range, change the default restDelta\n * to 0.01\n */\n if (restDelta === undefined) {\n restDelta = Math.min(Math.abs(target - origin) / 100, 0.4);\n }\n if (dampingRatio < 1) {\n const angularFreq = calcAngularFreq(undampedAngularFreq, dampingRatio);\n // Underdamped spring\n resolveSpring = (t) => {\n const envelope = Math.exp(-dampingRatio * undampedAngularFreq * t);\n return (target -\n envelope *\n (((initialVelocity +\n dampingRatio * undampedAngularFreq * initialDelta) /\n angularFreq) *\n Math.sin(angularFreq * t) +\n initialDelta * Math.cos(angularFreq * t)));\n };\n }\n else if (dampingRatio === 1) {\n // Critically damped spring\n resolveSpring = (t) => target -\n Math.exp(-undampedAngularFreq * t) *\n (initialDelta +\n (initialVelocity + undampedAngularFreq * initialDelta) *\n t);\n }\n else {\n // Overdamped spring\n const dampedAngularFreq = undampedAngularFreq * Math.sqrt(dampingRatio * dampingRatio - 1);\n resolveSpring = (t) => {\n const envelope = Math.exp(-dampingRatio * undampedAngularFreq * t);\n // When performing sinh or cosh values can hit Infinity so we cap them here\n const freqForT = Math.min(dampedAngularFreq * t, 300);\n return (target -\n (envelope *\n ((initialVelocity +\n dampingRatio * undampedAngularFreq * initialDelta) *\n Math.sinh(freqForT) +\n dampedAngularFreq *\n initialDelta *\n Math.cosh(freqForT))) /\n dampedAngularFreq);\n };\n }\n }\n createSpring();\n return {\n next: (t) => {\n const current = resolveSpring(t);\n if (!isResolvedFromDuration) {\n let currentVelocity = initialVelocity;\n if (t !== 0) {\n /**\n * We only need to calculate velocity for under-damped springs\n * as over- and critically-damped springs can't overshoot, so\n * checking only for displacement is enough.\n */\n if (dampingRatio < 1) {\n const prevT = Math.max(0, t - velocitySampleDuration);\n currentVelocity = velocityPerSecond(current - resolveSpring(prevT), t - prevT);\n }\n else {\n currentVelocity = 0;\n }\n }\n const isBelowVelocityThreshold = Math.abs(currentVelocity) <= restSpeed;\n const isBelowDisplacementThreshold = Math.abs(target - current) <= restDelta;\n state.done =\n isBelowVelocityThreshold && isBelowDisplacementThreshold;\n }\n else {\n state.done = t >= duration;\n }\n state.value = state.done ? target : current;\n return state;\n },\n flipTarget: () => {\n initialVelocity = -initialVelocity;\n [origin, target] = [target, origin];\n createSpring();\n },\n };\n}\nspring.needsInterpolation = (a, b) => typeof a === \"string\" || typeof b === \"string\";\nconst zero = (_t) => 0;\n\nexport { spring };\n","import { keyframes } from './keyframes.mjs';\nimport { spring } from './spring.mjs';\nimport { decay } from './decay.mjs';\nimport { sync, cancelSync } from '../../frameloop/index.mjs';\nimport { interpolate } from '../../utils/interpolate.mjs';\n\nconst types = {\n decay,\n keyframes: keyframes,\n tween: keyframes,\n spring,\n};\nfunction loopElapsed(elapsed, duration, delay = 0) {\n return elapsed - duration - delay;\n}\nfunction reverseElapsed(elapsed, duration = 0, delay = 0, isForwardPlayback = true) {\n return isForwardPlayback\n ? loopElapsed(duration + -elapsed, duration, delay)\n : duration - (elapsed - duration) + delay;\n}\nfunction hasRepeatDelayElapsed(elapsed, duration, delay, isForwardPlayback) {\n return isForwardPlayback ? elapsed >= duration + delay : elapsed <= -delay;\n}\nconst framesync = (update) => {\n const passTimestamp = ({ delta }) => update(delta);\n return {\n start: () => sync.update(passTimestamp, true),\n stop: () => cancelSync.update(passTimestamp),\n };\n};\nfunction animate({ duration, driver = framesync, elapsed = 0, repeat: repeatMax = 0, repeatType = \"loop\", repeatDelay = 0, keyframes, autoplay = true, onPlay, onStop, onComplete, onRepeat, onUpdate, type = \"keyframes\", ...options }) {\n var _a, _b;\n let driverControls;\n let repeatCount = 0;\n let computedDuration = duration;\n let latest;\n let isComplete = false;\n let isForwardPlayback = true;\n let interpolateFromNumber;\n const animator = types[keyframes.length > 2 ? \"keyframes\" : type];\n const origin = keyframes[0];\n const target = keyframes[keyframes.length - 1];\n if ((_b = (_a = animator).needsInterpolation) === null || _b === void 0 ? void 0 : _b.call(_a, origin, target)) {\n interpolateFromNumber = interpolate([0, 100], [origin, target], {\n clamp: false,\n });\n keyframes = [0, 100];\n }\n const animation = animator({\n ...options,\n duration,\n keyframes,\n });\n function repeat() {\n repeatCount++;\n if (repeatType === \"reverse\") {\n isForwardPlayback = repeatCount % 2 === 0;\n elapsed = reverseElapsed(elapsed, computedDuration, repeatDelay, isForwardPlayback);\n }\n else {\n elapsed = loopElapsed(elapsed, computedDuration, repeatDelay);\n if (repeatType === \"mirror\")\n animation.flipTarget();\n }\n isComplete = false;\n onRepeat && onRepeat();\n }\n function complete() {\n driverControls.stop();\n onComplete && onComplete();\n }\n function update(delta) {\n if (!isForwardPlayback)\n delta = -delta;\n elapsed += delta;\n if (!isComplete) {\n const state = animation.next(Math.max(0, elapsed));\n latest = state.value;\n if (interpolateFromNumber)\n latest = interpolateFromNumber(latest);\n isComplete = isForwardPlayback ? state.done : elapsed <= 0;\n }\n onUpdate && onUpdate(latest);\n if (isComplete) {\n if (repeatCount === 0) {\n computedDuration =\n computedDuration !== undefined ? computedDuration : elapsed;\n }\n if (repeatCount < repeatMax) {\n hasRepeatDelayElapsed(elapsed, computedDuration, repeatDelay, isForwardPlayback) && repeat();\n }\n else {\n complete();\n }\n }\n }\n function play() {\n onPlay && onPlay();\n driverControls = driver(update);\n driverControls.start();\n }\n autoplay && play();\n return {\n stop: () => {\n onStop && onStop();\n driverControls.stop();\n },\n sample: (t) => {\n return animation.next(Math.max(0, t));\n },\n };\n}\n\nexport { animate, hasRepeatDelayElapsed, loopElapsed, reverseElapsed };\n","function decay({ \n/**\n * The decay animation dynamically calculates an end of the animation\n * based on the initial keyframe, so we only need to define a single keyframe\n * as default.\n */\nkeyframes = [0], velocity = 0, power = 0.8, timeConstant = 350, restDelta = 0.5, modifyTarget, }) {\n const origin = keyframes[0];\n /**\n * This is the Iterator-spec return value. We ensure it's mutable rather than using a generator\n * to reduce GC during animation.\n */\n const state = { done: false, value: origin };\n let amplitude = power * velocity;\n const ideal = origin + amplitude;\n const target = modifyTarget === undefined ? ideal : modifyTarget(ideal);\n /**\n * If the target has changed we need to re-calculate the amplitude, otherwise\n * the animation will start from the wrong position.\n */\n if (target !== ideal)\n amplitude = target - origin;\n return {\n next: (t) => {\n const delta = -amplitude * Math.exp(-t / timeConstant);\n state.done = !(delta > restDelta || delta < -restDelta);\n state.value = state.done ? target : target + delta;\n return state;\n },\n flipTarget: () => { },\n };\n}\n\nexport { decay };\n","function isWaapiSupportedEasing(easing) {\n return (!easing || // Default easing\n Array.isArray(easing) || // Bezier curve\n (typeof easing === \"string\" && supportedWaapiEasing[easing]));\n}\nconst cubicBezierAsString = ([a, b, c, d]) => `cubic-bezier(${a}, ${b}, ${c}, ${d})`;\nconst supportedWaapiEasing = {\n linear: \"linear\",\n ease: \"ease\",\n easeIn: \"ease-in\",\n easeOut: \"ease-out\",\n easeInOut: \"ease-in-out\",\n circIn: cubicBezierAsString([0, 0.65, 0.55, 1]),\n circOut: cubicBezierAsString([0.55, 0, 1, 0.45]),\n backIn: cubicBezierAsString([0.31, 0.01, 0.66, -0.59]),\n backOut: cubicBezierAsString([0.33, 1.53, 0.69, 0.99]),\n};\nfunction mapEasingToNativeEasing(easing) {\n if (!easing)\n return undefined;\n return Array.isArray(easing)\n ? cubicBezierAsString(easing)\n : supportedWaapiEasing[easing];\n}\n\nexport { cubicBezierAsString, isWaapiSupportedEasing, mapEasingToNativeEasing, supportedWaapiEasing };\n","import { sync } from '../../frameloop/index.mjs';\nimport { animate } from '../legacy-popmotion/index.mjs';\nimport { animateStyle } from './index.mjs';\nimport { isWaapiSupportedEasing } from './easing.mjs';\n\n/**\n * 10ms is chosen here as it strikes a balance between smooth\n * results (more than one keyframe per frame at 60fps) and\n * keyframe quantity.\n */\nconst sampleDelta = 10; //ms\nfunction createAcceleratedAnimation(value, valueName, { onUpdate, onComplete, ...options }) {\n let { keyframes, duration = 0.3, elapsed = 0, ease } = options;\n /**\n * If this animation needs pre-generated keyframes then generate.\n */\n if (options.type === \"spring\" || !isWaapiSupportedEasing(options.ease)) {\n const sampleAnimation = animate(options);\n let state = { done: false, value: keyframes[0] };\n const pregeneratedKeyframes = [];\n let t = 0;\n while (!state.done) {\n state = sampleAnimation.sample(t);\n pregeneratedKeyframes.push(state.value);\n t += sampleDelta;\n }\n keyframes = pregeneratedKeyframes;\n duration = t - sampleDelta;\n ease = \"linear\";\n }\n const animation = animateStyle(value.owner.current, valueName, keyframes, {\n ...options,\n delay: -elapsed,\n duration,\n /**\n * This function is currently not called if ease is provided\n * as a function so the cast is safe.\n *\n * However it would be possible for a future refinement to port\n * in easing pregeneration from Motion One for browsers that\n * support the upcoming `linear()` easing function.\n */\n ease: ease,\n });\n /**\n * Prefer the `onfinish` prop as it's more widely supported than\n * the `finished` promise.\n *\n * Here, we synchronously set the provided MotionValue to the end\n * keyframe. If we didn't, when the WAAPI animation is finished it would\n * be removed from the element which would then revert to its old styles.\n */\n animation.onfinish = () => {\n value.set(keyframes[keyframes.length - 1]);\n onComplete && onComplete();\n };\n /**\n * Animation interrupt callback.\n */\n return () => {\n /**\n * WAAPI doesn't natively have any interruption capabilities.\n *\n * Rather than read commited styles back out of the DOM, we can\n * create a renderless JS animation and sample it twice to calculate\n * its current value, \"previous\" value, and therefore allow\n * Motion to calculate velocity for any subsequent animation.\n */\n const { currentTime } = animation;\n if (currentTime) {\n const sampleAnimation = animate(options);\n value.setWithVelocity(sampleAnimation.sample(currentTime - sampleDelta).value, sampleAnimation.sample(currentTime).value, sampleDelta);\n }\n sync.update(() => animation.cancel());\n };\n}\n\nexport { createAcceleratedAnimation };\n","import { mapEasingToNativeEasing } from './easing.mjs';\n\nfunction animateStyle(element, valueName, keyframes, { delay = 0, duration, repeat = 0, repeatType = \"loop\", ease, times, } = {}) {\n return element.animate({ [valueName]: keyframes, offset: times }, {\n delay,\n duration,\n easing: mapEasingToNativeEasing(ease),\n fill: \"both\",\n iterations: repeat + 1,\n direction: repeatType === \"reverse\" ? \"alternate\" : \"normal\",\n });\n}\n\nexport { animateStyle };\n","import { sync, cancelSync } from '../frameloop/index.mjs';\n\n/**\n * Timeout defined in ms\n */\nfunction delay(callback, timeout) {\n const start = performance.now();\n const checkElapsed = ({ timestamp }) => {\n const elapsed = timestamp - start;\n if (elapsed >= timeout) {\n cancelSync.read(checkElapsed);\n callback(elapsed - timeout);\n }\n };\n sync.read(checkElapsed, true);\n return () => cancelSync.read(checkElapsed);\n}\n\nexport { delay };\n","import { delay } from '../utils/delay.mjs';\n\nfunction createInstantAnimation({ keyframes, elapsed, onUpdate, onComplete, }) {\n const setValue = () => {\n onUpdate && onUpdate(keyframes[keyframes.length - 1]);\n onComplete && onComplete();\n return () => { };\n };\n return elapsed ? delay(setValue, -elapsed) : setValue();\n}\n\nexport { createInstantAnimation };\n","const underDampedSpring = () => ({\n type: \"spring\",\n stiffness: 500,\n damping: 25,\n restSpeed: 10,\n});\nconst criticallyDampedSpring = (target) => ({\n type: \"spring\",\n stiffness: 550,\n damping: target === 0 ? 2 * Math.sqrt(550) : 30,\n restSpeed: 10,\n});\nconst linearTween = () => ({\n type: \"keyframes\",\n ease: \"linear\",\n duration: 0.3,\n});\nconst keyframesTransition = {\n type: \"keyframes\",\n duration: 0.8,\n};\nconst defaultTransitions = {\n x: underDampedSpring,\n y: underDampedSpring,\n z: underDampedSpring,\n rotate: underDampedSpring,\n rotateX: underDampedSpring,\n rotateY: underDampedSpring,\n rotateZ: underDampedSpring,\n scaleX: criticallyDampedSpring,\n scaleY: criticallyDampedSpring,\n scale: criticallyDampedSpring,\n opacity: linearTween,\n backgroundColor: linearTween,\n color: linearTween,\n default: criticallyDampedSpring,\n};\nconst getDefaultTransition = (valueKey, { keyframes }) => {\n if (keyframes.length > 2) {\n return keyframesTransition;\n }\n else {\n const factory = defaultTransitions[valueKey] || defaultTransitions.default;\n return factory(keyframes[1]);\n }\n};\n\nexport { criticallyDampedSpring, getDefaultTransition, linearTween, underDampedSpring };\n","import { complex } from '../../value/types/complex/index.mjs';\n\n/**\n * Check if a value is animatable. Examples:\n *\n * ✅: 100, \"100px\", \"#fff\"\n * ❌: \"block\", \"url(2.jpg)\"\n * @param value\n *\n * @internal\n */\nconst isAnimatable = (key, value) => {\n // If the list of keys tat might be non-animatable grows, replace with Set\n if (key === \"zIndex\")\n return false;\n // If it's a number or a keyframes array, we can animate it. We might at some point\n // need to do a deep isAnimatable check of keyframes, or let Popmotion handle this,\n // but for now lets leave it like this for performance reasons\n if (typeof value === \"number\" || Array.isArray(value))\n return true;\n if (typeof value === \"string\" && // It's animatable if we have a string\n complex.test(value) && // And it contains numbers and/or colors\n !value.startsWith(\"url(\") // Unless it starts with \"url(\"\n ) {\n return true;\n }\n return false;\n};\n\nexport { isAnimatable };\n","import { getAnimatableNone } from '../../render/dom/value-types/animatable-none.mjs';\n\n/**\n * Decide whether a transition is defined on a given Transition.\n * This filters out orchestration options and returns true\n * if any options are left.\n */\nfunction isTransitionDefined({ when, delay: _delay, delayChildren, staggerChildren, staggerDirection, repeat, repeatType, repeatDelay, from, ...transition }) {\n return !!Object.keys(transition).length;\n}\nfunction isZero(value) {\n return (value === 0 ||\n (typeof value === \"string\" &&\n parseFloat(value) === 0 &&\n value.indexOf(\" \") === -1));\n}\nfunction getZeroUnit(potentialUnitType) {\n return typeof potentialUnitType === \"number\"\n ? 0\n : getAnimatableNone(\"\", potentialUnitType);\n}\nfunction getValueTransition(transition, key) {\n return transition[key] || transition[\"default\"] || transition;\n}\n\nexport { getValueTransition, getZeroUnit, isTransitionDefined, isZero };\n","const featureTests = {\n waapi: () => Object.hasOwnProperty.call(Element.prototype, \"animate\"),\n};\nconst results = {};\nconst supports = {};\n/**\n * Generate features tests that cache their results.\n */\nfor (const key in featureTests) {\n supports[key] = () => {\n if (results[key] === undefined)\n results[key] = featureTests[key]();\n return results[key];\n };\n}\n\nexport { supports };\n","import { warning } from 'hey-listen';\nimport { secondsToMilliseconds } from '../utils/time-conversion.mjs';\nimport { instantAnimationState } from '../utils/use-instant-transition-state.mjs';\nimport { createAcceleratedAnimation } from './waapi/create-accelerated-animation.mjs';\nimport { createInstantAnimation } from './create-instant-animation.mjs';\nimport { animate } from './legacy-popmotion/index.mjs';\nimport { inertia } from './legacy-popmotion/inertia.mjs';\nimport { getDefaultTransition } from './utils/default-transitions.mjs';\nimport { isAnimatable } from './utils/is-animatable.mjs';\nimport { getKeyframes } from './utils/keyframes.mjs';\nimport { getValueTransition, isTransitionDefined } from './utils/transitions.mjs';\nimport { supports } from './waapi/supports.mjs';\n\n/**\n * A list of values that can be hardware-accelerated.\n */\nconst acceleratedValues = new Set([\"opacity\"]);\nconst createMotionValueAnimation = (valueName, value, target, transition = {}) => {\n return (onComplete) => {\n const valueTransition = getValueTransition(transition, valueName) || {};\n /**\n * Most transition values are currently completely overwritten by value-specific\n * transitions. In the future it'd be nicer to blend these transitions. But for now\n * delay actually does inherit from the root transition if not value-specific.\n */\n const delay = valueTransition.delay || transition.delay || 0;\n /**\n * Elapsed isn't a public transition option but can be passed through from\n * optimized appear effects in milliseconds.\n */\n let { elapsed = 0 } = transition;\n elapsed = elapsed - secondsToMilliseconds(delay);\n const keyframes = getKeyframes(value, valueName, target, valueTransition);\n /**\n * Check if we're able to animate between the start and end keyframes,\n * and throw a warning if we're attempting to animate between one that's\n * animatable and another that isn't.\n */\n const originKeyframe = keyframes[0];\n const targetKeyframe = keyframes[keyframes.length - 1];\n const isOriginAnimatable = isAnimatable(valueName, originKeyframe);\n const isTargetAnimatable = isAnimatable(valueName, targetKeyframe);\n warning(isOriginAnimatable === isTargetAnimatable, `You are trying to animate ${valueName} from \"${originKeyframe}\" to \"${targetKeyframe}\". ${originKeyframe} is not an animatable value - to enable this animation set ${originKeyframe} to a value animatable to ${targetKeyframe} via the \\`style\\` property.`);\n let options = {\n keyframes,\n velocity: value.getVelocity(),\n ...valueTransition,\n elapsed,\n onUpdate: (v) => {\n value.set(v);\n valueTransition.onUpdate && valueTransition.onUpdate(v);\n },\n onComplete: () => {\n onComplete();\n valueTransition.onComplete && valueTransition.onComplete();\n },\n };\n if (!isOriginAnimatable ||\n !isTargetAnimatable ||\n instantAnimationState.current ||\n valueTransition.type === false) {\n /**\n * If we can't animate this value, or the global instant animation flag is set,\n * or this is simply defined as an instant transition, return an instant transition.\n */\n return createInstantAnimation(options);\n }\n else if (valueTransition.type === \"inertia\") {\n /**\n * If this is an inertia animation, we currently don't support pre-generating\n * keyframes for this as such it must always run on the main thread.\n */\n const animation = inertia(options);\n return () => animation.stop();\n }\n /**\n * If there's no transition defined for this value, we can generate\n * unqiue transition settings for this value.\n */\n if (!isTransitionDefined(valueTransition)) {\n options = {\n ...options,\n ...getDefaultTransition(valueName, options),\n };\n }\n /**\n * Both WAAPI and our internal animation functions use durations\n * as defined by milliseconds, while our external API defines them\n * as seconds.\n */\n if (options.duration) {\n options.duration = secondsToMilliseconds(options.duration);\n }\n if (options.repeatDelay) {\n options.repeatDelay = secondsToMilliseconds(options.repeatDelay);\n }\n const visualElement = value.owner;\n const element = visualElement && visualElement.current;\n const canAccelerateAnimation = supports.waapi() &&\n acceleratedValues.has(valueName) &&\n !options.repeatDelay &&\n options.repeatType !== \"mirror\" &&\n options.damping !== 0 &&\n visualElement &&\n element instanceof HTMLElement &&\n !visualElement.getProps().onUpdate;\n if (canAccelerateAnimation) {\n /**\n * If this animation is capable of being run via WAAPI, then do so.\n */\n return createAcceleratedAnimation(value, valueName, options);\n }\n else {\n /**\n * Otherwise, fall back to the main thread.\n */\n const animation = animate(options);\n return () => animation.stop();\n }\n };\n};\n\nexport { createMotionValueAnimation };\n","import { getAnimatableNone } from '../../render/dom/value-types/animatable-none.mjs';\nimport { isAnimatable } from './is-animatable.mjs';\nimport { isZero, getZeroUnit } from './transitions.mjs';\n\nfunction getKeyframes(value, valueName, target, transition) {\n const isTargetAnimatable = isAnimatable(valueName, target);\n let origin = transition.from !== undefined ? transition.from : value.get();\n if (origin === \"none\" && isTargetAnimatable && typeof target === \"string\") {\n /**\n * If we're trying to animate from \"none\", try and get an animatable version\n * of the target. This could be improved to work both ways.\n */\n origin = getAnimatableNone(valueName, target);\n }\n else if (isZero(origin) && typeof target === \"string\") {\n origin = getZeroUnit(target);\n }\n else if (!Array.isArray(target) &&\n isZero(target) &&\n typeof origin === \"string\") {\n target = getZeroUnit(origin);\n }\n /**\n * If the target has been defined as a series of keyframes\n */\n if (Array.isArray(target)) {\n /**\n * Ensure an initial wildcard keyframe is hydrated by the origin.\n * TODO: Support extra wildcard keyframes i.e [1, null, 0]\n */\n if (target[0] === null) {\n target[0] = origin;\n }\n return target;\n }\n else {\n return [origin, target];\n }\n}\n\nexport { getKeyframes };\n","import { animate } from './index.mjs';\nimport { velocityPerSecond } from '../../utils/velocity-per-second.mjs';\nimport { frameData } from '../../frameloop/data.mjs';\n\nfunction inertia({ keyframes, velocity = 0, min, max, power = 0.8, timeConstant = 750, bounceStiffness = 500, bounceDamping = 10, restDelta = 1, modifyTarget, driver, onUpdate, onComplete, onStop, }) {\n const origin = keyframes[0];\n let currentAnimation;\n function isOutOfBounds(v) {\n return (min !== undefined && v < min) || (max !== undefined && v > max);\n }\n function findNearestBoundary(v) {\n if (min === undefined)\n return max;\n if (max === undefined)\n return min;\n return Math.abs(min - v) < Math.abs(max - v) ? min : max;\n }\n function startAnimation(options) {\n currentAnimation === null || currentAnimation === void 0 ? void 0 : currentAnimation.stop();\n currentAnimation = animate({\n keyframes: [0, 1],\n velocity: 0,\n ...options,\n driver,\n onUpdate: (v) => {\n var _a;\n onUpdate === null || onUpdate === void 0 ? void 0 : onUpdate(v);\n (_a = options.onUpdate) === null || _a === void 0 ? void 0 : _a.call(options, v);\n },\n onComplete,\n onStop,\n });\n }\n function startSpring(options) {\n startAnimation({\n type: \"spring\",\n stiffness: bounceStiffness,\n damping: bounceDamping,\n restDelta,\n ...options,\n });\n }\n if (isOutOfBounds(origin)) {\n // Start the animation with spring if outside the defined boundaries\n startSpring({\n velocity,\n keyframes: [origin, findNearestBoundary(origin)],\n });\n }\n else {\n /**\n * Or if the value is out of bounds, simulate the inertia movement\n * with the decay animation.\n *\n * Pre-calculate the target so we can detect if it's out-of-bounds.\n * If it is, we want to check per frame when to switch to a spring\n * animation\n */\n let target = power * velocity + origin;\n if (typeof modifyTarget !== \"undefined\")\n target = modifyTarget(target);\n const boundary = findNearestBoundary(target);\n const heading = boundary === min ? -1 : 1;\n let prev;\n let current;\n const checkBoundary = (v) => {\n prev = current;\n current = v;\n velocity = velocityPerSecond(v - prev, frameData.delta);\n if ((heading === 1 && v > boundary) ||\n (heading === -1 && v < boundary)) {\n startSpring({ keyframes: [v, boundary], velocity });\n }\n };\n startAnimation({\n type: \"decay\",\n keyframes: [origin, 0],\n velocity,\n timeConstant,\n power,\n restDelta,\n modifyTarget,\n onUpdate: isOutOfBounds(target) ? checkBoundary : undefined,\n });\n }\n return {\n stop: () => currentAnimation === null || currentAnimation === void 0 ? void 0 : currentAnimation.stop(),\n };\n}\n\nexport { inertia };\n","import { setTarget } from './setters.mjs';\nimport { resolveVariant } from './resolve-dynamic-variants.mjs';\nimport { transformProps } from '../html/utils/transform.mjs';\nimport { isWillChangeMotionValue } from '../../value/use-will-change/is.mjs';\nimport { handoffOptimizedAppearAnimation } from '../../animation/optimized-appear/handoff.mjs';\nimport { optimizedAppearDataAttribute } from '../../animation/optimized-appear/data-id.mjs';\nimport { createMotionValueAnimation } from '../../animation/index.mjs';\n\nfunction animateVisualElement(visualElement, definition, options = {}) {\n visualElement.notify(\"AnimationStart\", definition);\n let animation;\n if (Array.isArray(definition)) {\n const animations = definition.map((variant) => animateVariant(visualElement, variant, options));\n animation = Promise.all(animations);\n }\n else if (typeof definition === \"string\") {\n animation = animateVariant(visualElement, definition, options);\n }\n else {\n const resolvedDefinition = typeof definition === \"function\"\n ? resolveVariant(visualElement, definition, options.custom)\n : definition;\n animation = animateTarget(visualElement, resolvedDefinition, options);\n }\n return animation.then(() => visualElement.notify(\"AnimationComplete\", definition));\n}\nfunction animateVariant(visualElement, variant, options = {}) {\n var _a;\n const resolved = resolveVariant(visualElement, variant, options.custom);\n let { transition = visualElement.getDefaultTransition() || {} } = resolved || {};\n if (options.transitionOverride) {\n transition = options.transitionOverride;\n }\n /**\n * If we have a variant, create a callback that runs it as an animation.\n * Otherwise, we resolve a Promise immediately for a composable no-op.\n */\n const getAnimation = resolved\n ? () => animateTarget(visualElement, resolved, options)\n : () => Promise.resolve();\n /**\n * If we have children, create a callback that runs all their animations.\n * Otherwise, we resolve a Promise immediately for a composable no-op.\n */\n const getChildAnimations = ((_a = visualElement.variantChildren) === null || _a === void 0 ? void 0 : _a.size)\n ? (forwardDelay = 0) => {\n const { delayChildren = 0, staggerChildren, staggerDirection, } = transition;\n return animateChildren(visualElement, variant, delayChildren + forwardDelay, staggerChildren, staggerDirection, options);\n }\n : () => Promise.resolve();\n /**\n * If the transition explicitly defines a \"when\" option, we need to resolve either\n * this animation or all children animations before playing the other.\n */\n const { when } = transition;\n if (when) {\n const [first, last] = when === \"beforeChildren\"\n ? [getAnimation, getChildAnimations]\n : [getChildAnimations, getAnimation];\n return first().then(last);\n }\n else {\n return Promise.all([getAnimation(), getChildAnimations(options.delay)]);\n }\n}\n/**\n * @internal\n */\nfunction animateTarget(visualElement, definition, { delay = 0, transitionOverride, type } = {}) {\n var _a;\n let { transition = visualElement.getDefaultTransition(), transitionEnd, ...target } = visualElement.makeTargetAnimatable(definition);\n const willChange = visualElement.getValue(\"willChange\");\n if (transitionOverride)\n transition = transitionOverride;\n const animations = [];\n const animationTypeState = type && ((_a = visualElement.animationState) === null || _a === void 0 ? void 0 : _a.getState()[type]);\n for (const key in target) {\n const value = visualElement.getValue(key);\n const valueTarget = target[key];\n if (!value ||\n valueTarget === undefined ||\n (animationTypeState &&\n shouldBlockAnimation(animationTypeState, key))) {\n continue;\n }\n let valueTransition = { delay, elapsed: 0, ...transition };\n /**\n * Make animation instant if this is a transform prop and we should reduce motion.\n */\n if (visualElement.shouldReduceMotion && transformProps.has(key)) {\n valueTransition = {\n ...valueTransition,\n type: false,\n delay: 0,\n };\n }\n /**\n * If this is the first time a value is being animated, check\n * to see if we're handling off from an existing animation.\n */\n if (!value.hasAnimated) {\n const appearId = visualElement.getProps()[optimizedAppearDataAttribute];\n if (appearId) {\n valueTransition.elapsed = handoffOptimizedAppearAnimation(appearId, key);\n }\n }\n let animation = value.start(createMotionValueAnimation(key, value, valueTarget, valueTransition));\n if (isWillChangeMotionValue(willChange)) {\n willChange.add(key);\n animation = animation.then(() => willChange.remove(key));\n }\n animations.push(animation);\n }\n return Promise.all(animations).then(() => {\n transitionEnd && setTarget(visualElement, transitionEnd);\n });\n}\nfunction animateChildren(visualElement, variant, delayChildren = 0, staggerChildren = 0, staggerDirection = 1, options) {\n const animations = [];\n const maxStaggerDuration = (visualElement.variantChildren.size - 1) * staggerChildren;\n const generateStaggerDuration = staggerDirection === 1\n ? (i = 0) => i * staggerChildren\n : (i = 0) => maxStaggerDuration - i * staggerChildren;\n Array.from(visualElement.variantChildren)\n .sort(sortByTreeOrder)\n .forEach((child, i) => {\n animations.push(animateVariant(child, variant, {\n ...options,\n delay: delayChildren + generateStaggerDuration(i),\n }).then(() => child.notify(\"AnimationComplete\", variant)));\n });\n return Promise.all(animations);\n}\nfunction stopAnimation(visualElement) {\n visualElement.values.forEach((value) => value.stop());\n}\nfunction sortByTreeOrder(a, b) {\n return a.sortNodePosition(b);\n}\n/**\n * Decide whether we should block this animation. Previously, we achieved this\n * just by checking whether the key was listed in protectedKeys, but this\n * posed problems if an animation was triggered by afterChildren and protectedKeys\n * had been set to true in the meantime.\n */\nfunction shouldBlockAnimation({ protectedKeys, needsAnimating }, key) {\n const shouldBlock = protectedKeys.hasOwnProperty(key) && needsAnimating[key] !== true;\n needsAnimating[key] = false;\n return shouldBlock;\n}\n\nexport { animateVisualElement, sortByTreeOrder, stopAnimation };\n","import { isAnimationControls } from '../../animation/utils/is-animation-controls.mjs';\nimport { isKeyframesTarget } from '../../animation/utils/is-keyframes-target.mjs';\nimport { shallowCompare } from '../../utils/shallow-compare.mjs';\nimport { animateVisualElement } from './animation.mjs';\nimport { isVariantLabel } from './is-variant-label.mjs';\nimport { AnimationType } from './types.mjs';\nimport { resolveVariant } from './resolve-dynamic-variants.mjs';\n\nconst variantPriorityOrder = [\n AnimationType.Animate,\n AnimationType.InView,\n AnimationType.Focus,\n AnimationType.Hover,\n AnimationType.Tap,\n AnimationType.Drag,\n AnimationType.Exit,\n];\nconst reversePriorityOrder = [...variantPriorityOrder].reverse();\nconst numAnimationTypes = variantPriorityOrder.length;\nfunction animateList(visualElement) {\n return (animations) => Promise.all(animations.map(({ animation, options }) => animateVisualElement(visualElement, animation, options)));\n}\nfunction createAnimationState(visualElement) {\n let animate = animateList(visualElement);\n const state = createState();\n let isInitialRender = true;\n /**\n * This function will be used to reduce the animation definitions for\n * each active animation type into an object of resolved values for it.\n */\n const buildResolvedTypeValues = (acc, definition) => {\n const resolved = resolveVariant(visualElement, definition);\n if (resolved) {\n const { transition, transitionEnd, ...target } = resolved;\n acc = { ...acc, ...target, ...transitionEnd };\n }\n return acc;\n };\n /**\n * This just allows us to inject mocked animation functions\n * @internal\n */\n function setAnimateFunction(makeAnimator) {\n animate = makeAnimator(visualElement);\n }\n /**\n * When we receive new props, we need to:\n * 1. Create a list of protected keys for each type. This is a directory of\n * value keys that are currently being \"handled\" by types of a higher priority\n * so that whenever an animation is played of a given type, these values are\n * protected from being animated.\n * 2. Determine if an animation type needs animating.\n * 3. Determine if any values have been removed from a type and figure out\n * what to animate those to.\n */\n function animateChanges(options, changedActiveType) {\n const props = visualElement.getProps();\n const context = visualElement.getVariantContext(true) || {};\n /**\n * A list of animations that we'll build into as we iterate through the animation\n * types. This will get executed at the end of the function.\n */\n const animations = [];\n /**\n * Keep track of which values have been removed. Then, as we hit lower priority\n * animation types, we can check if they contain removed values and animate to that.\n */\n const removedKeys = new Set();\n /**\n * A dictionary of all encountered keys. This is an object to let us build into and\n * copy it without iteration. Each time we hit an animation type we set its protected\n * keys - the keys its not allowed to animate - to the latest version of this object.\n */\n let encounteredKeys = {};\n /**\n * If a variant has been removed at a given index, and this component is controlling\n * variant animations, we want to ensure lower-priority variants are forced to animate.\n */\n let removedVariantIndex = Infinity;\n /**\n * Iterate through all animation types in reverse priority order. For each, we want to\n * detect which values it's handling and whether or not they've changed (and therefore\n * need to be animated). If any values have been removed, we want to detect those in\n * lower priority props and flag for animation.\n */\n for (let i = 0; i < numAnimationTypes; i++) {\n const type = reversePriorityOrder[i];\n const typeState = state[type];\n const prop = props[type] !== undefined ? props[type] : context[type];\n const propIsVariant = isVariantLabel(prop);\n /**\n * If this type has *just* changed isActive status, set activeDelta\n * to that status. Otherwise set to null.\n */\n const activeDelta = type === changedActiveType ? typeState.isActive : null;\n if (activeDelta === false)\n removedVariantIndex = i;\n /**\n * If this prop is an inherited variant, rather than been set directly on the\n * component itself, we want to make sure we allow the parent to trigger animations.\n *\n * TODO: Can probably change this to a !isControllingVariants check\n */\n let isInherited = prop === context[type] && prop !== props[type] && propIsVariant;\n /**\n *\n */\n if (isInherited &&\n isInitialRender &&\n visualElement.manuallyAnimateOnMount) {\n isInherited = false;\n }\n /**\n * Set all encountered keys so far as the protected keys for this type. This will\n * be any key that has been animated or otherwise handled by active, higher-priortiy types.\n */\n typeState.protectedKeys = { ...encounteredKeys };\n // Check if we can skip analysing this prop early\n if (\n // If it isn't active and hasn't *just* been set as inactive\n (!typeState.isActive && activeDelta === null) ||\n // If we didn't and don't have any defined prop for this animation type\n (!prop && !typeState.prevProp) ||\n // Or if the prop doesn't define an animation\n isAnimationControls(prop) ||\n typeof prop === \"boolean\") {\n continue;\n }\n /**\n * As we go look through the values defined on this type, if we detect\n * a changed value or a value that was removed in a higher priority, we set\n * this to true and add this prop to the animation list.\n */\n const variantDidChange = checkVariantsDidChange(typeState.prevProp, prop);\n let shouldAnimateType = variantDidChange ||\n // If we're making this variant active, we want to always make it active\n (type === changedActiveType &&\n typeState.isActive &&\n !isInherited &&\n propIsVariant) ||\n // If we removed a higher-priority variant (i is in reverse order)\n (i > removedVariantIndex && propIsVariant);\n /**\n * As animations can be set as variant lists, variants or target objects, we\n * coerce everything to an array if it isn't one already\n */\n const definitionList = Array.isArray(prop) ? prop : [prop];\n /**\n * Build an object of all the resolved values. We'll use this in the subsequent\n * animateChanges calls to determine whether a value has changed.\n */\n let resolvedValues = definitionList.reduce(buildResolvedTypeValues, {});\n if (activeDelta === false)\n resolvedValues = {};\n /**\n * Now we need to loop through all the keys in the prev prop and this prop,\n * and decide:\n * 1. If the value has changed, and needs animating\n * 2. If it has been removed, and needs adding to the removedKeys set\n * 3. If it has been removed in a higher priority type and needs animating\n * 4. If it hasn't been removed in a higher priority but hasn't changed, and\n * needs adding to the type's protectedKeys list.\n */\n const { prevResolvedValues = {} } = typeState;\n const allKeys = {\n ...prevResolvedValues,\n ...resolvedValues,\n };\n const markToAnimate = (key) => {\n shouldAnimateType = true;\n removedKeys.delete(key);\n typeState.needsAnimating[key] = true;\n };\n for (const key in allKeys) {\n const next = resolvedValues[key];\n const prev = prevResolvedValues[key];\n // If we've already handled this we can just skip ahead\n if (encounteredKeys.hasOwnProperty(key))\n continue;\n /**\n * If the value has changed, we probably want to animate it.\n */\n if (next !== prev) {\n /**\n * If both values are keyframes, we need to shallow compare them to\n * detect whether any value has changed. If it has, we animate it.\n */\n if (isKeyframesTarget(next) && isKeyframesTarget(prev)) {\n if (!shallowCompare(next, prev) || variantDidChange) {\n markToAnimate(key);\n }\n else {\n /**\n * If it hasn't changed, we want to ensure it doesn't animate by\n * adding it to the list of protected keys.\n */\n typeState.protectedKeys[key] = true;\n }\n }\n else if (next !== undefined) {\n // If next is defined and doesn't equal prev, it needs animating\n markToAnimate(key);\n }\n else {\n // If it's undefined, it's been removed.\n removedKeys.add(key);\n }\n }\n else if (next !== undefined && removedKeys.has(key)) {\n /**\n * If next hasn't changed and it isn't undefined, we want to check if it's\n * been removed by a higher priority\n */\n markToAnimate(key);\n }\n else {\n /**\n * If it hasn't changed, we add it to the list of protected values\n * to ensure it doesn't get animated.\n */\n typeState.protectedKeys[key] = true;\n }\n }\n /**\n * Update the typeState so next time animateChanges is called we can compare the\n * latest prop and resolvedValues to these.\n */\n typeState.prevProp = prop;\n typeState.prevResolvedValues = resolvedValues;\n /**\n *\n */\n if (typeState.isActive) {\n encounteredKeys = { ...encounteredKeys, ...resolvedValues };\n }\n if (isInitialRender && visualElement.blockInitialAnimation) {\n shouldAnimateType = false;\n }\n /**\n * If this is an inherited prop we want to hard-block animations\n * TODO: Test as this should probably still handle animations triggered\n * by removed values?\n */\n if (shouldAnimateType && !isInherited) {\n animations.push(...definitionList.map((animation) => ({\n animation: animation,\n options: { type, ...options },\n })));\n }\n }\n /**\n * If there are some removed value that haven't been dealt with,\n * we need to create a new animation that falls back either to the value\n * defined in the style prop, or the last read value.\n */\n if (removedKeys.size) {\n const fallbackAnimation = {};\n removedKeys.forEach((key) => {\n const fallbackTarget = visualElement.getBaseTarget(key);\n if (fallbackTarget !== undefined) {\n fallbackAnimation[key] = fallbackTarget;\n }\n });\n animations.push({ animation: fallbackAnimation });\n }\n let shouldAnimate = Boolean(animations.length);\n if (isInitialRender &&\n props.initial === false &&\n !visualElement.manuallyAnimateOnMount) {\n shouldAnimate = false;\n }\n isInitialRender = false;\n return shouldAnimate ? animate(animations) : Promise.resolve();\n }\n /**\n * Change whether a certain animation type is active.\n */\n function setActive(type, isActive, options) {\n var _a;\n // If the active state hasn't changed, we can safely do nothing here\n if (state[type].isActive === isActive)\n return Promise.resolve();\n // Propagate active change to children\n (_a = visualElement.variantChildren) === null || _a === void 0 ? void 0 : _a.forEach((child) => { var _a; return (_a = child.animationState) === null || _a === void 0 ? void 0 : _a.setActive(type, isActive); });\n state[type].isActive = isActive;\n const animations = animateChanges(options, type);\n for (const key in state) {\n state[key].protectedKeys = {};\n }\n return animations;\n }\n return {\n animateChanges,\n setActive,\n setAnimateFunction,\n getState: () => state,\n };\n}\nfunction checkVariantsDidChange(prev, next) {\n if (typeof next === \"string\") {\n return next !== prev;\n }\n else if (Array.isArray(next)) {\n return !shallowCompare(next, prev);\n }\n return false;\n}\nfunction createTypeState(isActive = false) {\n return {\n isActive,\n protectedKeys: {},\n needsAnimating: {},\n prevResolvedValues: {},\n };\n}\nfunction createState() {\n return {\n [AnimationType.Animate]: createTypeState(true),\n [AnimationType.InView]: createTypeState(),\n [AnimationType.Hover]: createTypeState(),\n [AnimationType.Tap]: createTypeState(),\n [AnimationType.Drag]: createTypeState(),\n [AnimationType.Focus]: createTypeState(),\n [AnimationType.Exit]: createTypeState(),\n };\n}\n\nexport { checkVariantsDidChange, createAnimationState, variantPriorityOrder };\n","import { useEffect, useContext } from 'react';\nimport { isAnimationControls } from '../../animation/utils/is-animation-controls.mjs';\nimport { usePresence } from '../../components/AnimatePresence/use-presence.mjs';\nimport { PresenceContext } from '../../context/PresenceContext.mjs';\nimport { createAnimationState } from '../../render/utils/animation-state.mjs';\nimport { AnimationType } from '../../render/utils/types.mjs';\nimport { makeRenderlessComponent } from '../utils/make-renderless-component.mjs';\n\nconst animations = {\n animation: makeRenderlessComponent(({ visualElement, animate }) => {\n /**\n * We dynamically generate the AnimationState manager as it contains a reference\n * to the underlying animation library. We only want to load that if we load this,\n * so people can optionally code split it out using the `m` component.\n */\n visualElement.animationState || (visualElement.animationState = createAnimationState(visualElement));\n /**\n * Subscribe any provided AnimationControls to the component's VisualElement\n */\n if (isAnimationControls(animate)) {\n useEffect(() => animate.subscribe(visualElement), [animate]);\n }\n }),\n exit: makeRenderlessComponent((props) => {\n const { custom, visualElement } = props;\n const [isPresent, safeToRemove] = usePresence();\n const presenceContext = useContext(PresenceContext);\n useEffect(() => {\n visualElement.isPresent = isPresent;\n const animation = visualElement.animationState &&\n visualElement.animationState.setActive(AnimationType.Exit, !isPresent, {\n custom: (presenceContext && presenceContext.custom) ||\n custom,\n });\n if (animation && !isPresent) {\n animation.then(safeToRemove);\n }\n }, [isPresent]);\n }),\n};\n\nexport { animations };\n","const distance = (a, b) => Math.abs(a - b);\nfunction distance2D(a, b) {\n // Multi-dimensional\n const xDelta = distance(a.x, b.x);\n const yDelta = distance(a.y, b.y);\n return Math.sqrt(xDelta ** 2 + yDelta ** 2);\n}\n\nexport { distance, distance2D };\n","import { isMouseEvent, isTouchEvent } from './utils/event-type.mjs';\nimport { extractEventInfo } from '../events/event-info.mjs';\nimport { sync, cancelSync } from '../frameloop/index.mjs';\nimport { secondsToMilliseconds } from '../utils/time-conversion.mjs';\nimport { addPointerEvent } from '../events/use-pointer-event.mjs';\nimport { pipe } from '../utils/pipe.mjs';\nimport { distance2D } from '../utils/distance.mjs';\nimport { frameData } from '../frameloop/data.mjs';\n\n/**\n * @internal\n */\nclass PanSession {\n constructor(event, handlers, { transformPagePoint } = {}) {\n /**\n * @internal\n */\n this.startEvent = null;\n /**\n * @internal\n */\n this.lastMoveEvent = null;\n /**\n * @internal\n */\n this.lastMoveEventInfo = null;\n /**\n * @internal\n */\n this.handlers = {};\n this.updatePoint = () => {\n if (!(this.lastMoveEvent && this.lastMoveEventInfo))\n return;\n const info = getPanInfo(this.lastMoveEventInfo, this.history);\n const isPanStarted = this.startEvent !== null;\n // Only start panning if the offset is larger than 3 pixels. If we make it\n // any larger than this we'll want to reset the pointer history\n // on the first update to avoid visual snapping to the cursoe.\n const isDistancePastThreshold = distance2D(info.offset, { x: 0, y: 0 }) >= 3;\n if (!isPanStarted && !isDistancePastThreshold)\n return;\n const { point } = info;\n const { timestamp } = frameData;\n this.history.push({ ...point, timestamp });\n const { onStart, onMove } = this.handlers;\n if (!isPanStarted) {\n onStart && onStart(this.lastMoveEvent, info);\n this.startEvent = this.lastMoveEvent;\n }\n onMove && onMove(this.lastMoveEvent, info);\n };\n this.handlePointerMove = (event, info) => {\n this.lastMoveEvent = event;\n this.lastMoveEventInfo = transformPoint(info, this.transformPagePoint);\n // Because Safari doesn't trigger mouseup events when it's above a `